Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Fineus on April 13, 2002, 09:34:36 am

Title: Attention Freespace Forever People!
Post by: Fineus on April 13, 2002, 09:34:36 am
I've decided to buckle to this one - as soon as the server change is done and I can access the vB control panel again I'm going to setup a Freespace Forever forum for your specific use. Note that this is a short term thing untill you guys find your own space or another forum, but untill then things are gonna get kinda crowded here between general topics and FF topics. Consider it a late easter gift :nod:

Note - I haven't talked this over with any of the other staff since they're all offline at the moment, hopefully none of them will object.

If you have anything important to say on this, say it here :)
Title: Attention Freespace Forever People!
Post by: Kazan on April 13, 2002, 10:01:25 am
thank you
Title: Attention Freespace Forever People!
Post by: Stunaep on April 13, 2002, 10:04:51 am
Another hosted forum???

This place is growing, man
Title: Attention Freespace Forever People!
Post by: Fineus on April 13, 2002, 10:08:43 am
Well... hosted forum yes - the project still isn't hosted by us (though the offers there if they make a site). But this kinda thing is worthy of a forum, it seems to be growing at a rate that requires a forum, not just some one-shot topic.

And your welcome Kaz - if you read this on the 13th, sorry I'm not replying to your ICQ but it keeps timing out at my end.
Title: Attention Freespace Forever People!
Post by: Kazan on April 13, 2002, 10:20:19 am
try sending through server.. im running Licq and it doesn't get along the best wiht the newer icq versions
Title: Attention Freespace Forever People!
Post by: Fineus on April 13, 2002, 10:21:57 am
I'm currently on mirandas ICQ... it's a little temperamental with this it would seem...
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 11:44:12 am
Wow you 2 are actually gonna try get along...I guess miracles happen everywhere :D

Hope you stay friends since I hear (and see) you both have 1337 skillz, so they might get put in for a good use ;7
Title: Attention Freespace Forever People!
Post by: Kamikaze on April 13, 2002, 11:46:55 am
Quote
Originally posted by BD
Hope you stay friends since I hear (and see) you both have 1337 skillz, so they might get put in for a good use ;7


I don't feel safe when you ;7.......*shiver*
Title: Attention Freespace Forever People!
Post by: Blue Lion on April 13, 2002, 12:08:16 pm
Quote
Originally posted by Kamikaze


I don't feel safe when you ;7.......*shiver*


 Gah, you should try talking to him 1 on 1, freaks me out
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 12:22:00 pm
One question...as much as I understand you are all trying to make an engine for FS2...I am expecting some sort of story will be going with that...which one? :headz:
Title: Attention Freespace Forever People!
Post by: Kamikaze on April 13, 2002, 12:28:00 pm
I think it's a bit early for them to be thinking about the story already....
Hey Inquisitor, are you accepting applications for story/plot writers? Or just management and programming?
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 12:49:37 pm
I think the story should be the first one discussed since maybe later on you do make the engine, however later on you kill eachother over the story plot, because we know that that is where everyone's opinion branches. Everyone has their idea of how FreeSpace continues after FS2, or even ends. The unusual thing about this project IS that there are more people with talent in it reporting to volonteir their time, than the people who have good ideas (and realistic dammnit:mad: ) for a story.

Besides we all know that usually projects stop because there are not enough people to be making the campaign. You got 2 modders and 2 FRED'ers and 10 story makers...

This is not being critical, I'm just trying to give headz up to whatever problems there might be in the future (assuming this takes off, which it looks very promising, since I don't understand A THING you people are posting about the tables, POFS, PDFS, C plus, or whatever they are ;))
Title: Attention Freespace Forever People!
Post by: Fineus on April 13, 2002, 12:59:34 pm
Just a thought at this stage guys - you'll have to take the story into consideration once the engine is better developed. There's no point in wanting 4 kinds of subspace that can be jumped between at the pilots wish if the engine can't do it and so on, you know?

