Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 03, 2010, 10:36:22 pm
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Here is the nightly for Windows on 03 Mar 2010 - Revision 5902
Group: SSE2
fso-WIN-SSE2-20100303_r5902.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100303_r5902.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100303_r5902.md5)
Group: Standard
fso-WIN-Standard-20100303_r5902.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100303_r5902.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100303_r5902.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100303_r5902.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100303_r5902.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100303_r5902.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100303_r5902.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100303_r5902.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100303_r5902.md5)
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r5894 | Zacam | 2010-02-09 14:01:54 -0600 (Tue, 09 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ).
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r5895 | Zacam | 2010-02-09 14:03:57 -0600 (Tue, 09 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
From The_E: "This adds the optional string "$End Campaign Cutscene:" to the list of possible cutscenes; once end-campaign is called, all of those scenes will be played if their requisite trigger conditions are met, in the order in which they are defined in the mission file".
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r5896 | Wanderer | 2010-02-10 15:38:01 -0600 (Wed, 10 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects)
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r5897 | Wanderer | 2010-02-10 15:50:15 -0600 (Wed, 10 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/parse/lua.cpp
Commit of lua debug patch.
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r5898 | Zacam | 2010-02-10 19:42:36 -0600 (Wed, 10 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
Resolves "conditional within an assignment" warnings that could cause problems.
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r5899 | Zacam | 2010-02-10 20:12:15 -0600 (Wed, 10 Feb 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/bmpman/bmpman.cpp
Potential Fix for Mantis 2114 as suggested by The_E and tested by myself. Not only set "static int bm_next_handle" to 0, but also conditioned the Asserts (hopefully) a bit better and cleared out commented code blocks.
(Note: It seems I got Notepad++ to convert ushort and uint into "unsigned" short and int. Doesn't break anything and frankly, I hate unnecessary typedefs anyway).
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r5900 | chief1983 | 2010-02-11 10:31:25 -0600 (Thu, 11 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix Mantis #2120: is-primary-selected now returns true for any bank when primaries are linked.
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r5901 | chief1983 | 2010-02-11 10:32:45 -0600 (Thu, 11 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudconfig.cpp
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/hud/hudparse.h
M /trunk/fs2_open/code/hud/hudtarget.cpp
Patch for Mantis #2071: color inheritance and pan or static option for custom gauges
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r5902 | Zacam | 2010-02-11 10:47:19 -0600 (Thu, 11 Feb 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Patch for Mantis #2001: Primary weapon loadouts with text names no longer show # or anything to the right. Works with $Alt Name: as well.
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