Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Aardwolf on February 24, 2010, 08:49:23 am
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I'm not sure what the cause of this is, exactly...
I was playing the mission Frankenstein's Monsters in the new BP:AoA release, and got the skip option after failing too many times. I chose the option to skip, but it took me back to the briefing for Frankenstein's Monsters again. The dialog did not reappear the next time I failed.
I tried to cheat through the mission, and got the success debrief, but was unable to proceed to the next mission. These may or may not be related.
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Does this happen with a fresh pilot?
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Also, debug log.
It would be sort of helpful to provide some information aside from the description of the problem. :nervous:
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It would be sort of helpful to provide some information aside from the description of the problem. :nervous:
Unless of course it's a known issue, in which case a debug log would be unnecessary!
I'll get right on that.
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Happened to me as well, but I did not report this because it happened too fast to take note of the problem.
You basically get the basic "you died man, select what you want to do next" --> retry, exit blablabla
And a few seconds after that the window closes itself and you find yourself on the briefing again.
I was using 3.6.12 RC1, using blueplanet AoA Director's cut, with Fury's special AI mod.
Will try to reproduce the error once I get back home.
EDIT:
well now I can't make it happen :S
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I should note that it's a red-alert mission it happens in. I wonder if maybe this is related to the fix (or lack thereof ?) for that other skip-mission issue I mantis'd earlier?
Sorry for the lack of a log still... I've been in class... heck, I shouldn't have even been on here posting xD
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I've heard of this happening in FH2260 M12 as well. It's a scramble mission.
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Is that also a red alert?
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No just scramble.
I personally haven't seen the issue but there have been 2 or 3 people complaining about it in the Vid's campaigns are too difficult thread in the TBP forum.
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Well, unfortunately I wasn't able to reproduce this exact issue (I accidentally succeeded in that mission :( ), but I noticed something which may be related...
In one of the later missions in the campaign, I died, but then the mission came to an end-mission sexp so I proceeded to the next mission. The death console displayed as soon as I entered the next mission.
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Was that end-mission for sure? Not red-alert?
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Sounds like red-alert-carry to me....
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Actually I'm not sure. Whatever's used after the kill-the-Lucy-for-real sequence in BP:AoA.
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Alright, it's beginning to seem like the skip mission feature is completely broken. The mission I just failed 5 times and tried to skip (after at least once declining to skip) was the FSPort mission where the Shivans mess up the capture of the Ramses ("The Darkness and the Night" ?). Instead of skipping it, it put me back in the briefing again, but reset my failures count so I would have to fail another 5 times just to skip it. And that's if it somehow decided to work the second time around.
Edit: #2000 on mantis
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Have you got any idea how long this might have been broken? I removed some code over a year ago to do with mission skipping but as far as I can tell nothing was calling it in the first place so the break is probably older than this.
Can you do this in 3.6.9 and 3.6.10?
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Well, unfortunately I wasn't able to reproduce this exact issue (I accidentally succeeded in that mission :( ), but I noticed something which may be related...
In one of the later missions in the campaign, I died, but then the mission came to an end-mission sexp so I proceeded to the next mission. The death console displayed as soon as I entered the next mission.
That's how I finished transcend
I collided with the transcended and died, in my deathroll the game started going into slowmotion with the subspace tunnel collapsing. It was pretty epic really :p
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Ahh, this happened with me as well when I played through the new blue planet campaign. Only difference is, even when I completed the mission, I still failed. I used a fresh pilot, too. The only solution was to go back to the previous missions and play through them. See, what happened was that I found out about the inferno build midway through, so I skipped through the missions till I was back at the one I reached as a normal pilot. The levels preceding it were continual, so that might hold some relevance here...?
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Anyone had this on non-Inferno builds? Starting to wonder if it might be an issue only happening in Inferno builds. Seems like this should have come up before the RC stage if it was happening in Knightly builds.
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Anyone had this on non-Inferno builds? Starting to wonder if it might be an issue only happening in Inferno builds. Seems like this should have come up before the RC stage if it was happening in Knightly builds.
I was using a non inferno build when playing transcend
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I'm know the cause of Mantis 2000 actually. It's the other bug that is the issue. I don't particularly want to fix the one I understand unless I know what is causing the other one.
As for the end-mission bug. It is indeed a bug, in the mission, not the code. It's one I've made myself but you should always test if the player is still alive before calling end-mission. End-mission isn't meant to care as it allows you to have unskippable training missions, dream sequences and all manner of other crazy ideas occur and leap the player to the debrief screen as soon as they die.
It's probably worth adding a warning about this to the SEXP description though.
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I'm know the cause of Mantis 2000 actually. It's the other bug that is the issue. I don't particularly want to fix the one I understand unless I know what is causing the other one.
Er, which?
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This one.
I was playing the mission Frankenstein's Monsters in the new BP:AoA release, and got the skip option after failing too many times. I chose the option to skip, but it took me back to the briefing for Frankenstein's Monsters again. The dialog did not reappear the next time I failed.
The problem is obviously a different one from Mantis 2000 as that on simply means the dialogue is appearing when it shouldn't.
I can't reproduce this issue. Skipping worked perfectly for me every time I tried it. I don't have AoA installed at the moment so maybe it's an issue with the campaign file having something different from my test file. If someone would post the relevant sections it would help me a lot.