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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Topgun on February 10, 2010, 09:24:59 am

Title: Hoth candidate 3 (maybe) WIP
Post by: Topgun on February 10, 2010, 09:24:59 am
(http://i310.photobucket.com/albums/kk419/So0pahBoy/Hoth-wip.png)

its still wip and needs moar detail to look pretty, which is kinda hard to do on a snow planet.

right now it looks like a gas giant.
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: Colonol Dekker on February 10, 2010, 09:51:16 am
Use Episode V or Battleground loading screens as inspiration.
 
Good canvas to work from though. :D
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: chief1983 on February 10, 2010, 10:04:34 am
Your dark section always seems to be a bit tight in circumference, considering it's just the side away from the sun and not a smaller planet obstructing the sun's light.  Anyone else feel that way or am I nuts?
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: Herra Tohtori on February 10, 2010, 10:39:01 am
Your dark section always seems to be a bit tight in circumference, considering it's just the side away from the sun and not a smaller planet obstructing the sun's light.  Anyone else feel that way or am I nuts?

Yes.

Any planet would practically have a 1:1 terminator. That sort of lighting implies an almost infinitely large circumference of the star, which is unlikely for any planet that stays solid, and especially a (water) ice planet. :p

I mean yeah if you had a planet orbiting something like Antares at relatively low orbit, you could have large aberration from half lit, half dark division, but that would likely be a special case of special case.

Detail for a snowball is very hard to do with just surface texture. If you put significant amount of detail in it, it'll just lose it's albedo and won't look very snowy any more. What you can do is acquire some height/normal map, make a rather bright surface texture, and render it in 3D modeling program with the height map creating surface elevation lighting for the planet, which would likely be the only really visible detail in a planet like this.

Snow is, after all, rather white.

Another thing is clouds; you'll want them as well, as they will cast shadows to the surface and they themselves can be bump/normal/heightmapped to enhance the detail on the cloud coverage itself as well.
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: Topgun on February 10, 2010, 10:51:34 am
yeah, clouds are definitively next.
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: chief1983 on February 10, 2010, 01:40:37 pm
I think HT did some really impressive cloud work on an Earth-like planet at one point.
Title: Re: Hoth candidate 3 (maybe) WIP
Post by: FreeSpaceFreak on February 10, 2010, 04:08:22 pm
Real believable clouds are rather hard to make manually, so you may prefer to use ready-made clouds - here (http://www.shadedrelief.com/natural3/pages/clouds.html) and here (http://xplanet.sourceforge.net/clouds.php) are some good ones.