Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 28, 2010, 02:52:08 pm
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Here is the nightly for Linux on 28 Jan 2010 - Revision 5852
Group: Standard
fso-LINUX-Standard-20100128_r5852.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100128_r5852.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100128_r5852.md5)
Group: Inferno
fso-LINUX-Inferno-20100128_r5852.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100128_r5852.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100128_r5852.md5)
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r5850 | Wanderer | 2010-01-28 10:05:15 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
added improved controls for piercing effects. fixed shield armor type bug.
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r5851 | Wanderer | 2010-01-28 14:24:39 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
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r5852 | Wanderer | 2010-01-28 14:28:29 -0600 (Thu, 28 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
The_E's fix for preventing lua On HUD Draw hook from being run when HUD is not visible
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