Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Meatball on February 11, 2010, 06:54:56 am
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Hey whats up?
First I just want to say, wow, didn't know they were more people then me that just love FS2, and when i found about this site with new graphics and ****, I was stunned. Its so darn nice, and i love all of this, so I started learning how to create my own campaigns.
So I have done the Walk through that FS2 Volition, whatever offers. The help topics, but there is a few things that doesn't work.
*Speech, voice.
I want to add my own voice to the Briefing and the messages in game. But in FRED2, even the vasudantalk, don't work. I choose vasudantalk when The Vasuden cruiser tells me to stay away from the NTF cruisers as it makes it way to attack. But I get the Speech mod, or nothing if i disabled it instead.
During the briefing, the speech i chosen doesn't work either, its just silent. or stupid Microsoft Voice talking.
I really want help with this, this is the things that really makes the missions alive.
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Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.
This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.
Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings
When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.
When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.
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No its the vasudantalk in freddocs, along with the nomsg file and 2 others that is start and end messege.
See if i can do that dbug build
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I don't think files outside the above mentioned folders (or freespace2/data/voice..., but don't mess with that) will work. You could try one of the soundfiles from the drop down menu in FRED to see if that is the case.
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Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.
This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.
Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings
When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.
When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.
That mod folder didnt evan exist, but when i added exactly like you said, neither the Open Source opened, i got retail, and the "mod" of the mission didnt work.
And i've checked the extension, still no voice
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Please read the Support FAQ (http://www.hard-light.net/forums/index.php?topic=56279.0). Use the information in there to generate a fs2_open.log. Post it here.
As for your problem, consider using a mod.ini (http://www.hard-light.net/wiki/index.php/Mod.ini) to separate your customized data from retail and other mods' data.
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You mean that you only have retail? Not FS2 Open, installed as described here (http://www.hard-light.net/forums/index.php?topic=47640.0)?
The mod folder I am talking about is described under "installing mods". The only difference is you make the mod yourself instead of downloading a .vp.
Choosing the mod folder in the launcher provided in the above link will activate that mod. If we say that you only have a soundfile for one radio message in the mission it should look something like this:
... /Freespace2/mod/data
- /missions
- mission.fs2 (you mission file)
-/voice/special
- voicefile.wav (your voicefile)
So the mission goes to /freespace2/mod/data/missions and the voice files to the above mentioned directories.
To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Which allows me to use the ships and edited tables in my mod Custom ships (.../freespace2/Custom ships) and the enhanced graphics and extra backgrounds in the mediavps (.../freespace2/mediavps).
This may seem a bit excessive at first, but it helps you keep your FS2 folder clean and avoid errors.
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I'm not so good with this :(
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To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Actually, the (partially more) proper way would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships,mediavps
Using the same parameter twice is kind of strange, particularly when the -mod flag can take several mod folder names as parameters, with the folders being separated by commas.
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I dont understand all that freespace2/mod/mission talk because that mod folder doesn't even exist. I could probably fix that and do as you say and it maybe will work but, I think it's more important to fix the invoice game. How can I fix that?
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You have to make the mod folder yourself. You are essentially creating a new mod with extra content. In your case: New voice files and a mission.
Right now, where are your mission file and voice files located?
Did you follow the instructions given here (http://www.hard-light.net/forums/index.php?topic=47640.0) when you installed FSO?