Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Klaustrophobia on February 20, 2010, 07:39:47 pm

Title: EVERY mod is generating warnings
Post by: Klaustrophobia on February 20, 2010, 07:39:47 pm
All of the sudden, I am getting warning dialoges that say the engine generated errors.  It says it is a problem with the mod, but EVERY mod I try does this, except for no mods or mediaVPs.  Even mods that previously ran fine are doing this.  I tried generating a log, but the log didn't appear in \data.  I selected fs2_open_3_6_10d.exe in the box in the launcher and ran.  Is this not correct? I went as far as clicking the ready room, where I get "[n] ship classes not found".  I changed video drivers to catalyst 10.1, is this a possible cause?
Title: Re: EVERY mod is generating warnings
Post by: Aardwolf on February 20, 2010, 07:47:19 pm
Well you're using a debug build, so that's probably to be expected.

Just to be safe, uh... did you select the correct campaign in the campaign room?
Title: Re: EVERY mod is generating warnings
Post by: The E on February 20, 2010, 07:48:51 pm
In the Launcher, check bot "run in window" and "display debug window" under dev tools. Run it, and if the log does not appear in \data, copy the contents of the debug window into a text editor.
Title: Re: EVERY mod is generating warnings
Post by: Klaustrophobia on February 20, 2010, 08:23:22 pm
Well you're using a debug build, so that's probably to be expected.

Just to be safe, uh... did you select the correct campaign in the campaign room?

this started before i switched to the debug build.  when the wrong campaign is selected, in the past it has always been a different error message, something along the lines of "the currently selected campaing can't be found".  these warnings pop up way before that one did, right after the cutscene and before i've even selected a pilot.

BRB with that log.

EDIT:
running the debug in windowed mode gave warning pop-ups that halted the game.  after clicking "no" to the debugger 24 times, i have an insanely large debug spew, and it won't let me copy but a few lines from the end.  what i could copy is attached below.  however, i did try a few more mods, and i have found a few that will work now.  a couple of them are ones i tried before that gave errors, but that is probably my fault for having something screwed up in the launcher or in-game.  maybe i just have a crapload of bad campaigns?  i got them from the campaign pack offline installer.

[attachment deleted by admin]
Title: Re: EVERY mod is generating warnings
Post by: FUBAR-BDHR on February 20, 2010, 10:41:04 pm
Well it's telling you what is wrong right there.  That PC Rumrunner ship's subsystems are tabled in a way that it's not supposed to be and need to be updated.  What mod are you using that has it in?