Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Axel Wers on February 22, 2010, 06:55:06 am
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Hey guys I compared 3_6_9 and 3_6_10 and I was dissapointed with _10 version. Huge turrets are firing slower than in _9. Yes I know that they are firing tha same as in retail version, but firing rate under 3_6_9 was much more effective.
Here is video what I mean
http://www.youtube.com/watch?v=vunbv8fFLQM
Is there possibility how revert that massive firing rate under 3_6_10?
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No there is not. FS2_Open by default should not change retail behavior. If that happens, it's a bug.
Now, if you want fast-firing turrets. See my signature links, get both and make sure your chair has a seatbelt, you're going to need it.
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Is there possibility how revert that massive firing rate under 3_6_10?
No. 3.6.10 is not developed anymore. 3.6.12 RC1, however, is. If the bug still appears there (and I am not convinced this really is a bug; it is more likely to be the result of a bug fix), we can continue talking about it.
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That effect in the 3_6_9 part of the vid looks mighty cool though
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Cause it was a bug (afaik). You can still re-enable turret to fire like that via subsystem flags.
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I for one endorse the ROF on the heavy turrets - much, much better than the occaisonal "I'll shoot one here, I'll shoot one there" fire pattern. :yes:
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Well, reason why I started this topic is here:
Refresh of terran huge turret laser is 3 seconds (example, OK? I don't know real refresh).
If you have classic (one gun) turret, then huge laser will shot every 3 seconds. But terran huge turret have THREE guns, then EVERY gun should fire EVERY three seconds. In _10 (or retail) every gun will shot every 9 seconds, because first gun will fire, after 3 seconds second gun will fire and after another 3 seconds third gun will fire.
This issue could be fixed in _12. Because then huge turrets are efective only as classic turrets. Useless. Huge turrets should be much more dangerous than classic turrets.
Now, if you want fast-firing turrets. See my signature links, get both and make sure your chair has a seatbelt, you're going to need it.
I'll check it :)
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It's not a bug, hence there is nothing to fix. Modders can do whatever they want with it and anything else though.
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I thought the point of Huge turrets was not that they had good DPS, but that they had the -huge tag.
In Port at least, it's the only reason destroyers could kill each other.
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Well, reason why I started this topic is here:
Refresh of terran huge turret laser is 3 seconds (example, OK? I don't know real refresh).
If you have classic (one gun) turret, then huge laser will shot every 3 seconds. But terran huge turret have THREE guns, then EVERY gun should fire EVERY three seconds. In _10 (or retail) every gun will shot every 9 seconds, because first gun will fire, after 3 seconds second gun will fire and after another 3 seconds third gun will fire.
This issue could be fixed in _12. Because then huge turrets are efective only as classic turrets. Useless. Huge turrets should be much more dangerous than classic turrets.
Now, if you want fast-firing turrets. See my signature links, get both and make sure your chair has a seatbelt, you're going to need it.
I'll check it :)
Can you verify that guns fired at that rate in retail?