That was just a random example, all I'm saying as someone who's done this before is don't get ahead of yourselves. Plan Plan Plan and set small targets to hit at every step of the way. That way you make more progress and things actually get done. You don't want to get bogged down with story discussions now if it means nothing else gets done (OR - get your team sorted, get a concept and story team as well as the programmers of the engine and talk to eachother, work out what can and can't be done then whilst work on the engine is being done the story writers can come up with ideas, concepts and so on).
Title: Attention Freespace Forever People!
Post by: Nico on April 13, 2002, 01:02:13 pm
And what about... no story? A 100% mod based engine, et voila. It can be packed with a campaign, sure, but otherwise, story free stuff?
Title: Attention Freespace Forever People!
Post by: Kamikaze on April 13, 2002, 01:02:27 pm
I suggest an IRC channel, or perhaps an ICQ contact list thing with everybody talking... or some other IM software. Whatever you do, the forum is a wee bit slow to have a working discussion of story elements versus programming possibilities and whatever...
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 01:07:25 pm
Quote
Originally posted by Thunder
Just a thought at this stage guys - you'll have to take the story into consideration once the engine is better developed. There's no point in wanting 4 kinds of subspace that can be jumped between at the pilots wish if the engine can't do it and so on, you know?

That was just a random example, all I'm saying as someone who's done this before is don't get ahead of yourselves. Plan Plan Plan and set small targets to hit at every step of the way. That way you make more progress and things actually get done. You don't want to get bogged down with story discussions now if it means nothing else gets done (OR - get your team sorted, get a concept and story team as well as the programmers of the engine and talk to eachother, work out what can and can't be done then whilst work on the engine is being done the story writers can come up with ideas, concepts and so on).


Well the thing is totally at your disposal of how to do it. Great points there, I just wanted to give a headz up, since no one brought up the word "story" by now, and it is a 5 page thread back there...Just want you to get all of it in perspective ;)
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 01:34:00 pm
And be advised that all of the 3 threads have been p1mped to the VW...right here (http://www.hard-light.net/vwbb/showthread.php?threadid=5892)
Title: Attention Freespace Forever People!
Post by: Vertigo1 on April 13, 2002, 02:24:41 pm
Quote
Originally posted by Kamikaze
I suggest an IRC channel, or perhaps an ICQ contact list thing with everybody talking... or some other IM software. Whatever you do, the forum is a wee bit slow to have a working discussion of story elements versus programming possibilities and whatever...


59738925

[email protected]

Or hop on Galaxynet and reg a channel there. (or equinox.kahncentral.net)  Whichever you guys prefer.
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 02:43:29 pm
Quote
Originally posted by BD
Everyone who is in, I send you to this thread (http://www.hard-light.net/forums/index.php/topic,6838.0.html), since you seem to be blind enough yourself to see it fOOz (and I don't think Mr.T says it that way, but I don't really care ;):D)

 (j/k, everything except the thread...):D


That's what I posted in the 4 page thread (sorry this may seem like spamming, but what I really want is for everyone to know easy where everything is...you might consider me as your donut boy ;))
Title: Attention Freespace Forever People!
Post by: Inquisitor on April 13, 2002, 06:39:33 pm
Send whatever resume floats your boat ;)
Title: Attention Freespace Forever People!
Post by: CP5670 on April 13, 2002, 07:36:11 pm
I would recommend that we set up some sort of meeting to flesh out the details of this endeavor (maybe ICQ, IRC or something like that) as it should help us get things properly organized.

Quote
and realistic dammnit:mad:


okay let me work on that and you won't be complaining any more. :D (TPI=plot realism :D)
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 07:41:42 pm
It better be ;7;7

btw, SSC ownz jOO
Title: Attention Freespace Forever People!
Post by: Kazan on April 13, 2002, 08:07:47 pm
there is no story/plot group.. it's a new engine for the EXISTING game
Title: Attention Freespace Forever People!
Post by: BlackDove on April 13, 2002, 08:10:05 pm
Yeah, but it's gonna be better if a campaign goes with it too...;)
Title: Attention Freespace Forever People!
Post by: ZylonBane on April 13, 2002, 08:10:06 pm
Not gonna happen. Seriously.

