Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: kitschl on February 11, 2010, 06:18:08 pm

Title: Enabling glide?
Post by: kitschl on February 11, 2010, 06:18:08 pm
Is there a way to enable glide? I have found threads that talk about enabling glide in TBP with a nightly build of fs2_open (http://www.hard-light.net/forums/index.php?topic=66469.0). I haven't had much luck with installing TBP on my machine (Ubuntu 9.10 64bit), though if I could get it figured out I would probably enjoy it just as much as I enjoy FS2. I recently played the BSG: BtRL demo, and I wish I could incorporate glide into the rest of my games.

Thank you.
Title: Re: Enabling glide?
Post by: Angelus on February 11, 2010, 06:34:01 pm
TBP uses glide by default for all Human fighters.

To enable glide for all other fighters in TBP ( or FSO for that matter ) you have to set the $Glide: Yes flag in the table entry of each ship.
To do that you'll need a VP editor ( for TBP is Maya recomended, although i'm not sure if it will work with non-Windows systems ), extract the ships.tbl and modify it with a text editor like notepad.

Here's the link to the Wiki entry:

http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Glide:


EDIT: Just checked, Maya is a multiplatform tool, should work on your system. Here's the link:

http://www.freespacemods.net/download.php?view.67
Title: Re: Enabling glide?
Post by: headdie on February 11, 2010, 06:46:07 pm
at the bottom of this (http://www.hard-light.net/forums/index.php?topic=66477.msg1312680#msg1312680) long post is a tbm from Fury to enable glide on the retail ships
Title: Re: Enabling glide?
Post by: kitschl on February 12, 2010, 12:20:52 am
Brilliant! Thanks very much, both of you.