Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on February 11, 2010, 01:27:39 pm

Title: The doomy doom of doom is back!
Post by: TrashMan on February 11, 2010, 01:27:39 pm
(http://img641.imageshack.us/img641/729/armageddon.th.jpg) (http://img641.imageshack.us/i/armageddon.jpg/)

and it's gonna have a proper set of textures this time too.
Title: Re: The doomy doom of doom is back!
Post by: Thaeris on February 11, 2010, 01:29:44 pm
IT'S MONSTRONORMOUS!!!

 :D
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 11, 2010, 01:36:15 pm
I've also finished the mesh for the FS2 version for this one, and started texturing:
(http://img15.imageshack.us/img15/7607/archyj.th.jpg) (http://img15.imageshack.us/i/archyj.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on February 11, 2010, 01:41:08 pm
Cool stuff :) I wanna see some screenshots of your awesome Colossus Mk2. Can you post some shots of it?
Title: Re: The doomy doom of doom is back!
Post by: ktistai228 on February 11, 2010, 01:45:30 pm
This is juuuust great. Really Trashman, I really appreciate your work!
Title: Re: The doomy doom of doom is back!
Post by: Thaeris on February 11, 2010, 02:24:18 pm
Think we could get a fixed normal Athena for FS Port next? I'd love to see the canopy issue, the extraneous gun bank, and missing engine thruster problems resolved!
Title: Re: The doomy doom of doom is back!
Post by: Dragon on February 11, 2010, 04:05:17 pm
That looks great.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 11, 2010, 04:12:51 pm
Cool stuff :) I wanna see some screenshots of your awesome Colossus Mk2. Can you post some shots of it?

Ouch..have to finish that one too. I've got so many stuff on the backburner, I keep forgetting :P
It's partially textured already, so I'll see if I can wrap it up.

Think we could get a fixed normal Athena for FS Port next? I'd love to see the canopy issue, the extraneous gun bank, and missing engine thruster problems resolved!

I'll see what I can do about that. The canopy issue is a conversion error. The mesh has a properly set-up canopy.
Title: Re: The doomy doom of doom is back!
Post by: blowfish on February 11, 2010, 06:51:59 pm
Nice stuff :)

Though I never was a fan or the Archangel's fighterbays.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 11, 2010, 07:46:36 pm
Good to see you're still at it, Trashman. The Maelstrom and Archangel will definately be awesome when they are complete.

Do you think maybe you could take a look at the GTF Falcon? It's been crashing in 3.6.10 a fair bit lately, bit of a shame cause I hoped to use it in my Cerberus campaign revival. The Perseus ADV. still works, so I'm using that.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 12, 2010, 01:39:57 am
Nice stuff :)

Though I never was a fan or the Archangel's fighterbays.

I's gonna have a modified version of this as a hangarbay:
(http://img197.imageshack.us/img197/7471/archyrework20.th.jpg) (http://img197.imageshack.us/i/archyrework20.jpg/)


Do you think maybe you could take a look at the GTF Falcon? It's been crashing in 3.6.10 a fair bit lately, bit of a shame cause I hoped to use it in my Cerberus campaign revival. The Perseus ADV. still works, so I'm using that.

Could you be more specific? Run a debug build and see what it tells you. Also, what version of the Falcon are you using?
Title: Re: The doomy doom of doom is back!
Post by: blowfish on February 12, 2010, 01:45:46 am
I was referring to the little entrances near the front of the ship.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 12, 2010, 02:02:03 am
Eh? What's wrong with them?
Title: Re: The doomy doom of doom is back!
Post by: blowfish on February 12, 2010, 08:23:43 am
I dunno ... I just never liked their placement.  It's your model though.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 12, 2010, 10:15:11 am
I tried both the one in your Flames Of War: Coming of the Storm and the one on Freespacemods.net. Both crash. It usually occurs when a weapon impacts the shielding in plain sight. My thought is maybe a shield mesh issue or something. But I dunno, I'm not great when dealing with models.

Remind me, the bomber is the Maelstrom? Is that its name?
Title: Re: The doomy doom of doom is back!
Post by: Dragon on February 12, 2010, 11:12:43 am
Armaggedon.
Maelstorm is of similar size, but it was made by Nuke and looks a bit strange.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 13, 2010, 06:36:00 am
I tried both the one in your Flames Of War: Coming of the Storm and the one on Freespacemods.net. Both crash. It usually occurs when a weapon impacts the shielding in plain sight. My thought is maybe a shield mesh issue or something. But I dunno, I'm not great when dealing with models.