I'm amazed so many people have been suckered in to this already.
Title: Attention Freespace Forever People!
Post by: Kazan on April 13, 2002, 08:15:47 pm
zylon please keep your pesimism to yourself.. that's exactly the kind of attitude that will make it go nowhere
Title: Attention Freespace Forever People!
Post by: Black Wolf on April 13, 2002, 09:07:49 pm
For the first time in my memory I find myself in full agreement with you Kazan. If people are willing to try, good luck to them. After all, the more support it has, the more incentive for it to be completed.

Don't forget to put a FRED style editor in for this new engine of yours Kazan, but make sure neams are on by default :D.
Title: Attention Freespace Forever People!
Post by: WMCoolmon on April 13, 2002, 09:10:04 pm
Quote
Originally posted by Black Wolf
Don't forget to put a FRED style editor in for this new engine of yours Kazan, but make sure neams are on by default :D.

:lol:
neam-free-all, neam cannons...slap guns...:drevil:
Title: Attention Freespace Forever People!
Post by: Grey Wolf on April 13, 2002, 09:37:08 pm
Cool. I can't wait for this project to finish.
Title: Attention Freespace Forever People!
Post by: WMCoolmon on April 13, 2002, 10:34:08 pm
I've set up some forums over at http://fsforever.netfirms.com/cgi-bin/ikonboard/ikonboard.cgi :D
Title: Attention Freespace Forever People!
Post by: Kamikaze on April 13, 2002, 10:39:28 pm
Anyone want an IRC channel?... If ya do I'll set one up pronto at sorcery..... :D
Title: Attention Freespace Forever People!
Post by: ZylonBane on April 14, 2002, 02:41:37 am
Quote
Originally posted by Kazan
zylon please keep your pesimism to yourself
Not pessimism... REALISM. Have you ever even written a complete game?

Furthermore... what's the point? I could see maybe writing an all-new super-moddable space game, but what you're talking about is basically redundant. The FS2 engine is still keeping up with what people are asking of it, and looking damn good while it does it.

Oh, and nice ego-blast in your sig. Like anyone but you cares what your VBB stats were.
Title: Attention Freespace Forever People!
Post by: vadar_1 on April 14, 2002, 02:54:32 am
Quote
Originally posted by ZylonBane
Not pessimism... REALISM. Have you ever even written a complete game?

Furthermore... what's the point? I could see maybe writing an all-new super-moddable space game, but what you're talking about is basically redundant. The FS2 engine is still keeping up with what people are asking of it, and looking damn good while it does it.

Oh, and nice ego-blast in your sig. Like anyone but you cares what your VBB stats were.


[glow=red]Lower your god damn attitude and surrender your god damn angre
You have no chance to flame, so shut the **** up[/glow]

(http://fc.olaki.net/noflame.gif)

(ok thats not how its suppost to go, but sometimes Zylon...)

Personally, im looking forward to this project Kazan. Maybe improve the cluster missile by having it "spew" the missiles in a cascading spiral format. Or not, either works :)
Title: Attention Freespace Forever People!
Post by: Bobboau on April 14, 2002, 03:04:59 am
well Zylon, you probly never would have guessed there would be the day were people would be willing to defend Kazan from you, in all honesty I don't think this is going anywere but I'm willing to give my input, but untill I have something to play, I'm not gona get TOO excited
:headz:
Title: Attention Freespace Forever People!
Post by: Shrike on April 14, 2002, 03:32:36 am
Quote
Originally posted by vadar_1
[glow=red]Lower your god damn attitude and surrender your god damn angre
You have no chance to flame, so shut the **** up[/glow]

(http://fc.olaki.net/noflame.gif)

(ok thats not how its suppost to go, but sometimes Zylon...)

