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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: NeonShivan on March 07, 2010, 01:43:09 pm

Title: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 01:43:09 pm
Hello people I have been off for a long time and I bet none of you are happy to see me   :eek2:

Other than that, Heres what BTA means: Boston takes Automatics  :p

Well the New Era Mod Part 1, Arcadian/Vaygr War is finished and I have yet to remember how to put them into Campagin form so I need help with that, also need help with Grammer, Part 2 is in Progress and All I can say is that I plan to get Part 1 out as soon as I get enough people to test it out and give me your opinions, If you want to test out join the Modding crew on www.xfire.com or just post your name below this message, Thank you Hard-Light Community and I wish you all a Happy....um.....Sunday, yes Sunday  :pimp:
Title: Re: A New Era Mod Part 1 Near Release
Post by: SpardaSon21 on March 07, 2010, 01:50:43 pm
Vaygr?  Is this mod set in the Homeworld universe?
Title: Re: A New Era Mod Part 1 Near Release
Post by: Colonol Dekker on March 07, 2010, 01:51:39 pm
I was about to ask for a mod-page link or screenies....

And HW related questions too :yes:
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 01:54:01 pm
First off, NOT EVEN CLOSE TO HOMEWORLD :) Second, I used Vaygr because I couldnt come up with any other Good Names lol, Third: Pie is awesome  :yes:
Title: Re: A New Era Mod Part 1 Near Release
Post by: General Battuta on March 07, 2010, 01:54:10 pm
No, it's just some random crossover mishmash.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 01:56:47 pm
Ok then.....Vaygr...however didnt originaly come from homeworld I think it came from 1 point in History I cant remember.

Other than that I'll post Screenies and a Video Soon Enough....Like now: Heres the link to the Gameplay video: http://www.xfire.com/video/1b24f7/
Title: Re: A New Era Mod Part 1 Near Release
Post by: Colonol Dekker on March 07, 2010, 02:00:03 pm
Hmmmm.....................  Looks campaigny. :blah:


clarification edit--


Why have you got MOD in the title? :confused:
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 02:00:35 pm
I have mod in the title because well, After Part 3 there will be Modifications like New Ships and Weapons so it makes sence, Also It doesnt go along with what possably is the Freespace Time Line
Title: Re: A New Era Mod Part 1 Near Release
Post by: General Battuta on March 07, 2010, 02:04:35 pm
Do you have FSOpen? It's not looking like it.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 02:10:46 pm
Yes but no Media VPs yet, My computer is limited on Disk Space and plus its crapy, So Im going to need to wait intill part 3 to get them where there will be new Backgrounds ^^
Title: Re: A New Era Mod Part 1 Near Release
Post by: The E on March 07, 2010, 02:19:40 pm
http://www.hard-light.net/wiki/index.php/A_New_Era

This mod, I think. Not the most promising of concepts, honestly.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 07, 2010, 02:31:22 pm
You need a better writer. Badly.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 02:37:23 pm
Well thats your Opinion, Other people may like it, other people may not who knows or Cares
Title: Re: A New Era Mod Part 1 Near Release
Post by: TopAce on March 07, 2010, 02:40:33 pm
He meant no offense. He wanted to help you.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Droid803 on March 07, 2010, 02:40:53 pm
I'm concerned about the part where fighting "wave after wave" of fighters is advertised as a good thing.

Something I learned the hard way is that generally, it isn't.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 02:42:24 pm
He wanted to help you. Of course it's your show.

oh :)

I'm concerned about the part where fighting "wave after wave" of fighters is advertised as a good thing.

Something I learned the hard way is that generally, it isn't.

Um, Like the Homeworld Universe Vaygr, These guys Depend on Strike Craft, So you might face 5 Waves of a Squadran of lets say 6 Lokis, So if your againts the 5th Wave of like, 6 Lokis you would really WANT to stay near a Capital Ship with Flak Guns and Shoot them in the Prossess, Because if u dont Capital ship can die and well, so will you  :nod:

Oh and, The Note, is really good Advice :)

The next time you triple-post, I will find out where you live, come there and slap you around a bit with a large trout. --Jeff Vader
Title: Re: A New Era Mod Part 1 Near Release
Post by: Droid803 on March 07, 2010, 02:48:57 pm
Moreover, I'm concerned if it's fun or not. Fighting six waves of the same thing can easily become tedious and boring (and thereby poor mission design).

I thought this had nothing to do with Homeworld. If I recall correctly, HW2 Vagyr depended on Battlecruiser Spam (at least in the HW2 campaign...which would also be terrible mission design :P).
Title: Re: A New Era Mod Part 1 Near Release
Post by: The E on March 07, 2010, 02:52:01 pm
Indeed they did. BC Spam, Frigate Spam, whatever they could get.
Title: Re: A New Era Mod Part 1 Near Release
Post by: TopAce on March 07, 2010, 02:53:18 pm
That concept can be changed, supposing it's so in this campaign.

[Obvious Observation]This is a popular thread.[/Obvious Observation]
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dragon on March 07, 2010, 02:56:06 pm
HW Vaygyr use a lot of corvettes and frigates (destroyers are suprisingly uncommon), it's only the second to last mission in which they spam Battlecruisers in quantities which are problematic.
Or at least, that's what I recall.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 02:59:09 pm
That, is True But Part 2 wont be as Fighter Madness as Part 1 I'll tell you that :)

That concept can be changed, supposing it's so in this campaign.

