Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Public Development => Topic started by: darkmaster on February 10, 2010, 05:55:05 am

Title: Some questions about models and game engine
Post by: darkmaster on February 10, 2010, 05:55:05 am
Hi everybody I am developing a campaign that includes some of the First One race and I need confirmation on some features of the game before moving on.

The first question is about the pof of the Sigma957 Walker ship. If my memory serves me well I remember that in earlier version of TBP there was a pof of the Sigma ship, but in later version (the Final Release version probably) there wasn't. So where is it ? I just want to make a cameo appearance of this ship - it doesn't need to fire or even move , but it is important plot-wise. Can anyone tell me what happened to its model ?

The second one is how to activate spherical shield (like in FreeSpace2) for TBP ships. The problem is that the Third Space aliens have this kind of shield (if you don't trust me re-watch the film), it would be cool to stay canon although this is not really an important issue.

Thanks in advance.










Title: Re: Some questions about models and game engine
Post by: The E on February 10, 2010, 06:18:23 am
To get shields for fighters, they first need a shield mesh. Then you need to define a shield hit effect. Look at the FS Modding portal on the wiki for details.

http://www.hard-light.net/wiki/index.php/Portal:Modding
Title: Re: Some questions about models and game engine
Post by: FUBAR-BDHR on February 10, 2010, 03:38:36 pm
No idea on the walker it wasn't in any of the stuff we have.  There were apparently some models added at one point and removed because they were conversions from other mods.  Could have been one of those. 
Title: Re: Some questions about models and game engine
Post by: darkmaster on February 10, 2010, 05:22:18 pm
Thanks guys that's all I need to know.