Personally, im looking forward to this project Kazan. Maybe improve the cluster missile by having it "spew" the missiles in a cascading spiral format. Or not, either works :)
I suggest you keep a civil tone.....
Title: Attention Freespace Forever People!
Post by: Fineus on April 14, 2002, 03:41:22 am
And everyone else, it must be said. Keep your doubts to yourself and let those with an interest try their best please :)
Title: Attention Freespace Forever People!
Post by: CP5670 on April 14, 2002, 04:32:54 am
I also don't think this will be completed, to tell the truth, but I am definitely willing to help out in case it does. ;)
Title: Attention Freespace Forever People!
Post by: Redfang on April 14, 2002, 06:32:09 am
I agree with ZB, but I keep it to myself. ;) :headz: But of course it might happen, but it's definately not going to be easy. Good luck! ;) :nod:
 
Edit: Also, I can't help you. :snipe:
Title: Attention Freespace Forever People!
Post by: aldo_14 on April 14, 2002, 09:19:23 am
Personally, I don't think it's likely, but there's no harm in trying.

Myself, I'm not even going to attempt anything like this till I've finished Uni, unless i go down to Dundee in the summer - to work on a game / multimedia project.  Provided I can get my team together, which is a bit difficult at the mo with our workload.
Title: Attention Freespace Forever People!
Post by: Inquisitor on April 14, 2002, 09:33:06 am
In case anyone missed it, we're not "trying yet."

Just seeing if it's feasible. And more than Kazan is looking at it. Kick ourselves for taking his suggestion later, right now, it's at least academically interesting, and there seems to be genuine interest.

-edit-
I too have an IRC channel capability at maxgamint.net

Soon, we'll need something.
Title: Attention Freespace Forever People!
Post by: Fozzy on April 14, 2002, 09:38:48 am
why dont you get a sourceforge account, then you could have access to all there devlopment tools, website and other GOOD programmers.
Title: Attention Freespace Forever People!
Post by: Kazan on April 14, 2002, 09:47:28 am
fozzy.. in case you never noticed from Alliance Productions URL - i do have a sourceforge

and i can setup a channel on IRC
Title: Attention Freespace Forever People!
Post by: Fozzy on April 14, 2002, 09:48:16 am
Quote
Originally posted by vadar_1
Personally, im looking forward to this project Kazan. Maybe improve the cluster missile by having it "spew" the missiles in a cascading spiral format. Or not, either works :) [/B]


programmers could make ANY effect seen in games so far (realistic beams)  as long as it does not infringe on copy right, the graphis are only limited to the skills of the programmers.

[glow=green]Kazan can you accept my ICQ request please, I need advice.[/glow]
ICQ: 118533486
Title: Attention Freespace Forever People!
Post by: Inquisitor on April 14, 2002, 10:01:56 am
Sourceforge could make alot of sense. Bug tracking, assignment, some decent stuff.

They still require SSH enabled clients? Also, do they offer CVS services?
Title: Attention Freespace Forever People!
Post by: Kazan on April 14, 2002, 10:09:43 am
yes and yes inqui
Title: Attention Freespace Forever People!
Post by: Inquisitor on April 14, 2002, 10:15:57 am
CVS is key, especially with more than one developer.

This topic is going off it's intended purpose (or maybe speaking to it ;)).
Title: Attention Freespace Forever People!
Post by: Fozzy on April 14, 2002, 10:19:04 am
Quote
Originally posted by ZylonBane
Not gonna happen. Seriously.

I'm amazed so many people have been suckered in to this already.


Thats what they said about landing a man on the moon, and world war 2.
Title: Attention Freespace Forever People!
Post by: an0n on April 14, 2002, 10:30:52 am
Quote
Originally posted by Fozzy
Thats what they said about landing a man on the moon, and world war 2.

Huh? I thought they said "Bah! We ain't got nothing against the Germans.............They've done what! Right, **** 'em! Break out the nukes boys."
Title: Attention Freespace Forever People!
Post by: aldo_14 on April 14, 2002, 10:35:14 am
Not worth debating.

