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Hosted Projects - Standalone => Diaspora => Topic started by: FreespacePilot2010 on February 07, 2010, 05:21:04 pm

Title: Nukes?
Post by: FreespacePilot2010 on February 07, 2010, 05:21:04 pm
Im surprised this hasnt been asked yet but will Nuclear missles be included as a secondary weapon?In BSG raiders,baseships,battlestars,and raptors could carry them.In game it should be just a really powerful standard missle with a flash of bright light when it goes off.
Title: Re: Nukes?
Post by: Angelus on February 07, 2010, 05:27:13 pm
Judging by this pic, yes.
The green Cigarra seems to be a Nuke.
It also depends on what mission you're flying.



(http://i37.tinypic.com/343pzwk.png)
Title: Re: Nukes?
Post by: FreespacePilot2010 on February 07, 2010, 05:28:50 pm
Cool.I saw those but thought they were going to be just regular missles.
Title: Re: Nukes?
Post by: Angelus on February 07, 2010, 05:30:51 pm
Nah, the Green one is a canon Nuke as seen in season 1 ep Kobols last gleaming.


Title: Re: Nukes?
Post by: karajorma on February 07, 2010, 07:39:29 pm
Nukes will be included of course. Watch the second trailer and you'll see footage of the Bolitho getting hit by one at around the 1 minute mark.
Title: Re: Nukes?
Post by: -Norbert- on February 08, 2010, 10:51:13 am
Will they have different explosions upon impact and being shot down?
Because in the show the that are shot down have only a very small, non-nuclear explosion, but when they hit, you get the big bang (you can see it in the pilot).
Title: Re: Nukes?
Post by: Angelus on February 08, 2010, 11:03:35 am
Will they have different explosions upon impact and being shot down?
Because in the show the that are shot down have only a very small, non-nuclear explosion, but when they hit, you get the big bang (you can see it in the pilot).

Most likely, can't speak for the team of course, but it's pretty easy to do that and already possible.
Title: Re: Nukes?
Post by: General Battuta on February 08, 2010, 11:53:41 am
You can do that with arm distance. Fuse the weapons (via table) so they only go active when within a certain distance of the target.

Might be an easier way.
Title: Re: Nukes?
Post by: Angelus on February 08, 2010, 12:02:05 pm
It's also possible via $Dinky Impact Explosion.
Title: Re: Nukes?
Post by: FreespacePilot2010 on February 08, 2010, 10:54:23 pm
It would also be cool if theres gonna be different size nukes.You could have a powerful nuke with a large explosion and heavy damage or a mini one that does some damage and has a small explosion.
Title: Re: Nukes?
Post by: Nighteyes on February 27, 2010, 04:17:39 pm
It would also be cool if theres gonna be different size nukes.You could have a powerful nuke with a large explosion and heavy damage or a mini one that does some damage and has a small explosion.
hmm :P
Title: Re: Nukes?
Post by: Colonol Dekker on February 27, 2010, 07:12:09 pm
The ordnance on the far right is verry nice.

Possibly the best missile i've ever seen in a computer game.


I, am, in, love <3.
Title: Re: Nukes?
Post by: newman on February 27, 2010, 07:43:03 pm
The ordnance on the far right is verry nice.

Possibly the best missile i've ever seen in a computer game.


I, am, in, love <3.

Glad you like it, that one's mine :) CTD-17, used to disable stuff. Basically a big EMP generator mounted on a rocket engine. Due to a high payload mass I made it so it looks like the engine has a vectoring thrust nozzle to make maneuvering easier.
Title: Re: Nukes?
Post by: Snagger on March 01, 2010, 05:06:37 pm
One question: why do space-use missiles need fins? :confused:
Title: Re: Nukes?
Post by: Thaeris on March 01, 2010, 05:07:34 pm
When you use them in the atmosphere, you need fins...
Title: Re: Nukes?
Post by: newman on March 01, 2010, 05:55:29 pm
Yep it's not the first time someone's asked that. Considering that Vipers can operate in atmo it stands to reason any ordinance they carry should work there too.
Title: Re: Nukes?
Post by: NGTM-1R on March 05, 2010, 12:41:07 pm
Yep it's not the first time someone's asked that. Considering that Vipers can operate in atmo it stands to reason any ordinance they carry should work there too.

