Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: TopAce on January 29, 2010, 05:16:44 pm
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In the FreeSpace universe, there is only one jump node that leads you from System X to System Y. If that collapses, you're screwed unless there's a long detour. That's Volition canon.
My question to you is this: Do you think it's possible (fictionally, not scientifically speaking) that there are two subspace corridors that connect the same two systems? (For example, two jump nodes leading from Sol to Delta Serpentis).
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In the FreeSpace universe, there is only one jump node that leads you from System X to System Y. If that collapses, you're screwed unless there's a long detour. That's Volition canon.
My question to you is this: Do you think it's possible (fictionally, not scientifically speaking) that there are two subspace corridors that connect the same two systems? (For example, two jump nodes leading from Sol to Delta Serpentis).
Canon wise there is nothing to state either way if it is possible for there multiple jump paths on the same route I presume you are talking about two subspace nodes in each system connecting the systems. We know from the first game it is allowed for several nodes to be in close proximity.
At the end of the day it is another one of those what ever works for your mod.
If it was me trying to explain it i would probably use something like there are several connection points between some/many/all connected systems but the most efficient/stable/fastest rout is recommended for travel and marked at any one time. Or state that only one connection is ever normally/naturally at any one time
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I'd discourage this one on the grounds that there seems to be only one locale which has the right orientation to bridge two systems together. There may be a node to a different system in a given system at a different location, but there's only one real link between two points in any given system...
...This shouldn't stop you from using this idea, but I feel it would be really tough to pull this off without doing a whole lot of the "backlog syndrome" that afflicted much of the technological elements in the campaign "Twilight." This is pretty shaky ground as far as story-telling elements go.
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i think this theory was indirectly supported to an extent in cannon, with the lucifer circumventing the blockades. too unstable for T/V use, but there.
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I was under the impression that the Lucifer didn't use a second jump node, but just use a "shortcut", a node linking two systems that weren't previously linked.
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Since subspace seem to be linked to stars I don't see why something with a binary system having 2 nodes to 2 different places in another system couldn't happen.
That would bring up some interesting theories. Do nodes move? I'm not talking big moves over days but over decades do they drift with the systems they are linked to? If a star has a node and is close to a black hole moving at say 1/4 the speed of light maybe it could drift day to day.
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I was under the impression that the Lucifer didn't use a second jump node, but just use a "shortcut", a node linking two systems that weren't previously linked.
That's what I was thinking, too.
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I used the plot device in COTS. You can make it work easily.
Say it's a strange and rare, phenomenea, it makes the node highly unstable and dangerous, and it's entry and exit points are in different location than hte regular node.
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Since subspace seem to be linked to stars I don't see why something with a binary system having 2 nodes to 2 different places in another system couldn't happen.
That would bring up some interesting theories. Do nodes move? I'm not talking big moves over days but over decades do they drift with the systems they are linked to? If a star has a node and is close to a black hole moving at say 1/4 the speed of light maybe it could drift day to day.
My theory is that nodes move in (typically) a predictable fashion with the star system, perhaps like a planet. Certainly the stars are not stationary, nor are planets or asteroids - all these things are in motion. Thus, a node must move in some relation to the system. Because a node is "extradimensional," the overall orientation of the star system is what determines the stability of the endpoints of the node. The postion in the system of the node could also play a part in node stability: if the node is in the wrong place, it might be unstable or weak at a given point of time. "Seasonal nodes" are a great plot element. :yes:
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I was under the impression that the Lucifer didn't use a second jump node, but just use a "shortcut", a node linking two systems that weren't previously linked.
That's what I was thinking, too.
FS1 is not necessarily the best source to quote (and I know that the fact about the Shivan capability of using less stable nodes was mentioned is FS2, too) after you consider that in a briefing .ani it showcases a FRIGGIN Beta Aquilae-Sol-Deneb route for the Galatea.
Not saying that the above is false, not at all. Just saying that FS1 is a bit shaky when it comes to theory proofs.
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Just saying that FS1 is a bit shaky when it comes to theory proofs.
That goes both ways. It's shaky at proving that there are, and at proving that there are not.
The thing is, lack of canon evidence here is likely proving the point, as if there were multiple jump points, the GTVA's plan to seal off Capella wouldn't necessarily work so well. After the events of FS1, if it were the case that the Lucifer was using a doubled-up jump node (since they tell you about it, they must then therefore know of it), they'd probably have to deal with that possibility when sealing Capella.
On second thought, the GTVA doesn't take into the account the possibility of the Shivans using unstable nodes either, so...
My gut says that "no, it's not possible to have doubled-up jump nodes" though, at the very least between GTVA systems.If you're introducing some new systems with weird node topography, then by all means case go ahead and do whatever works for your stroy.
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I'm not familiar with every single little bit of Freespace canon, but as far as I know there's no reason why there can't be multiple nodes between two system.
I'd think they would be rare just because of the odds involved. I'm guessing the chances of having more than one usable node in a system that just so happens to connect to the same system would be very low as far as naturally occuring nodes go.
However, I wouldn't be surprised if, given their previous bad experiences with the collapsing of nodes, the GTVA would have at least attempted to use the Knossos technology to construct additional nodes between important systems for the sake of having another option in case of an unexpected collapse.
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There is a hint, just a hint, in The King's Gambit debriefing that this is possible or true.
However nowhere else in either game does it really appear to be so. This does not mean it is impossible, but it's a fairly conclusive proof that it doesn't happen with regularity.
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However, I wouldn't be surprised if, given their previous bad experiences with the collapsing of nodes, the GTVA would have at least attempted to use the Knossos technology to construct additional nodes between important systems for the sake of having another option in case of an unexpected collapse.
I would be since the creation of a Knossos portal seems to be an equal or better of the creation of the Colossus.
Way too resource-consuming to implement it in the middle of the SSI.
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Could the process of jump nodes between systems exist inside a system? Or is it a different thing that they to jump around a system