They'll try it, and maybe they'll pull it off.  Maybe they won't.
Title: Attention Freespace Forever People!
Post by: wEvil on April 14, 2002, 10:42:42 am
Quote
Originally posted by an0n

Huh? I thought they said "Bah! We ain't got nothing against the Germans.............They've done what! Right, **** 'em! Break out the nukes boys."


:wtf:
Title: Attention Freespace Forever People!
Post by: Stryke 9 on April 14, 2002, 11:23:08 am
Acid history is sooooo much more interesting than the real thing, man!

Uh? What? WHat's this topic about? Where am I?

Oh yeah. I'd tend to agree, that this isn't going to get completed, or if it is, will get finished long after I've lost interest and left. Doesn't mean it's not worth a shot, or that it can't produce something worthwhile. After all, we're hardly accomplishing anything significant in the first place, taking a shot that may well fail at something that could be very much so is quite the better option in my mind.

Yeah, listen to the arguments of the guy who's been trying to sort out a way to pretty much single-handedly overthrow the United States's chokehold on the world and semi-peacefully establish an improved govenment with direct popular votes on all major issues. I know all about futility in the face of a good cause.:D
Title: Attention Freespace Forever People!
Post by: Zeronet on April 14, 2002, 12:45:34 pm
Quote
Originally posted by wEvil


:wtf:
Title: Attention Freespace Forever People!
Post by: Stryke 9 on April 14, 2002, 12:47:31 pm
Yeah, ignore that.

Anyway- what?
Title: Attention Freespace Forever People!
Post by: Martinus on April 14, 2002, 04:39:26 pm
Quote
Originally posted by an0n

Huh? I thought they said "Bah! We ain't got nothing against the Germans.............They've done what! Right, **** 'em! Break out the nukes boys."


*Best Dr. Evil voice*

Righttttt :drevil:



I for one am going to remain optimistic about FSF. Kazan's a pretty smart guy and when he sets his mind to something things get done. Inquisitor seems to be getting everything off on the right foot so why shouldn't it work? Keep a little optimism guys, this could benefit everyone that's ever wanted to see a freespace three. Hell, if it works out as I understand it you'll even be able to import all of your old campaigns. :nod:

This is supposed to be a community of space sim fans. Show a little solidarity.
Title: Attention Freespace Forever People!
Post by: Grey Wolf on April 14, 2002, 04:45:41 pm
Quote
Originally posted by Maeglamor
I for one am going to remain optimistic about FSF. Kazan's a pretty smart guy and when he sets his mind to something things get done. Inquisitor seems to be getting everything off on the right foot so why shouldn't it work? Keep a little optimism guys, this could benefit everyone that's ever wanted to see a freespace three. Hell, if it works out as I understand it you'll even be able to import all of your old campaigns. :nod:

This is supposed to be a community of space sim fans. Show a little solidarity.
I agree with Maeg. We should show our support for our programmers!
Title: Attention Freespace Forever People!
Post by: an0n on April 14, 2002, 05:16:10 pm
Quote
Originally posted by Maeglamor
Show a little solidarity.

[Johnny-Cochrane]We must unite against the pessimists and fight for our rights to attempt whatever insanely difficult ideas we like[/Johnny-Cochrane]
Title: Attention Freespace Forever People!
Post by: Sandwich on April 15, 2002, 02:36:32 pm
I'm all for it, through thick and through thin! :)
Title: Attention Freespace Forever People!
Post by: Styxx on April 15, 2002, 02:39:14 pm
I can see what's to become of this project just from the discussions I've read so far. I won't tell you what it is, though. :D :p
Title: Attention Freespace Forever People!
Post by: Stryke 9 on April 15, 2002, 04:05:36 pm
We talk about it a lot, and then it dies and nobody knows why or when?
Title: Attention Freespace Forever People!
Post by: CP5670 on April 15, 2002, 04:28:11 pm
heh, that sounds like a good description of that render contest... :p