Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: jdjtcagle on February 28, 2010, 12:28:31 pm
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I can't wait! :eek:
http://www.civilization5.com/
Trailer: http://pc.ign.com/dor/objects/62125/sid-meiers-civilization-v/videos/civilization5_trl_announce_022510.html?show=lo
EDIT: According to STEAM it will be available: 2 September 2010
2K Games, a publishing label of Take-Two Interactive Software, Inc, today announced that Sid Meier's Civilization V, the newest entry from the genre-defining strategy-based franchise, is currently in development at Firaxis Games for PC. Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise. Players are introduced to an entirely new combat system, deeper diplomatic interactions and a cavalcade of expanded features that deliver a fully immersive experience providing hours of entertainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known.
Civilization V takes this definitive strategy game series in new directions with the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire. The brand new engine orchestrates a spectacular visual experience that brings players closer to the Civ experience than ever, featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time. Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield. In addition to the new gameplay features debuting in Civilization V, an extensive suite of community, modding and multiplayer elements will also make an appearance.
"Sid Meier's Civilization franchise has been recognized as one of the greatest PC game franchises of all time with millions of units sold worldwide," said Christoph Hartmann, president of 2K. "Civilization V takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in-game community hub where Civ fans can share content and compete against each other without leaving the game. This marks a new era that will forever change the franchise responsible for sleep deprivation and reduced productivity for nearly two decades."
"Each new version of Civilization presents exciting challenges for our team," said Sid Meier, director of creative development at Firaxis Games. "Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series."
In addition to Civilization V, Firaxis Games is also currently developing Sid Meier's Civilization Network, a Civ game for Facebook. With Sid Meier leading design, Civilization Network will offer yet another option for world domination to both the casual gamer and the biggest fans of the series. It's another way to access the famously addictive world of Civilization.
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Now if only Civ IV hadn't stopped working for me.
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I want Sim City 5 :(
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I have too much of an itchy trigger-finger to play games like this as a rule, but it's still good to see another iteration of the series.
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Maybe this one will be worth a damn. *walks away grumbling about a $%^#$$#^# immortal spearman destroying a squad of modern tanks.*
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HEX BOARDS!
**** YEAH!
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Maybe this one will be worth a damn. *walks away grumbling about a $%^#$$#^# immortal spearman destroying a squad of modern tanks.*
Or a squad of Panzers winning against two squads of modern armor ;7
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Finally a hex map. The lack of that is what I've always figured to be one of the biggest lacks in Civ games.
Too bad the graphics look crappy, I'd choose the looks of Civ 3 or Call to Power over that any day.
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Maybe this one will be worth a damn. *walks away grumbling about a $%^#$$#^# immortal spearman destroying a squad of modern tanks.*
Or a squad of Panzers winning against two squads of modern armor ;7
I had a veteran battleship loose to a galleon.... :wtf:
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I just hope the new versions make the transitions between eras a little less abrupt.
Also, what's the best special unit in civ IV?
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Depends on when you are planning to do some big offensive actions. Personally, since I try to do all my fighting near the end of the tech tree, I am quite a fan of the Panzer.
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I just hope the new versions make the transitions between eras a little less abrupt.
Also, what's the best special unit in civ IV?
As far as finishing the game quickly on higher difficulty, I would say that the legion is probably the most overpowered. I'm a fan of early Cho Ko Nu myself.
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Too bad the graphics look crappy, I'd choose the looks of Civ 3 or Call to Power over that any day.
Well, it's still an early beta.
Though those roads are fricking ugly.
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Legions are overpowered? They've been that way since at least Civ2. Years ago, a friend was playing Civ2, and he had advanced all the way to the modern age. He takes a destroyer, and sends it up against a legion. The destroyer won, but it went down to less than half health.
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Depends on when you are planning to do some big offensive actions. Personally, since I try to do all my fighting near the end of the tech tree, I am quite a fan of the Panzer.
I agree on the Panzer strategy, I tend to build up my techs before attacking.
In civ I have two favourite units, Panzers and Samurais.
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Depends on when you are planning to do some big offensive actions. Personally, since I try to do all my fighting near the end of the tech tree, I am quite a fan of the Panzer.
I agree on the Panzer strategy, I tend to build up my techs before attacking.
In civ I have two favourite units, Panzers and Samurais.
Civ 1 it was funny to lob nukes around in the 1800s
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Civ 1 it was funny to lob nukes around in the 1800s
Oh yeah, the nukes... I remember how pissed Queen Elizabeth was at me when I nuked her city from a sub :P
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I never thought that nukes did enough damage. Maybe I'm not using enough of them.
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I never thought that nukes did enough damage. Maybe I'm not using enough of them.
They are wonderful on stacks of doom. I don't care how many troops the opposition has you keep a spy on them, send a nuke, and clean up the mess. They do plenty of damage :D
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I never thought that nukes did enough damage. Maybe I'm not using enough of them.
They do, throw it onto a populated and very well defended city, then wait a few turns to strike.
