Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: kassu on March 07, 2010, 05:42:41 am
-
Hi guys
I am new in the freespace modding community and I am not quite sure that I installed everything in the right way. When I start the game from the launcher it gives me warning just after the startmovie "the currently activated mod has created 37 warnings...". Everything works fine till the mission where I have to dock in the Vishnu destoyer. When I close the distance the game crashes and it gives me Error! sexp_get_subsystem_world_pos could not find subsystem 'fighterbay'
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
and it keeps going.
What did I do wrong when installing? I extracted all the blueplanet files in the blueplaned directory? I had slightly unsecure feelings about installin the new fs2open3.6.12 though..
-
Your fs2_open.log: (possibly the most important thing ever)
fs2_open.log is a file generated by debug builds. It contains all sorts of useful information that we need in order to help you. That is why you should follow the instructions below and provide us with that file when asking for help. Creating an fs2_open.log happens like this:
- Download the recommended build (link is in the first post of this thread) if you haven't already and place the .exe files to your \freespace2\ folder.
- Switch to windowed mode (open the Launcher, open the Features tab, select Dev Tools from the pulldown menu and tick on "Run in window").
- Select the debug build (fs2_open_3_6_10d.exe) and run it. If you've been experiencing crashes, do exactly what you've done previously, up until it crashes.
If you have had other issues, it is sufficient to run it until you get to the Main Hall. If the debug build crashes fatally even before getting to the Main Hall, no worries.
Note that warnings and errors are not the same thing. Warnings are there to tell that something is a bit wrong, but not fatally wrong. You can skip warnings by clicking "No". Errors are more severe and if an error occurs, you really have to quit the game. - Quit the game.
- Find the file called fs2_open.log from \freespace2\data\, copy it to a safe location and deliver it to us by using one of the following means:
- include it to your post as an attachment (click Additional Options when posting)
- include it to your post using the "code" tags
- send it to pastebin (http://pastebin.org/) and provide us with the link to it
-
Sounds like your installation is borked somehow; a correct BP install should produce no errors.
The above log should help us track it down.
-
Yeah, my guess would be that there is some data from the old BP still floating around in there somewhere. That's what happens when you don't follow the install instructions.
-
Thanks for your answers. Whats the exact way to install the whole thing? I played the original Freespace2 SCP campaign and didnt have any problems. After the original campaign I updated to 3.6.12 Inferno.
Ok, so I followed Jeffs instructions and now the game crashed even before the main menu. THe fs2_open file:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-mipmap
-missile_lighting
-glow
-spec
-targetinfo
-snd_preload
-mod blueplanet,mediavps
-window
Building file index...
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x2fbf9650
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x30ee5a34
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x10c19639
Found root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-core.vp' with a checksum of 0x2fbf9650
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals1.vp' with a checksum of 0x30ee5a34
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals2.vp' with a checksum of 0x10c19639
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\FreeSpace2\blueplanet1.vp' with a checksum of 0x7cce0d26
Found root pack 'C:\Games\FreeSpace2\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Games\FreeSpace2\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Games\FreeSpace2\bp-core.vp' with a checksum of 0x2fbf9650
Found root pack 'C:\Games\FreeSpace2\bp-visuals1.vp' with a checksum of 0x30ee5a34
Found root pack 'C:\Games\FreeSpace2\bp-visuals2.vp' with a checksum of 0x10c19639
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'e:\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'e:\tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 373 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1394 files
Searching root 'C:\Games\FreeSpace2\mediavps\' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\bp-core.vp' ... 46 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals1.vp' ... 373 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals2.vp' ... 1394 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'C:\Games\FreeSpace2\' ... 18 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet1.vp' ... 637 files
Searching root pack 'C:\Games\FreeSpace2\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Games\FreeSpace2\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Games\FreeSpace2\bp-core.vp' ... 46 files
Searching root pack 'C:\Games\FreeSpace2\bp-visuals1.vp' ... 373 files
Searching root pack 'C:\Games\FreeSpace2\bp-visuals2.vp' ... 1394 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 7 files
Searching root pack 'e:\tango2_fs2.vp' ... 15 files
Searching root pack 'e:\tango3_fs2.vp' ... 10 files
Searching root pack 'e:\tangoB_fs2.vp' ... 0 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
Found 40 roots and 22827 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 8800 GT/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
Shaders Manager initialized.
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'bp-exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp_merc.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (shockwave02.eff) with 29 frames at 30 fps.
WARNING: "Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!" at weapons.cpp:180
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 1263
-
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-core.vp' with a checksum of 0x2fbf9650
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals1.vp' with a checksum of 0x30ee5a34
Found root pack 'C:\Games\FreeSpace2\mediavps\bp-visuals2.vp' with a checksum of 0x10c19639
Searching root pack 'C:\Games\FreeSpace2\blueplanet1.vp' ... 637 files
Searching root pack 'C:\Games\FreeSpace2\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Games\FreeSpace2\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Games\FreeSpace2\bp-core.vp' ... 46 files
Searching root pack 'C:\Games\FreeSpace2\bp-visuals1.vp' ... 373 files
Searching root pack 'C:\Games\FreeSpace2\bp-visuals2.vp' ... 1394 files
You have the Blue Planet files in \freespace2\blueplanet\, \freespace2\mediavps\ and \freespace2\ . They should be ONLY in \freespace2\blueplanet\ . Having them in several places can and probably will cause errors.
Searching root pack 'e:\tango2_fs2.vp' ... 15 files
Searching root pack 'e:\tango3_fs2.vp' ... 10 files
Searching root pack 'e:\tangoB_fs2.vp' ... 0 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
You don't need to have any of the disks in your optical drive when playing FSO.
-
Take the blueplanet files out of /mediaVPs/ and out of your root FreeSpace 2 directory.
Make sure they're only present in 'blueplanet.'
Otherwise your install looks pretty good.
-
Thank you guys, I got it working now. The problem was the multiple bp files.
-
Searching root pack 'C:\Games\FreeSpace2\blueplanet1.vp' ... 637 files
Wait a minute. Isn't that the original release (or 3.6.10 re-release) vp file? I certainly don't have that file in my BP folder.
Unless I'm mistaken, you don't need that file.