Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nighteyes on March 05, 2010, 06:19:34 pm

Title: subsystem explosion
Post by: Nighteyes on March 05, 2010, 06:19:34 pm
Hi guys, I was just woundering if there is a way to define the size of a subsystem explosion? also, anybody knows when a capship dies, there is a flash of a few explosions going off simultaniusly, I assume its subsystems, but sometimes these explosions go off where there is no subsystem at all, and looks strange...
Title: Re: subsystem explosion
Post by: Aardwolf on March 05, 2010, 11:17:55 pm
Hi guys, I was just woundering if there is a way to define the size of a subsystem explosion? also, anybody knows when a capship dies, there is a flash of a few explosions going off simultaniusly, I assume its subsystems, but sometimes these explosions go off where there is no subsystem at all, and looks strange...

Dunno about the first part, but as for the death explosions, I think they are randomly picked points on the hull.
Title: Re: subsystem explosion
Post by: Nuke on March 06, 2010, 03:01:29 pm
would be kinda cool having a defined explosion on subsystem death, with a damage radius, perhaps with the possibility of secondary explosions (other subsystems, nearby ships). sometimes a ship has a megasubsystem, like a superweapon, also would look cool on ground instalations too.