Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 03, 2010, 02:44:35 pm
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Here is the nightly for Windows on 03 Mar 2010 - Revision 5866
Group: SSE2
fso-WIN-SSE2-20100303_r5866.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100303_r5866.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100303_r5866.md5)
Group: Standard
fso-WIN-Standard-20100303_r5866.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100303_r5866.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100303_r5866.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100303_r5866.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100303_r5866.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100303_r5866.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100303_r5866.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100303_r5866.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100303_r5866.md5)
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r5863 | Zacam | 2010-01-31 21:37:14 -0600 (Sun, 31 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/playerman/playercontrol.cpp
Crap. Fixes SparK's Reverse AB. Now with a ship defined with Reverse AB, forward AB still responds as normal.
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r5864 | karajorma | 2010-01-31 22:15:23 -0600 (Sun, 31 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/corkscrew.cpp
FUBAR's Corkscrew Limit bump
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r5865 | karajorma | 2010-01-31 22:35:29 -0600 (Sun, 31 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/management.cpp
FUBAR's bump for the number of docks a ship can have in FRED.
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r5866 | karajorma | 2010-01-31 22:49:09 -0600 (Sun, 31 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
FUBAR's special hits fix.
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I thought there weren't supposed to be any nightly until the 3.6.12 definitive release...
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These are meant to track down a few issues that have cropped up in the RCs. We're trying to narrow it down to specific commits, which means we need to put out a few nightlies.
NOTE: THE CODE USED IN THESE BUILDS IS ACTUALLY OLDER THAN WHAT IS IN THE RC.
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We probably shouldn't have shut them down as soon as we did but RC1 took a bit longer than it was supposed to for release. So there's a big gap of commits where apparently some **** broke and no one seems to know why. There will be probably half a dozen or more nightlies in the next couple of days to fill in the spacing.
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And what exactly broke?
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General stability it seems.