Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: MastaRyan on February 07, 2010, 05:16:57 pm
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I wanted to use the PVB Amun so I ripped it from fsport and tried to use it, but the game crashes! Please help! (Probably something to do with fsport mediavps, I just wish I knew how to use both fsport mediavps and mediavps.)
Error log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-3dshockwave
-ballistic_gauge
-orbradar
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod MYMOD,mediavps
-no_glsl
Building file index...
Found root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\MYMOD\' ... 379 files
Searching root 'D:\Games\Freespace2\mediavps\' ... 5 files
Searching root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Games\Freespace2\' ... 198 files
Searching root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 19 roots and 14061 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce FX 5700/AGP/SSE2/3DNOW!
OpenGL Version : 1.5.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Using extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4 (4)
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'BeamMods-wep.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "EMP Adv" in ship: GTF Myrmidon's secondary banks." at PARSELO.CPP:2525
Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1326
Amun's ships.tbl entry
$Name: GVB Amun
$Short name: VBomb7
$Species: Vasudan
+Type: Heavy Bomber
+Maneuverability: Awful
+Armor: Uber
+Manufacturer: Mekhu Enterprises
+Tech Description:
XSTR(
Long ago superseded by the Bakha and the Sekhemet, the GVB Amun has recently been rushed back into service to replace the failed GVB Osiris class of bomber. The Amun is the most sluggish bomber in the fleet, with a cruising speed of 35m/s, but it makes up for these shortcoming with two Subach HL-10 defensive turrets and far more armor and shielding than any other bomber in the fleet. A wing of Amuns is sometimes used as a turret screen to guard convoys against enemy bombers.", -1)
$end_multi_text
+Length: 30 Meters
+Gun Mounts: 4
+Missile Banks: 3
$POF file: bomber07.pof
$Detail distance: (0, 140, 250, 800)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 6.0, 5.5, 10.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 175.0
$Expl damage: 20.0
$Expl blast: 1500.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus S" "Prometheus R" "Maxim" "Circe" "Lamprey" "UD-8 Kayser )
$Allowed Dogfight PBanks: ( "Prometheus D" "Maxim D" "UD-D Kayser" )
$Default PBanks: ( "Prometheus S" "Mekhu HL-7")
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Infyrno" "Piranha" "Cyclops" "Cyclops#short" "N-Bomb" "Helios" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Harpoon D" "Tempest D" "Tornado D" )
$Default SBanks: ( "Piranha" "Cyclops" "Cyclops" )
$SBank Capacity: ( 100, 120, 120 )
$Shields: 1200
$Shield Color: 100 255 100
$Power Output: 3.5
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 1200
$Flags: ( "player_ship" "bomber" "in tech database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 80.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 70.0
+Aburn Rec Rate: 25.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 196
$Closeup_pos: 0.0, 0.0, -43
$Closeup_zoom: 0.5
$Shield_icon: GenericShield
$Ship_icon: iconBomber07
$Ship_anim: ssbomber07
$Ship_overhead: loadBomber07
$Score: 20
$Trail:
+Offset: 9.35 -3.51 -2.48
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -9.35 -3.51 -2.48
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 1.61 5.26 -2.48
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -1.61 5.26 -2.48
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Subach HL-10" )
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Subach HL-10" )
$Subsystem: communication, 5,0.0
$Subsystem: engine, 35,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: weapons, 15,0.0
-
I just wish I knew how to use both fsport mediavps and mediavps
*Sigh*. Learn to use the mod.ini feature.
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus S" "Prometheus R" "Maxim" "Circe" "Lamprey" "UD-8 Kayser )
There's something wrong with this line. What, is left as an exercise for the reader.
-
Dohohohoho.
C'mon, MastaRyan, check your tables! Elementary mistake there.
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*Sigh*. Learn to use the mod.ini feature.
So tell me how.
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http://www.hard-light.net/wiki/index.php/Mod.ini
-
You don't need it. Just fix the problem with the table.
Look carefully here:
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus S" "Prometheus R" "Maxim" "Circe" "Lamprey" "UD-8 Kayser )
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Well, thanks. I had to correct a bunch of other tabling mistakes, but I finally got that ship to work.
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Oh, wait. I guess I spoke too soon. It won't load a mission using the Amun. The Amun uses fsport mediavps. I think that has something to do with it.