I remember they sent an Ironclad to hunt my sub after that :P, I now realize I spent a LOT of time playing that game.
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then it hits the city which is still standing.
5 more nukes, still there.
:(
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seriously, why would i want to strike and invade and take over a city that i need to scrub the fallout on afterward?
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Why did you invade the other nation in the first place?
Also, do you take cities? I used to take only the ones having an important ammount of resources on their influence zones... it was frikking annoying to deal with popular uprises.
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Civ 2 was still the best I played. The later versions seemed to be so complicated.
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so no one else is physiqued to see the step up from square to hexagonal maps?
a major change to how the game will be played, mainly in war?
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so no one else is physiqued to see the step up from square to hexagonal maps?
a major change to how the game will be played, mainly in war?
Couldn't your units move diagonally in the older ones? It won't aid movement speeds, at most it will make surrounding enemy units marginally more difficult.
Unless they're actually putting in a real combat system, rather than the usual coin-toss-generator.
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Actually, hex will make surrounding easier.
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seriously, why would i want to strike and invade and take over a city that i need to scrub the fallout on afterward?
I would do it just to raze the cities or raze a couple and make them a vassal, securing whatever victory... all I know is they can't come back and beat me.
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I like the "Decorate your Throne Room" from Civ II or "Build Your Palace" thing in Civ III, was disappointed to see something like that gone from Civ IV. I'm hoping Civ V will bring something like that back.
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Actually, hex will make surrounding easier.
yeah, 6 tiles as opposed to 9.
nice.
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Some News from the CivFanatics website.
extracted info from PC Jeux :
Spoiler:
Civ 5 is made for PC and, therefore, gameplay isn't lessened by any means.
Some experience was gained from Revolution and it will enhance the accessibility and staging of the game.
More clarity in the drawing of detroits, mountain passes and river tracks.
An "African-type" continent doesn't have anything to do with a nordic-type or an asian type continent.
Steep terrain will slow down your expansion.
Elizabeth will favor maritime supremacy.
Napoleon will build a BIG BIG -or a very huge- army.
Bismarck will maximize the industrial output of his nation.
Assimilation of a newly conquered city will make your "Overall Happiness" drop.
The military unit upkeep is also tied to the "Overall Happiness" mechanism.
No more "Spearmen defeated Tanks" since now an heavily damaged Tank will still be a hundred time more performing than an healthy Legion.[Off/HP]
Limited next war at the end of the game.
Religion, alongside with Ecology and Tyranny is a development model.
Religion path => Polytheism - Monotheism - Theocracy
Tyranny path => Despotism - Absolute Monarchy - Fascism
Traditonal path
Democratic path
Swedish PC Gamer, as reported by Danielos:
About 50 persons are currently working on the game, which has been in development for over two years, but is now reaching the final phases.
City states:
These are small, AI-controlled civilizations. They never grow big and doesn´t desire to win. The player must choose if he is to be friendly, indifferent or hostile towards a city state. The attitude you has towards a particular city state will have a big effect on diplomacy. If for example your units is approaching a city state that have friendly relations with another civilization, he will warn you, and if you ignore them, there will be consequences.
Barbarians:
The barbarians originate from a barbarian city and will get more advanced units later in the game. You need to wipe out all barbarian cities to get rid of the barbarian hordes.
City expansion:
Borders does no longer expand in large areas, but one hex at a time. Remote hexes like marshes, forests and mountains will be harder to acquire.
Economy:
You can invest money in your neighboring hexagons, for example trying to acquire an important resource before your opponent.
Research:
You can also sign a research-deal with another civilization. This way, both civs will cooperate to reach the new technology and both will gain it when the discovery is made. This was included to encourage cooperation between civilizations.
Diplomacy:
The civilizations will have an all-new advanced AI. All opponents will have fixed characteristics. Based on this unique personality, every AI-player will have their own agenda, which the AI will use to plan how to best play to win the game. But there will also be a certain randomness to avoid having the AI be too easy to predict.
Computer Bild Spiele, as reported by Civinator:
Tech trading is abolished.
Alliances give special boni (per example the possibility for a quicker research of a technology)
Cut-out of religions as known in Civ 4 confirmed
Cities can grow bigger than in former versions of the civ series as they there are 3 tiles for a city in every direction to be worked on.
New troops must leave a city at once, as there is only one unit per tile
Distance fighters (archers, artillery and so on) can shoot over the front units, lakes and other tiles
One philosophy is to form front lines for battles far away from the cities.
GamePro, as reported by dc82:
Leaders/Civs
German leader: Otto von Bismark
China leader: Wu Zeitein/Zetein
American leader: Washington
Japanese leader: Oba Nobunaga
Arabian leader: Harun al-Rashid
Other confirmed leaders mentioned in the article (Genghis Khan, Caesar, Napoleon, Gandhi)
Units
Basic military units move two tiles in combat instead of one.
