Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TopAce on February 26, 2010, 12:24:42 pm

Title: GTBC Blade texturing trouble
Post by: TopAce on February 26, 2010, 12:24:42 pm
I've been using TrashMan's Blade-class cruiser (http://www.hard-light.net/wiki/index.php/GTBC_Blade) for a while, and something's wrong with its textures.

(http://img28.imageshack.us/img28/7343/bladebug.jpg)

Apparently, its engine section texture is invisible (transparent). The texture that comes with it is in the /maps directory, where it should be. I'm sure that he mesh faces of the engine are reversed, so the texture is invisible from the inside, not the outside.

Is there any way to fix this without opening a modeling program and reconverting? I tried PCS, but I haven't found any related feature that could help me out.
Title: Re: GTBC Blade texturing trouble
Post by: Snail on February 26, 2010, 12:28:45 pm
If you were *really* lazy, you could just hide it by making larger thruster plumes...
Title: Re: GTBC Blade texturing trouble
Post by: 0rph3u5 on February 26, 2010, 12:34:46 pm
have you tried replacing the texture? - maybe just the maps is corrupted or something

EDIT: found the model in my "collection" appears okay in PCS
Title: Re: GTBC Blade texturing trouble
Post by: TopAce on February 26, 2010, 12:35:55 pm
Several times, with textures of all imaginable formats. No luck. That's why I'm sure it's got to do with the mesh, not the texture.
Title: Re: GTBC Blade texturing trouble
Post by: 0rph3u5 on February 26, 2010, 12:43:27 pm
okay.... I just searched my collection and I found a different version of the model with a newer date...

Where did you get your version of the model, TopAce? Single download?
Title: Re: GTBC Blade texturing trouble
Post by: TopAce on February 26, 2010, 12:53:45 pm
FSMods, I believe.

[EDIT]Redownloaded it. Same issue.
Title: Re: GTBC Blade texturing trouble
Post by: 0rph3u5 on February 26, 2010, 01:02:19 pm
Is the texture name "thrusterCore.pcx"? if yes, thats the older version of model... - the newer one uses "enginelarge.pcx"
Title: Re: GTBC Blade texturing trouble
Post by: TopAce on February 26, 2010, 01:04:59 pm
I got the older version, then. Where did you get the new version from?
Title: Re: GTBC Blade texturing trouble
Post by: 0rph3u5 on February 26, 2010, 01:10:25 pm
"Flames Of War: Coming Of The Storm" release thread (http://www.hard-light.net/forums/index.php/topic,58162.0.html)

get "FOW_COTS1" from the given link - it should include the newer version of the Blade and the needed textures (as well as almost 80 MB other stuff)
Title: Re: GTBC Blade texturing trouble
Post by: TopAce on February 26, 2010, 01:11:43 pm
Should have figured. :P

Thanks.
Title: Re: GTBC Blade texturing trouble
Post by: starwolf1991 on February 26, 2010, 08:51:34 pm
You may find the texture size may be the cause.

Anything not to the power of 2 (128x128, 256x256, 512x512, 1024x1024, etc....) will not render in non-retail FS. I encountered this problem with the GTCv Cobra. Many textures were not either of these sizes, so I had to manually recreate them.
Title: Re: GTBC Blade texturing trouble
Post by: FUBAR-BDHR on February 26, 2010, 09:30:41 pm
It's not that it wont render it's that certain drivers do not support dds files that are not power of 2.  You should get a warning in the debug log about that if you run debug.