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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 28, 2010, 03:22:36 am

Title: Nightly (Linux): 28 Jan 2010 - Revision 5849
Post by: SirKnightly on January 28, 2010, 03:22:36 am
Here is the nightly for Linux on 28 Jan 2010 - Revision 5849

Group: Standard
fso-LINUX-Standard-20100128_r5849.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100128_r5849.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100128_r5849.md5)

Group: Inferno
fso-LINUX-Inferno-20100128_r5849.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100128_r5849.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100128_r5849.md5)

Code: [Select]
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r5845 | Sushi | 2010-01-27 12:55:37 -0600 (Wed, 27 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/debris/debris.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent.
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r5848 | Wanderer | 2010-01-28 01:37:31 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
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r5849 | Wanderer | 2010-01-28 02:05:43 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

lua function for checking the state of a ship when the ship is dying
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