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One unit per tile? Bull****. :hopping:
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One unit per tile? Bull****. :hopping:
I think it's a great idea
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Me too... Your going to have to battle smart and use strategy no more stack-of-doom. Best of all no more spamming units in cities it encourages going out to battlefields and taking out armies, makes it more realistic.
I'm excited that barbarians won't randomly spawn but come from their own barbarian city. City-States are also exciting now I cross my fingers for civil war.
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I hated playing "How many units can I stack in a city before I think it's too much?" because the answer was always "I guess one more".
I always wanted to have fronts but it never made any sense to do so.
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Civ II is still my favorite. I can't tell you how many epic operations I've done without those over-done graphics. :p
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Yea I have the Civ II disk and the Civ I floppy
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I have Civ3: Conquests but no Civ3 :lol:
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I think you can get Civ 1 on Abandonia now...
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For those who don't keep up with the CivFanatics website here is some news from a IGN review.
Naturally, it's not all about making war, so diplomacy has been overhauled as well. Diplomacy has a wider focus but has also been streamlined a bit. In terms of focus, the team wanted to create a game where the player's main interactions weren't always driven purely by competition. The inclusion of unaligned city states that can be used as leverage against larger powers helps move diplomacy in a new direction. By removing the religion and espionage systems, Firaxis hopes to focus diplomacy more on specific strategic situations and less on the exploitation of more arbitrary game elements. [...]
It's not surprising given Jon's background that the new version of Civilization will be even more moddable than Civ IV. All the tools have been taken to a whole new level, so the more you know about XML and programmable DLL, the more you'll be able to achieve with the game. More importantly, the game itself will contain a browser for full community interaction, so you can search for, discuss, install and rate mods all from within the game shell. Firaxis will maintain a small bit of control over this and will rely on player flags to evaluate objectionable content.
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For those who don't keep up with the CivFanatics website here is some news from a IGN review.
More importantly, the game itself will contain a browser for full community interaction, so you can search for, discuss, install and rate mods all from within the game shell. Firaxis will maintain a small bit of control over this and will rely on player flags to evaluate objectionable content.
You'd think that they'd have learned from Spore.... :rolleyes:
Oh well, I guess you'd better brace yourselves for the armies of anthropomorphic phalli that are going to permeate the system. :P
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It sounds more like the thing that god included with supreme commander 1 and 2, IE, a browser to find traditional mods.
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For those who don't keep up with the CivFanatics website here is some news from a IGN review.
More importantly, the game itself will contain a browser for full community interaction, so you can search for, discuss, install and rate mods all from within the game shell. Firaxis will maintain a small bit of control over this and will rely on player flags to evaluate objectionable content.
You'd think that they'd have learned from Spore.... :rolleyes:
Oh well, I guess you'd better brace yourselves for the armies of anthropomorphic phalli that are going to permeate the system. :P
I couldn't stand the galactic adventures missions I kept getting from people. Check out my MegaRobotThingy or I'm batman go here to finish for a total of 3 points... I kept getting them over and over again. So dumb.
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A few more excerpts from IGN a lot more on the article itself though.
http://pc.ign.com/articles/107/1075587p1.html
Strategic resources are handled differently. There the quantity is very important. One iron deposit, for instance, will only grant you the right to build and maintain, say, five iron-based units. You can't build any more than that until one of those units dies (or is disbanded) or you get access to more iron. You will be allowed to keep those units in the field if your resource is pillaged, but there's an additional maintenance burden and you won't be able to replace them if they're lost.
Borders are also handled a bit differently. Instead of just dropping a big culture bomb at certain thresholds, a city's territory will keep better pace with population and grow one tile at a time. Now when you get a new tile, you'll probably have no other choice but to work it. It's still based on culture, and you can drop some cash to speed things up, but culture growth will be more relevant over the long term in Civ V. You also won't pick the tiles individually. Instead the game will weight growth towards "good" tiles like grassland or wheat and away from "bad" tiles like forests and mountains. It makes sense that culture would tend to spread quickest where people can settle and make a living, but we're not sure yet what impact this has on production-focused cities that need lots of mines and forests.
The unit limit based on resources sounds awesome! What a great idea.
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The unit limit based on resources sounds awesome! What a great idea.
Not so awesome.... why would I need more iron to support a tank... as long as it's not destroyed or being repaired there's no need for more iron.
Well at least they are trying to avoid those annoying old problems.... like:
Ohh great, there's some rubber on that jungle square over there, I'll take that frikking city and use those resources... YES I'M A GENIOUS!
*takes the city and makes a marine*
GOD DAMMIT! where did that rubber went??, OHH RIGHT.....rubber runs out eventually, but... but that fast? -.-
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At least its a good reason to take over cities, other than "montezuma looked at me funny, im gonna kill his ass."
Other than that, i recall my other motivation being "the enemy has a religious holy city and i need money"
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At least its a good reason to take over cities, other than "montezuma looked at me funny, im gonna kill his ass."
Other than that, i recall my other motivation being "the enemy has a religious holy city and i need money"
I usually beat the ass of the first asshole to ask me for open borders, just to send a message to others trying to peek into my marxist regime.