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General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: angus on February 01, 2010, 03:33:56 pm

Title: FSO hangs up while playing ST:R
Post by: angus on February 01, 2010, 03:33:56 pm
Hello and sorry for introducing myself to this community with having technical problems  ;7

I was playing FSO ST:R mod with mediaVPs and all stuff on with the nightly builds from Jan 31. 2010 (rev 5862).

After completing mission STR15.fs2 I wanted to continue (Missions str16.fs2 - or so) but during the appearance of the loading screen for the next mission FSO hangs itself up (sry bad english).
So I ran the official 3.6.10 build but the problems are the same ...
The latest (debug) build told me that FSO stops working while loading file "karnak.pof".

I attached the fs2.log-file (renamed to fsoHangUp.log) and 2 other files. The first one (missionErrors.log) is a fs2.log-file the debug build created while i tried to load several missions in the mission simulator from the st:r-campaign. The third file (modellErrors.log) is the content of the debug-output copied from the clipboard (FSO still works after these "warnings").

Last but not least my system:
WinXP SP3 32-bit
AMD Athlon X2 @2.6GHz
4GB Ram
NVidia Geforce 8800GTS 640MB
Soundblaster Audigy2
ASUS Something Mobo (nforce-chip)

If you need any further information or tell me to go to the st:r-section of hlp for whining ...

Best Regards
Angus

EDIT: typos


[attachment deleted by admin]
Title: Re: FSO hangs up while playing ST:R
Post by: The E on February 01, 2010, 03:37:30 pm
It's a known issue with ST:R. The Karnak model was shipped with a faulty cache file, causing FSO to regenerate the cache the first time it is loaded. You need to let it sit for a while while the game does this. It has been known to take a few minutes (10+ minutes, in some cases). Do not interrupt the game while this is happening, even if Windows complains about it going unresponsive.

EDIT:
Code: [Select]
  -d3d_bad_tsys
I have no idea what flag this is. Disable it, please. Same goes for -loadallweps and -safeloading.
Title: Re: FSO hangs up while playing ST:R
Post by: angus on February 01, 2010, 03:44:27 pm
Thanks for the uberquick respond!
Good to know that this 'bug' can be treated with patience...

It's a known issue with ST:R. The Karnak model was shipped with a faulty cache file, causing FSO to regenerate the cache the first time it is loaded. You need to let it sit for a while while the game does this. It has been known to take a few minutes (10+ minutes, in some cases). Do not interrupt the game while this is happening, even if Windows complains about it going unresponsive.

EDIT:
Code: [Select]
 -d3d_bad_tsys
I have no idea what flag this is. Disable it, please. Same goes for -loadallweps and -safeloading.

Sry but the launcher offered me these and they looked good at the first glance (feature-request: mark deprecated flags  :D )

Edit: found the -d3d_bad_tsys flag: the launcher says: "enable inefficient textures" (found in section troubleshoot)

Angus
Title: Re: FSO hangs up while playing ST:R
Post by: Galemp on February 01, 2010, 06:50:16 pm
Bah, I made A STICKY THREAD (http://www.hard-light.net/forums/index.php?topic=65192.0) just for this situation and yet these posts still appear. What do I have to do, put it in the debriefing?
Title: Re: FSO hangs up while playing ST:R
Post by: angus on February 02, 2010, 05:37:15 am
 sorry guys double faceplam (http://www.dailydemotivators.com/wp-content/uploads/2009/04/doublefacepalm2.jpg)

the last thing I can say for my defense :
Quote
Until you've lost your reputation, you never realize what a burden it was or what freedom really is. (Margaret Mitchell)

Title: Re: FSO hangs up while playing ST:R
Post by: Vasudan Admiral on February 09, 2010, 05:41:02 pm
Haha, don't worry about it man - it happens. :)

Also I find half the time sticky threads just gaurantee I comptely miss noticing them completely. :p
Title: Re: FSO hangs up while playing ST:R
Post by: The E on February 09, 2010, 05:46:43 pm
On that note, closed.