The Falcon did have a mesh issue. It lacked the shield mesh. That was rectified and the latest version was uploaded on Freespacemods. It should work.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 14, 2010, 08:56:51 pm
I'll have a hunt for it. Cheers.

Any plans to upgrade/modify the Cobra? My favorite Terran corvette  :P

Well, it looks good as is, but still, I'm just curious.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 15, 2010, 05:20:04 am
It was updated....download FOW_COTS, the latest model is in there.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 15, 2010, 06:15:00 am
No no, I mean........upgrade/modify that one, ya know......arrrgghhh, never mind

It's a good ship, very reliable and pretty. My only thing I disapprove of is those square box turret things for the Laser/AAAF beam turrets. I mean......they don't look very turrety, you know.

So, maybez, you could workz your magicz?  :p
Title: Re: The doomy doom of doom is back!
Post by: Dragon on February 15, 2010, 07:04:33 am
Also, I think that Thunderbolt could use a little update, especially it's cannon.
You could even make it separate from the model and assigned as a weapon's external.
Title: Re: The doomy doom of doom is back!
Post by: Androgeos Exeunt on February 15, 2010, 01:29:11 pm
Snail and a few other members of HLP will probably try to kill me if I said that I like your new Archangel Mk 2, but there you go.
Title: Re: The doomy doom of doom is back!
Post by: Snail on February 15, 2010, 01:31:03 pm
Snail and a few other members of HLP will probably try to kill me if I said that I like your new Archangel Mk 2, but there you go.
It's a good thing you made that a hypothetical or you'd be dead right now.
Title: Re: The doomy doom of doom is back!
Post by: Droid803 on February 15, 2010, 06:03:17 pm
I like it. :nervous:
Title: Re: The doomy doom of doom is back!
Post by: MastaRyan on February 16, 2010, 07:04:59 pm
Droid you fool..... when Snail and the other nubs hear that, they'll come for your a- no, already I've said too much. :nervous: There coming for yo a**. Save yo a**! SAVVVVVVVVE yo a**! :shaking: IMMMA FIRIN MAH LAZOR! No. Oh god, no. No. :beamz: Ahhh.
DROID, THIS IS SNAIL. I'M COMIN FOR YO a**! Snail, please, i never said i liked the Archangel II. YES YOU DID! IT SEES SO RIGHT HEAR!
I like it. :nervous:
NOW I'm GONNA KICK YO A**! Snail, LEAVE ME ALONE DAMNIT! :bump: Oh, THATZ IT YOU MONKEY A**ED BA*****! I KILL YOU WITH MAH BFGREEN! :beamz:
Title: Re: The doomy doom of doom is back!
Post by: Snail on February 16, 2010, 07:16:38 pm
:blah:
Title: Re: The doomy doom of doom is back!
Post by: Thaeris on February 16, 2010, 07:30:50 pm
No, no. Piss off Goob.

Then you'll be FUBAR...

By the way TrashMan, I think you're doing quite well.  :yes:
Title: Re: The doomy doom of doom is back!
Post by: MastaRyan on February 16, 2010, 07:34:29 pm
Fine.  :warp:
Title: Re: The doomy doom of doom is back!
Post by: IronBeer on February 16, 2010, 08:11:50 pm
Hey, I like the Archy II. An improved model makes it even better.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 17, 2010, 01:29:49 am
Snail and a few other members of HLP will probably try to kill me if I said that I like your new Archangel Mk 2, but there you go.

I must have missed whatever event created this mini-meme...or something.
Anywayz, Mesh for the Armageddon is done, starting the mapping procedure :)
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 22, 2010, 12:08:41 pm
 ;7 ;7 ;7 ;7 ;7 ;7
(http://img697.imageshack.us/img697/3903/collie1.th.jpg) (http://img697.imageshack.us/i/collie1.jpg/)

(http://img638.imageshack.us/img638/8736/collie2.th.jpg) (http://img638.imageshack.us/i/collie2.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Androgeos Exeunt on February 22, 2010, 12:19:27 pm
/me checks the two images out.

Hmmmm. :nod:
 /me would also like to point out that he had no expectations beforehand.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmm. :nod: :nod: :nod:
Title: Re: The doomy doom of doom is back!
Post by: Rodo on February 22, 2010, 12:48:18 pm
uhh nice ^^
Title: Re: The doomy doom of doom is back!
Post by: SpardaSon21 on February 22, 2010, 12:49:45 pm
So how much armament does that Colossus Mk. II have?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 22, 2010, 02:24:55 pm
Currently? Zero.