Error Log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-3dshockwave
-ballistic_gauge
-orbradar
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod MYMOD,mediavps
-no_glsl
Building file index...
Found root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\MYMOD\' ... 380 files
Searching root 'D:\Games\Freespace2\mediavps\' ... 5 files
Searching root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Games\Freespace2\' ... 199 files
Searching root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 19 roots and 14063 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce FX 5700/AGP/SSE2/3DNOW!
OpenGL Version : 1.5.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Using extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4 (4)
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'BeamMods-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1219
!!DEBUG!! OpenGL Errors this frame: 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.455 (0.455)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Frame 0 too long!!: frametime = 0.856 (0.856)
Frame 0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 1.224 (1.224)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xfd7f303a, IBX checksum: 0x548e1daa -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'Amuntest'
Starting mission message count : 203
Ending mission message count : 203
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'bomber07.pof'
IBX: Found a good IBX to read for 'bomber07.pof'.
IBX-DEBUG => POF checksum: 0x05272f74, IBX checksum: 0x8f0bbb98 -- "bomber07.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x37c93eb1 -- "fighter2t-03.pof"
Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shieldft-03 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
ANI GenericShield with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Lamprey_Particle with size 92x86 (32.8% wasted)
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 0x45b2275e, IBX checksum: 0x3f9f6258 -- "taga.pof"
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
IBX-DEBUG => POF checksum: 0x332af7cb, IBX checksum: 0x14d7a019 -- "tagb.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof"
Loading model 'tagc.pof'
IBX: Found a good IBX to read for 'tagc.pof'.
IBX-DEBUG => POF checksum: 0xad686b0d, IBX checksum: 0xe6e270f4 -- "tagc.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps.
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0xd9214c8a -- "helios.pof"
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x1203869f -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI GenericShield.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1626/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 418, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
Int3(): From E:\Storage\FSO\fs2_open_3_6_10\code\MissionUI\MissionShipChoice.cpp at line 3507
-
That Int3() means that one or more ship icons referenced in the ships' table entries could not be found. Check if those are actually present in your load path somewhere.
-
Can you tell me which?
-
Not with the information present in the log, I'm afraid. It's not iconwing01 or iconfighter01; see what other briefing icons are used in the mission.
-
It doesn't use any briefing icons.
-
Still, there are objects in the mission, and those objects icons' will be loaded on mission load regardless of whether or not they are actually used. Look at icons.tbl to see which ones are loaded.
-
If you haven't figured it out yet, here's a noob friendly number of steps:
1.) Copy a working ship entry into a TBM file for your mod data folder. Rename it and the pof file referenced accordingly.
2.) Customize as needed for weapon load out, provided you have those working in game already.
3.) Ditto for wanted icon and other related data.
4.) Add ship to your Mission in FRED.
5.) PLAY...
That's the method with limited knowledge needed.
Also it's how I add new ships in game in 5 mins or less for testing purposes...
-
Probably.
You should decide what you want to use. Either use a ships.tbl or -shp.tbms.
Personally, I'd say that if you want to use a ships.tbl, use it only for stuff that you know works. Use a mod.ini to load unstable stuff from a testing mod folder.
-
Hey, maybe it's trying to load icons from fsport?
-
Those modified Amuns are going to be nothing but target practice for the Shivans, no matter how much armor they have.
Also, it helps if your bombers can you know, catch up to capships.
-
You're right, Woolie.
Unless you want it to bomb installations only, increase it's max speed.
It can be unagile, but not nessesarly that slow.
Right now, it will handle like a capship.
-
The Amun Mark II in Procyon Insurgency can defend itself well. But, yeah I see your point. I will increase it's speed.
-
Hmm... Maybe it should be a different take on the Ursa like it was in fs1. (Y'know, better turrets in exchange for smaller payload.
-
Amun was always like that and it should stay that way.
It have decent turret coverage and heavy forward armament, but a few missiles/torpedoes less.
-
Yeah. But, it also always handled like a capship.
-
Not as much as you wanted it to though.
-
Thanks! It works. (mostly) but i tested it, and it defeated two GTF Perseus fighters with only it's turrets, so i think if anything it has too much armor.
-
It's pretty much a flying tank, so a lot of armour is a good thing, but balancing it is now up to you.