Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 28, 2010, 02:46:07 pm
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Here is the nightly for OS X on 28 Jan 2010 - Revision 5852
Group: Standard
fso-OSX-Standard-20100128_r5852.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100128_r5852.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100128_r5852.md5)
Group: Inferno
fso-OSX-Inferno-20100128_r5852.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100128_r5852.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100128_r5852.md5)
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r5842 | Goober5000 | 2010-01-25 19:47:29 -0600 (Mon, 25 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
thanks to Zacam for noticing the edge case; max flags should actually be 31
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r5843 | Goober5000 | 2010-01-25 19:47:35 -0600 (Mon, 25 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
remove redundant definitions from modelinterp.cpp
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r5845 | Sushi | 2010-01-27 12:55:37 -0600 (Wed, 27 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent.
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r5848 | Wanderer | 2010-01-28 01:37:31 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
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r5849 | Wanderer | 2010-01-28 02:05:43 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
lua function for checking the state of a ship when the ship is dying
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r5850 | Wanderer | 2010-01-28 10:05:15 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
added improved controls for piercing effects. fixed shield armor type bug.
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r5851 | Wanderer | 2010-01-28 14:24:39 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
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r5852 | Wanderer | 2010-01-28 14:28:29 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
The_E's fix for preventing lua On HUD Draw hook from being run when HUD is not visible
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