That was just a test of the mesh. I still got greeble to add and lots of turrets.
Title: Re: The doomy doom of doom is back!
Post by: mr.WHO on February 22, 2010, 03:00:31 pm
Looks like Collie got a promotion from "Da giant water pistol" to "Giant space shotgun" :)
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on February 22, 2010, 03:12:12 pm
OMG! Awesome! Masterpiece! ;D Better than the 1st generation of Colossus.
If you need a converter for this model, I can help.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 23, 2010, 01:19:05 am
It's very close to being done.

Currently sits at roughly 10000 polys atm, but I want to add a bit more stuff to ti.

Should have roughly the same number of guns with similar positioning as the stock Collie. But it will have at least 4 LRBGreens by default.
Title: Re: The doomy doom of doom is back!
Post by: Androgeos Exeunt on February 23, 2010, 01:36:48 am
Just a passing question and suggestion here, TrashMan: Why 4 LRBGreens? Perhaps it may be better to leave it at retail Colossus armaments and release that way, so that it can easily replace the retail Colossus in the same way the HTL Ulysses replaced the GTF Ulysses. If anyone wants extra firepower on the Colossus, let them do the modifications themselves.
Title: Re: The doomy doom of doom is back!
Post by: Thaeris on February 23, 2010, 09:26:55 am
I believe Galemp (or is it Ragingloli?) and company are working on a very detailed model of the Collie to replace the standard model. So, though that's not a bad thought, I think waiting out for the purpose-built replacement isn't a bad idea. Heck, maybe the rendering engine will have been rebuilt by then?

 :p
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 24, 2010, 03:53:46 am
Now that is one highly detailed and huge model. You have a very beautiful crown Gem, Trashman, if I may say so.

I'd love to see this replacing the current Colossus in the MediaVPS. Last I heard though, there is, or was at least, a MediaVPS mode in the works or set aside for the MK 1. Can't garuntee it, it's uncertain. So, will just have to wait and see what happens?

Can I ask if have you ever considered HTLing the SCa Shiamak? I'm just curious....at least that's one reason why I ask.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 24, 2010, 04:44:02 am
As I said, I'll keep the turret count and positioning close to the original, just in case. Armament can easily be tweaked.

As for HTL-izing another ship. Right now I've got my sights set on the GVFg Udjat as a possible candidate.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 24, 2010, 06:40:10 am
You mean the GVCv Udjat? Oh yes, I would definately love to see that revitalized. It has great potential as a corvette, just wants that HTLization to make it shine.

I was just wondering about the Shiamak cause I was looking to use it in my Cerberus campaign revitalization, and well, if one was being done.....you get my point. Never mind, I'll look around elsewhere.
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on February 24, 2010, 06:47:18 am
Actually I thought the Shiamak had a pretty good polycount for its size already, and Tides of Darkness gave it a nice map job.
Title: Re: The doomy doom of doom is back!
Post by: asyikarea51 on February 24, 2010, 07:05:21 am
suggestion: methinks doing it like what you did with the Orion release would be a good idea, a near-stock one for anyone replacing the Colossus, then maybe another one for whatever you intended to do... random example: a so-called 84/86-turret "closer-to-cutscene" version with extra fighter bays (or whatever floats your boat since it's your release anyhow, just giving an example).

$0.02 thought since turrets are not something that can be freely added into a table. XD
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on February 24, 2010, 07:37:23 am
That would be nice, I'd use the upgunned Colossus. :D

Only problem I have with the model is out of the two screenshots the top picture shows the Colossus looking beautifully built, even proportions all the way down the hull...

Then you get to the second screenshot where you discover that the bow is twig-thin for its size, and as you go along the hull it gets wider...and wider...and wider...

Like a MySpace angle shot. ;)
Title: Re: The doomy doom of doom is back!
Post by: blowfish on February 24, 2010, 09:54:06 am
That would be nice, I'd use the upgunned Colossus. :D

Only problem I have with the model is out of the two screenshots the top picture shows the Colossus looking beautifully built, even proportions all the way down the hull...

Then you get to the second screenshot where you discover that the bow is twig-thin for its size, and as you go along the hull it gets wider...and wider...and wider...

