Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Spoon on February 16, 2010, 06:36:48 pm
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I had this idea about a missile that is slow but has a long lifetime and a strong seeker strength.
So I tried one with aspect homing and then heat but once the missile has passed its target it will just fly in a straight line, as if it just completely forgot what its purpose in life is. Untargeted heat seeker will attempt to go for targets that are flying behind the original one (and the next if it happens to miss the second target etc) but it will not make a 180 turn and go for its original target.
Any ideas/suggestions?
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what have you got the view cone set to?
edit:
have you tried a fairly typical missile with a long life child and a wide view cone
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I had this idea about a missile that is slow but has a long lifetime and a strong seeker strength.
So I tried one with aspect homing and then heat but once the missile has passed its target it will just fly in a straight line, as if it just completely forgot what its purpose in life is. Untargeted heat seeker will attempt to go for targets that are flying behind the original one (and the next if it happens to miss the second target etc) but it will not make a 180 turn and go for its original target.
Any ideas/suggestions?
try this:
* +Seeker Strength:
o Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as cm type effectiveness/seeker strength.
o Syntax: Float, seeker strength
EDIT: nevermind, missed exactly that part, try it instead with a heatseeking missile, high seeker strength and a very low turntime.
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I had this idea about a missile that is slow but has a long lifetime and a strong seeker strength.
So I tried one with aspect homing and then heat but once the missile has passed its target it will just fly in a straight line, as if it just completely forgot what its purpose in life is. Untargeted heat seeker will attempt to go for targets that are flying behind the original one (and the next if it happens to miss the second target etc) but it will not make a 180 turn and go for its original target.
Any ideas/suggestions?
An aspect seeker with a high seeker strength, low turn time, 360 degree view cone, "no lifeleft penalty" flag, and high lead (1.3 or so).
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Hmm....weapons.tbl in the wiki needs some fixing. I see duplicate entires.
But yeah, what the other said is correct. High seek and view cone are the key to making very persistant missiles.
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# +View Cone:
* Heat-seeking missiles only, this is then number of degrees the missile sees. Value / 2 gives the angle from the missile's centerline.
* Syntax: Float, degrees
Turns out that bolded part is a fat lie.
Thanks people, I've got it working now due to your help. :yes:
The relevant parts of the table look like this now:
$Velocity: 150.0
$Lifetime: 30.0
$Homing: YES
+Type: Aspect
+Turn Time: 0.4
+View Cone: 360
+Min Lock Time: 2.0
+Lock Pixels/Sec: 100
+Catch-up Pixels/Sec: 100
+Catch-up Penalty: 0
+Seeker Strength: 3
+Target Lead Scaler: 1.2
$Flags: ( "no lifeleft penalty" )
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You did read the part written into the blue box just next to the entry you posted ?
* +View Cone:
o Heat-seeking missiles only, this is then number of degrees the missile sees. Value / 2 gives the angle from the missile's centerline.
o Syntax: Float, degrees
FS2 Open 3.6.10: Has been enabled also to aspect seekers as an option.