I don't see the Colonial military using nukes prolifigately in atmosphere. Or at all, unless the atmosphere can't actually be breathed.
Title: Re: Nukes?
Post by: General Battuta on March 05, 2010, 12:51:46 pm
You can bet they'd be designed for possible atmospheric use, though.
Title: Re: Nukes?
Post by: NGTM-1R on March 05, 2010, 02:08:12 pm
Why? It only tempts people to actually do it. :P

Besides, the nuke really looks like a gravity bomb, not a missile. And while the idea of doing an idiot loop in your Raptor amuses, I'm not sure I'd want to actually try it.
Title: Re: Nukes?
Post by: StarSlayer on March 05, 2010, 02:12:18 pm
Considerin' the nuke is the only one pictured up there that is canon I don't believe we have much room to speculate on its authenticity.  That said all the ordinance I've designed for the Colonies have been geared towards being aerospace capable.
Title: Re: Nukes?
Post by: newman on March 05, 2010, 02:20:06 pm
Why? It only tempts people to actually do it. :P

If the military followed that logic they wouldn't have any weapons at all. All the moral implications of detonating a nuke anywhere inhabited aside, from a purely military standpoint you have a powerful, expensive weapon that you want to be able to deploy in any environment possible. Playing a guessing game as to where you'll actually need it and designing it according to that is simply not the way it works. It's dangerous and could cost lives.
Also, what slayer said. This exact nuke was seen in the show. Got a problem with it's design, I suggest you take it up with whoever designed it :)
Title: Re: Nukes?
Post by: General Battuta on March 05, 2010, 02:36:45 pm
Why? It only tempts people to actually do it. :P

The Cylons land on planets, planets are big, and whatever nuke tech they use is apparently fairly clean. The need and the ability to use the nukes in atmosphere does exist.

And yeah, canonical design.
Title: Re: Nukes?
Post by: NGTM-1R on March 05, 2010, 02:48:34 pm
If the military followed that logic they wouldn't have any weapons at all. All the moral implications of detonating a nuke anywhere inhabited aside, from a purely military standpoint you have a powerful, expensive weapon that you want to be able to deploy in any environment possible. Playing a guessing game as to where you'll actually need it and designing it according to that is simply not the way it works.

A military's weapons and equipment are the physical expression of their doctrinal beliefs, save where cost or politics dictate otherwise. There is a reason why nukes are not used in the military; they're stupid. They naturally limit one's offensive, defensive, and logistical options as a result of their side-effects. They destroy the reasons why anyone would go to war in the first place; territory and resources rendered uinhabitable and unuseable. Morality has absolutely nothing to do with why tactical nuclear weaponry is a dead concept in the modern world.

In space, these rules do not apply, so one is free to use nuclear weaponry as much as they like.

I'll accept Galactica has orbit-to-surface nuclear weaponry because it's a lot easier to control a platform like Galactica through checks and balances and thereby insure nuclear weaponry is only used when appropriate.

Also, what slayer said. This exact nuke was seen in the show. Got a problem with it's design, I suggest you take it up with whoever designed it :)

I'm checking again as I write this, but I don't believe that we actually did see the whole thing, just the forward two thirds. Retraction will be issued as appropriate.

The Cylons land on planets, planets are big, and whatever nuke tech they use is apparently fairly clean. The need and the ability to use the nukes in atmosphere does exist.

Which is why they gave Galactica her battery. (Which incidentally renders the use of fighters and Raptors to deliever nuclear weapons to ground-based targets redundant.)

Also, you seem to be forgetting that they made a point of mentioning there was a strong need for anti-radiation meds for both Helo and Anders' merry little band. They're not that clean.
Title: Re: Nukes?
Post by: General Battuta on March 05, 2010, 02:50:59 pm
No, I remember all that. I just don't buy it.

When the Cylons are landing, your battlestars are unable to enter orbit because of a blockade, and you need to wipe out the beachhead or face losing the whole planet, you'll be damn glad you have the option of some Raptors with nuclear weapons.

The need for anti-radiation meds in a small area is pretty trivial compared to the need for Jesus to resurrect your dead planetary population after the Cylons invade.

And no, we saw the entire nuke in Kobol's Last Gleaming, Part 2, when Boomer detached it from her Raptor.
Title: Re: Nukes?
Post by: StarSlayer on March 05, 2010, 02:51:28 pm
I believe you get to see it when the nude Boomers start fondling it.
Title: Re: Nukes?
Post by: General Battuta on March 05, 2010, 02:57:48 pm
Edited to be more polite.

Also, this

Quote
They destroy the reasons why anyone would go to war in the first place; territory and resources rendered uinhabitable and unuseable.

sort of makes me wonder what you think goes on in Hiroshima these days. Tactical nukes don't need to be significantly more damaging than that (can even be far less so if desired.)
Title: Re: Nukes?
Post by: newman on March 05, 2010, 03:24:11 pm
I'm checking again as I write this, but I don't believe that we actually did see the whole thing, just the forward two thirds.

As hard as it is to believe, when a bunch of people come together to make a bsg game in their free time then they make it a point to know something about BSG. And when we model something that was seen in the show then we first find every possible and sometimes impossible reference material we can on it to make it as accurate as possible.

(http://i48.tinypic.com/21bp2cj.jpg)

I trust this screecap from "Kobol's Last Gleaming pt.2" settles the matter, however. As for the rest.. edit: Oh, what's the point :)
Title: Re: Nukes?
Post by: Sushi on March 08, 2010, 09:39:25 am

As hard as it is to believe, when a bunch of people come together to make a bsg game in their free time then they make it a point to know something about BSG.


:nervous:

Good thing I'm not working on art assets then...