Like a MySpace angle shot. ;)

It's modeled off of a :v: concept, not so much to replace the existing low-poly colossus as to stand on its own.
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on February 24, 2010, 10:31:49 am
I know it's a Voilition concept.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 24, 2010, 01:51:05 pm
Well, there is only one concept image of the Collie MK2, so it's not really clear. I'm doing some guesswork and esitmates when I'm making it.

Maybe this will help you a bit:
(http://img269.imageshack.us/img269/1403/colosus2wire.th.jpg) (http://img269.imageshack.us/i/colosus2wire.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 25, 2010, 02:47:32 am
That's the MK. 2 Schematic? Jeez, now that is something. We're talking about a very, very different model here. I mean, look at that and the original Colossus. There are some major differences.  :nod:

In all honesty, I've think you've closely nailed it. Excellent work.  :yes:
Title: Re: The doomy doom of doom is back!
Post by: Dragon on February 25, 2010, 08:36:51 am
Is that tile textured?
It would be great to try reskinning it if it is.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 25, 2010, 09:02:07 am
Just wondering, are the models of the Udjat's turrets gonna all round like what they were before, or will there be some proper turrets on there to support large turret weapons?
Title: Re: The doomy doom of doom is back!
Post by: Snail on February 25, 2010, 11:37:32 am
Well, there is only one concept image of the Collie MK2, so it's not really clear. I'm doing some guesswork and esitmates when I'm making it.

Maybe this will help you a bit:
(http://img269.imageshack.us/img269/1403/colosus2wire.th.jpg) (http://img269.imageshack.us/i/colosus2wire.jpg/)
If you UVMap that I will <3
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 25, 2010, 01:19:14 pm
(http://img36.imageshack.us/img36/486/82378757.th.jpg) (http://img36.imageshack.us/i/82378757.jpg/)
Because I can!

EDIT:
@starwolf1991 - dunno yet. I'll see.

UV mapping it? I hate working with multiple texture mapping in 3D Max...hate it.
I'll use TS exclusively for the Collie. Whats with all the tile texturing hate anyway? For multi-kilometer ships that's a good approach.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 27, 2010, 04:43:40 am
Yo Trash, anything you can show us for the Udjat?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 27, 2010, 04:51:56 am
Not yet. I was gonna show you the Collie Mk2 with the turrets and more greeble, but the damn table error makes it impossible for me to test it in-game.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on February 27, 2010, 07:13:45 am
Table Error? What kind of error exactly?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 27, 2010, 08:13:58 am
The kind where the debug build shows you nothing and there's no ships in the techroom or FRED....
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on February 27, 2010, 08:29:45 am
(http://img36.imageshack.us/img36/486/82378757.th.jpg) (http://img36.imageshack.us/i/82378757.jpg/)
Nice! Looks like a hybrid of Orion and Galaxy. Are you going to finish it?
Title: Re: The doomy doom of doom is back!
Post by: Dragon on February 27, 2010, 08:38:31 am
The kind where the debug build shows you nothing and there's no ships in the techroom or FRED....
Can you post the .tbm so we can take a look at it?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 27, 2010, 05:33:59 pm
Problem solved....

(http://img638.imageshack.us/img638/5253/collie4.th.jpg) (http://img638.imageshack.us/i/collie4.jpg/)
(http://img225.imageshack.us/img225/6984/collie3.th.jpg) (http://img225.imageshack.us/i/collie3.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Droid803 on February 27, 2010, 07:23:33 pm
She's done? :D
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on February 28, 2010, 03:19:39 am
Adding POF data to it now.

Only 1 LOD. It won't be a problem making more lods..and then using PCS1 to import all the important data.
Title: Re: The doomy doom of doom is back!
Post by: Snail on February 28, 2010, 06:23:41 am
:sigh:

All the detail just got washed over completely.
Title: Re: The doomy doom of doom is back!
Post by: blowfish on February 28, 2010, 01:08:19 pm
Adding POF data to it now.

Only 1 LOD. It won't be a problem making more lods..and then using PCS1 to import all the important data.

Can't PCS2 do that just as easily? :wtf:
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on March 05, 2010, 04:23:10 am
Yo Trashman,

Seeing as you are HTLing your designs, I thought of one that might be worthwhile. The GVB Anhur. I found it quite likable as a futurisitc Vasudan Bomber.

Reckon you could HTL and shield icon it?

Title: Re: The doomy doom of doom is back!
Post by: TrashMan on March 05, 2010, 06:00:23 am
GVB Anhur ain't mine. Not that I wouldn't mind seeing a HTL version of it ;7
Title: Re: The doomy doom of doom is back!
Post by: Snail on March 05, 2010, 05:10:47 pm
Yo Trashman,

Seeing as you are HTLing your designs, I thought of one that might be worthwhile. The GVB Anhur. I found it quite likable as a futurisitc Vasudan Bomber.

