Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: mr.WHO on February 20, 2010, 06:21:52 am

Title: How to move loading bar <in loading screen> ??
Post by: mr.WHO on February 20, 2010, 06:21:52 am
Where and how I can modify interface to move loading bar at the bottom of the screen ?

(http://f.imagehost.org/0013/loading.jpg)
Title: Re: How to move loading bar <in loading screen> ??
Post by: The E on February 20, 2010, 07:05:22 am
You can't. The location of that (and every other 2D interface element) is hardcoded.
Title: Re: How to move loading bar <in loading screen> ??
Post by: headdie on February 20, 2010, 07:35:49 am
any chance of a 3.6.13/14 solution? or does it sit in one of the send coders insane sections
Title: Re: How to move loading bar <in loading screen> ??
Post by: The E on February 20, 2010, 07:39:57 am
Probably not. It requires a complete rewrite of the 2D UI system, which takes time.

That being said, now that 3.6.12 RC1 is out, you could conceivably replace 2_loading.ani with an EFF. If you use tga or png (any format that preserves transparency) and add an appropriate amount of transparent "headspace" to the composite frames, it should appear like you want it too.
Title: Re: How to move loading bar <in loading screen> ??
Post by: ssmit132 on February 21, 2010, 01:45:57 am
Didn't TVWP have the loading bar (well, an animation at least) at the bottom of the screen?
Title: Re: How to move loading bar <in loading screen> ??
Post by: Goober5000 on February 21, 2010, 03:19:08 am
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

[attachment deleted by admin]
Title: Re: How to move loading bar <in loading screen> ??
Post by: headdie on February 21, 2010, 07:40:02 am
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

how about tying it into the main hall?
Title: Re: How to move loading bar <in loading screen> ??
Post by: Goober5000 on February 21, 2010, 08:53:31 pm
...Because the main hall doesn't have a loading screen?
Title: Re: How to move loading bar <in loading screen> ??
Post by: Axem on February 21, 2010, 10:14:05 pm
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

Stolen!

Now if we could just get custom loading screens to not stretch horribly in widescreen formats :( (I know, lotta work, but just saying)