Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: esarai on March 05, 2010, 07:52:49 pm
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So a while ago, I started improving a ship of mine, and it turned out to be so awesome that I couldn't finish it. I can import it to PCS2.0.3, but because my system is so craptacular, I cannot edit special pof data in 2.0.3 and must resort to RC2A. This process fell through when RC2A froze trying to load this. Can someone with a stable system and working version of PCS2.0.3 take the two files in this .7z archive, and import all data except the header from the EZero variant to the Mk300 variant? The EZero already has everything set up, so it should be a cakewalk.
http://www.mediafire.com/?xkmxinunjzx (http://www.mediafire.com/?xkmxinunjzx)
Post here or give me a P.M. if you think you can help.
Cheers!
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I'm no genius, but I've been doing some complicated POF work lately, so I'll see what I can do, Esarai.
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Sweet, thank you so much!
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Ah, one thing I might mention. The filesize of the MK 300 is excessively massive, and I mean excessively. I don't know any models that have this high a filesize.
Might want to watch out for that.
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I know. I understand it to be the filesize that froze PCS RC2A. I'm never going anywhere near this insane ever again.
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Ok, I've been able to import and implement the following:
-Special Points
-Glow Point (No Idea)
-Docking Points
-Pathing Data
-Thrusters
I dare not fiddle with the SubObjects or the Turrets. They are pretty much the same as they are in the other mode alreadyl. If I do import, I'm pretty sure the whole model structure and suboject listing will screw up. Is there anything else not listed above I need to fix?
BTW, this thing, the Horizon I mean, looks like a Kvasir got turned into a massive juggernaut. What's the deal here?
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Could you save a backup and then try to do the turrets? The names are the exact same, but all the turrets in Mk300 have their normals pointing straight up, and the bottom side guns can't fire against hostiles. I can't edit normal data.
Again, thanks so much!
The Horizon predates the Kvasir by about 3 months. They're supposed to be from the same line of ships, all made by the same manufacturer.
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Ok, when I import the turret data, some of the turrets disappear, and data for "hp" and engine sections appear. If you ask me, I don't think it looks right.
I'll have to edit them manually. Might take a lil while, but better then hving turrets disappear and awkward objects disappearing.
Edit: Complete. Anything else need fixing?
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If all the turret normals are right, then no, everything's done.
Could you upload it to mediafire or a similar hosting site?
Thanks so much!
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Always glad to help out fellow freespace modders :P
I can't entirely garuntee it will be perfect, but it's the best that I can do for it. I'm sure you'll be happy with the end result.
At most, I would just recommend this for the Horizon:
-Watch the filesize. In a mod, you could fit a lot of files for the same filespace.
-Few textures? Might want to use some more. Four is awkward for a destroyer/juggernaut sized ship, and I've only know INFR1 ancient models to use that many.
I'll edit when the mediafire link is up. Just watch you don't end up pulling any other files. Important stuff that needs to be left be.
Edit: http://www.mediafire.com/?nzynen2g4tw
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Thank you again! This totally just made my day!
Filesize is definitely a concern, and unless everyone's computers get a lot more bad-ass, this is the largest file I expect to make.
The few textures are necessitated by the number of polygons it takes to render this ship. If I had fewer polygons, then I could do more textures, but as it is, if I use more than 5 textures, people will get really crappy fps with this many polies.
Thanks again!