Reckon you could HTL and shield icon it?


The Anhur is Aldo's.
Title: Re: The doomy doom of doom is back!
Post by: starwolf1991 on March 05, 2010, 07:59:43 pm
Gah damnit, I thought it were yours. Oh well, it's still great. A HTL version would be awesome anyways.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 18, 2010, 05:25:10 am
 :shaking:

Necroing this thread to bring some news.

Resumed work on the Archangel Mk3. Have trouble deciding with turrets to use, will post screenshots of them, so you can help me choose. I basicly have 3 anti-capital turret sized.
The massive ones (8 main one and missile launcher), the really big ones (8 turrets, 4 on each side), and the very big ones (4-6 on the sides).
I have fusion (plasma/blob) and coilgun (think blue planet mass drivers on the frigates) variants, but can't decide which to make the bigger ones and which to make the smaller ones. Also I have 3 different turret base and 3 different barrel variations (with any combination being 1500-200 polys per turret)

Also, I'm in the process of merging the Colli mk2 so it has less subobjects and improving some greebling on it.
Title: Re: The doomy doom of doom is back!
Post by: Dragon on August 19, 2010, 07:40:44 am
Can you upload HTL Armageddon somewhere?
It looks finished.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 19, 2010, 08:51:08 am
Not textures. I need to make a new texture for it, cause the old is just...fugly as hell.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 20, 2010, 01:00:27 pm
Alright, here are the turrets:

(http://a.imageshack.us/img802/3981/archymk33.th.jpg) (http://img802.imageshack.us/i/archymk33.jpg/)
You got the tri-barreled, terran-blob like, but bigger.

You got 4 different bases and 2(3, since there are 2 variotion of the fusion cannon barrels) barrels. I?m having trouble deciding which combo to use where.

As for where:
The second biggest turrets would be positioned here. (I'm thinking maybe coilguns here)
(http://a.imageshack.us/img294/1259/archymk31.th.jpg) (http://img294.imageshack.us/i/archymk31.jpg/)

And the third biggest at the side at the fron and end (on the image is just the front ones)
(http://a.imageshack.us/img375/3417/archymk32.th.jpg) (http://img375.imageshack.us/i/archymk32.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Droid803 on August 20, 2010, 01:25:31 pm
/me likes the coilgun turrets.
Title: Re: The doomy doom of doom is back!
Post by: MatthTheGeek on August 20, 2010, 01:34:16 pm
Those things need recoil !
Title: Re: The doomy doom of doom is back!
Post by: Rodo on August 20, 2010, 02:08:08 pm
Those things need recoil !

ohh man, fs would be so much cooler with recoil effects.

and sliding doors!
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 20, 2010, 02:39:42 pm
Oh yes. I've been hoping for object translation for a while now.
Title: Re: The doomy doom of doom is back!
Post by: Thaeris on August 20, 2010, 03:27:03 pm
Now, again, we can do translation - either way is hackish, but one more so than the other.

(a.) Involves placing the rotation point way out there... that's bad.

(b.) Involves making a hinge or actuator of sorts, which might be a bit more intensive, but seems a little more viable in my mind. I know Nuke or Aardwolf put out a tech demo of this technique a while ago, showing the actuator open and close a door...
Title: Re: The doomy doom of doom is back!
Post by: The E on August 20, 2010, 03:42:17 pm
And since it's hackish, it's not a good solution.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 20, 2010, 04:06:18 pm
Especially since it involves a LOT more subobjects....

Anyway...please continue...which turret combo you like the best?
Title: Re: The doomy doom of doom is back!
Post by: MatthTheGeek on August 21, 2010, 02:59:02 am
Given the lack of recoil, I'd say the more bulky the turret looks, the better.
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on August 21, 2010, 11:15:42 am
Do like the Archangel Mk. III screens.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on August 22, 2010, 07:08:07 am
Freakout time!

I can't find the Armageddon scene! Curse me and myself! :hopping:
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 05, 2010, 08:04:26 am
Posting here again so not to start a new thread.

Good news - found the Armageddon scene and resumed work on FS stuff.

