Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Meatball on February 11, 2010, 06:54:56 am

Title: Breifing is not working
Post by: Meatball on February 11, 2010, 06:54:56 am
Hey whats up?
First I just want to say, wow, didn't know they were more people then me that just love FS2, and when i found about this site with new graphics and ****, I was stunned. Its so darn nice, and i love all of this, so I started learning how to create my own campaigns.

So I have done the Walk through that FS2 Volition, whatever offers. The help topics, but there is a few things that doesn't work.
*Speech, voice.
I want to add my own voice to the Briefing and the messages in game. But in FRED2, even the vasudantalk, don't work. I choose vasudantalk when The Vasuden cruiser tells me to stay away from the NTF cruisers as it makes it way to attack. But I get the Speech mod, or nothing if i disabled it instead.
During the briefing, the speech i chosen doesn't work either, its just silent. or stupid Microsoft Voice talking.

I really want help with this, this is the things that really makes the missions alive.
Title: Re: Breifing is not working
Post by: ReeNoiP on February 11, 2010, 10:22:48 am
Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.

This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.

Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings

When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.

When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.
Title: Re: Breifing is not working
Post by: Meatball on February 11, 2010, 11:04:08 am
No its the vasudantalk in freddocs, along with the nomsg file and 2 others that is start and end messege.

See if i can do that dbug build
Title: Re: Breifing is not working
Post by: ReeNoiP on February 11, 2010, 11:22:58 am
I don't think files outside the above mentioned folders (or freespace2/data/voice..., but don't mess with that) will work. You could try one of the soundfiles from the drop down menu in FRED to see if that is the case.
Title: Re: Breifing is not working
Post by: Meatball on February 11, 2010, 12:27:06 pm
Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.

This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.

Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings

When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.

When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.

That mod folder didnt evan exist, but when i added exactly like you said, neither the Open Source opened, i got retail, and the "mod" of the mission didnt work.
And i've checked the extension, still no voice
Title: Re: Breifing is not working
Post by: The E on February 11, 2010, 12:38:55 pm
Please read the Support FAQ (http://www.hard-light.net/forums/index.php?topic=56279.0). Use the information in there to generate a fs2_open.log. Post it here.

As for your problem, consider using a mod.ini (http://www.hard-light.net/wiki/index.php/Mod.ini) to separate your customized data from retail and other mods' data.
Title: Re: Breifing is not working
Post by: ReeNoiP on February 11, 2010, 12:51:54 pm
You mean that you only have retail? Not FS2 Open, installed as described here (http://www.hard-light.net/forums/index.php?topic=47640.0)?

The mod folder I am talking about is described under "installing mods". The only difference is you make the mod yourself instead of downloading a .vp.

Choosing the mod folder in the launcher provided in the above link will activate that mod. If we say that you only have a soundfile for one radio message in the mission it should look something like this:

... /Freespace2/mod/data
- /missions
   - mission.fs2 (you mission file)
 -/voice/special
   - voicefile.wav (your voicefile)

So the mission goes to /freespace2/mod/data/missions and the voice files to the above mentioned directories.

To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Which allows me to use the ships and edited tables in my mod Custom ships (.../freespace2/Custom ships) and the enhanced graphics and extra backgrounds in the mediavps (.../freespace2/mediavps).

This may seem a bit excessive at first, but it helps you keep your FS2 folder clean and avoid errors.
Title: Re: Breifing is not working
Post by: Meatball on February 17, 2010, 11:53:18 am
I'm not so good with this :(
Title: Re: Breifing is not working
Post by: Jeff Vader on February 17, 2010, 11:56:48 am
To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Actually, the (partially more) proper way would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships,mediavps

Using the same parameter twice is kind of strange, particularly when the -mod flag can take several mod folder names as parameters, with the folders being separated by commas.
Title: Re: Breifing is not working
Post by: Meatball on February 20, 2010, 04:20:10 am
I dont understand all that freespace2/mod/mission talk because that mod folder doesn't even exist. I could probably fix that and do as you say and it maybe will work but, I think it's more important to fix the invoice game. How can I fix that?
Title: Re: Breifing is not working
Post by: ReeNoiP on February 20, 2010, 04:54:35 am
You have to make the mod folder yourself. You are essentially creating a new mod with extra content. In your case: New voice files and a mission.

Right now, where are your mission file and voice files located?
Did you follow the instructions given here (http://www.hard-light.net/forums/index.php?topic=47640.0) when you installed FSO?