Atm I'm working on:

GTGb Praetorian (constructing a more detailed model)
GTB Lightbringer (constructing a more detailed model)
GTTB Armageddon (new model done, creating a texture)

Archangel (currently texturing)
(http://img403.imageshack.us/img403/8114/archyweap1.th.jpg) (http://img403.imageshack.us/i/archyweap1.jpg/)

So I'm experimenting with various textures and creating new textures that fit the ship better. The ship itself is going to be a b***, so I'm focusing on weapons ATM. the image above shows the missile hatches and a test image of the main turret color scheme (temp image, texture is in the process of being changed)
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on December 05, 2010, 08:26:59 am
Hmm... That turret looks nice. I have a few questions:
1. Will your newest ships be tilemapped?
2. Are you going to finish this:
http://img36.imageshack.us/img36/486/82378757.jpg (http://img36.imageshack.us/img36/486/82378757.jpg)
??
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 05, 2010, 08:31:48 am
Fighters/bombers will be UV mapped, fcourse.
The Praetorian probably too.

The Archangel? Probably a mix of tile and UV mapping...

Oh..the Pocket Destroyer...completley forgot about that one...and that's an older image. It got a bit more detail now..Thanks for reminding me about that one. I'll see about finishing it too, atlough that one is not on my priority list.
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on December 05, 2010, 08:57:35 am
Hmm, ok. I'm very interested on that destroyer, it's looks like a cool hybrid of Galaxy and Orion. It would be perfect for my 2nd project as a carrier [fits perfectly to your Orion Mk.II]. Did you think about make that destroyer more... Orionish? :)
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on December 05, 2010, 09:15:36 am
Sweet gun battery!
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 05, 2010, 10:10:17 am
Did you think about make that destroyer more... Orionish? :)

Already planned ;7


@Commander Zane:
Yes, the main guns are the core of the battleship. But since they're that big (corvette-sized), I'm beginning to wonder if a 1024x1024 texture will be enough for them...
Title: Re: The doomy doom of doom is back!
Post by: Androgeos Exeunt on December 06, 2010, 05:22:52 am
That is one mighty turret! :yes:

By the way, Trash, have I ever mentioned my liking for the Mefdef?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 09, 2010, 01:22:05 am
(http://img607.imageshack.us/img607/3785/pocketdestroyer1.th.jpg) (http://img607.imageshack.us/i/pocketdestroyer1.jpg/)

(http://img140.imageshack.us/img140/7082/pocketdestroyer2.th.jpg) (http://img140.imageshack.us/i/pocketdestroyer2.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Dragon on December 09, 2010, 01:43:16 am
Looks interesting.
Title: Re: The doomy doom of doom is back!
Post by: Commander Zane on December 09, 2010, 10:09:05 am
That looks pretty badass. :)
Title: Re: The doomy doom of doom is back!
Post by: peterv on December 09, 2010, 12:36:19 pm
That looks pretty badass. :)

And very freespacey  :yes:
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on December 09, 2010, 01:24:26 pm
Awesome! :D
Title: Re: The doomy doom of doom is back!
Post by: rscaper1070 on December 09, 2010, 02:01:08 pm
After reading this thread I got all hyped up to play FOW. Where do I find FOW_ModelsPack.vp that's listed in the readme? Or do I use the models in FoW_COTS?

Edit: Nevermind, found it.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 10, 2010, 01:41:46 am
Texturing on the way...using Orion textures for it.

Will post a screnie later.

Will also have to decide on the armament and length...Currently it's somewhere in the 1.0km - 1.5km range.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 11, 2010, 02:22:54 pm
Result so far:

(http://img814.imageshack.us/img814/7302/pocketdestroyer3.th.jpg) (http://img814.imageshack.us/i/pocketdestroyer3.jpg/)
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on December 11, 2010, 02:42:41 pm
Nice box :D, but tcov1 don't fit well with Orion textures.
Title: Re: The doomy doom of doom is back!
Post by: Trivial Psychic on December 11, 2010, 08:12:13 pm
I assume that this is for FS1 era?
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 12, 2010, 04:05:34 am
Unspecified era.

I'll probably give it 2-3 different turret configs.



I'm still experimenting with the textures.
Title: Re: The doomy doom of doom is back!
Post by: Nyctaeus on December 12, 2010, 11:08:48 am
Can you provide a version without small hangars? Only with main...
I still don't know what it will be in my mod. Corvette [after rescaling] or carrier.
Title: Re: The doomy doom of doom is back!
Post by: TrashMan on December 12, 2010, 11:55:55 am
This thing has 3 hangars, all of the same size. The initial concept had just one large hangar at the very front, but it didn't look quite right.