[Obvious Observation]This is a popular thread.[/Obvious Observation]

Lol I didnt think I would get this much attetion within the Hour tbh  :lol: :lol: :lol: :lol: ;)
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dragon on March 07, 2010, 03:14:37 pm
Can you use the "modify" button?
Double posting is not welcome here.
And it's normal that threads announcing something new, especially close to release, attract attention.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 03:17:03 pm
ok......Double Posting would be posting the same thing twice  :hopping: Also....Yeah I guess your right
Title: Re: A New Era Mod Part 1 Near Release
Post by: Jeff Vader on March 07, 2010, 03:31:51 pm
Double Posting would be posting the same thing twice
Around here, double posting == posting twice in a row in a thread so that there are no posts by other people between the two posts. Like you just did. I fixed it.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 07, 2010, 03:52:17 pm
I recommend reworking your storyline.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Colonol Dekker on March 07, 2010, 04:06:19 pm
Smells freelance.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 05:34:37 pm
um, why you say that If I remake the storyline I have to redo everything I made, Which will suck, and If you say Freelance as in Freelancer, No its nothing based on that game ether, If you ment Solo work: Yes this is Solo Work

Moreover, I'm concerned if it's fun or not. Fighting six waves of the same thing can easily become tedious and boring (and thereby poor mission design).

I thought this had nothing to do with Homeworld. If I recall correctly, HW2 Vagyr depended on Battlecruiser Spam (at least in the HW2 campaign...which would also be terrible mission design :P).

Well I do think some of the missions I made is Crappy, if not Most of them, If not that: All of them but its fun the Watch sad, Evil AI get blown up by Flak Guns  :lol:

Do not like double-posting. --Jeff Vader
Title: Re: A New Era Mod Part 1 Near Release
Post by: SpardaSon21 on March 07, 2010, 06:43:01 pm
Stop double-posting.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NGTM-1R on March 07, 2010, 06:54:44 pm
I look forward to going all Evil Joel Robinson on your campaign.

At least we might be able to loot it for models or backgrounds.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Spoon on March 07, 2010, 06:58:07 pm
I look forward to going all Evil Joel Robinson on your campaign.

At least we might be able to loot it for models or backgrounds.
Loot it for models? I only saw retail models so far...
Title: Re: A New Era Mod Part 1 Near Release
Post by: NGTM-1R on March 07, 2010, 07:06:55 pm
Loot it for models? I only saw retail models so far...

Allow me to hold out some tiny degree of hope that there is actual accomplishment here.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 07, 2010, 07:20:22 pm
Stop double-posting.

Sorry, Didnt Notice

and btw, There will be new Models and Part 4, 5 and 6 So I'll be looking for Modelers :)
Title: Re: A New Era Mod Part 1 Near Release
Post by: High Max on March 08, 2010, 01:26:00 am
;-)
Title: Re: A New Era Mod Part 1 Near Release
Post by: Mongoose on March 08, 2010, 02:53:56 am
It's bad because doing so completely takes over a thread and makes it irritating to read.  The conversational equivalent would be someone talking for five minutes straight without pausing to let anyone else respond.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dilmah G on March 08, 2010, 03:15:03 am
Oh, this.

Mate, why the bloody hell did you kill off all of the Vasudans?
Title: Re: A New Era Mod Part 1 Near Release
Post by: High Max on March 08, 2010, 04:04:43 am
;-)
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 08, 2010, 05:24:12 am
Oh, this.

Mate, why the bloody hell did you kill off all of the Vasudans?

I didnt kill them....I stuff them in a Dark Room intill Release....At least they arent dead like this loser ---->  :mad2:
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dragon on March 08, 2010, 05:47:38 am
Well, OK, I'm looking forward to seeing it, but with such storyline you would have to this really well for it to be considered good.
Of course, it can always turn out So Bad It's Good, but we won't know this untill you release.
I'd like to see how it will turn out.
Title: Re: A New Era Mod Part 1 Near Release
Post by: captain-custard on March 08, 2010, 11:10:56 am
downloading "herpes"

it seems that it will be more fun
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 08, 2010, 11:23:23 am
BTA, if you're surprised by the... Lack of enthusiasm... From the people around here, it might have something to do with the fact that you've basically butchered the universe that most of us hold dear. This whole disaster wiping out all the Vasudans, erasing all prior canon events and breaking all ties with the established canon is worse than a slap in the face. It's a bad fanfic in which you've succeeded in killing off all the main characters and replacing them with cardboard cutouts of your own creation.

At least, that's the way I feel.


Unless your execution of this less than spectacular plot is well beyond any campaign created thus far (which I doubt it will be), don't expect a shining reception.
Title: Re: A New Era Mod Part 1 Near Release
Post by: The E on March 08, 2010, 11:29:34 am
Exactly that. You are basically discarding all we know about the universe to make room for a new one. Why not skip step one and just create a new universe, one that doesn't rely on some hackery to make it work?
Title: Re: A New Era Mod Part 1 Near Release
Post by: TopAce on March 08, 2010, 11:33:38 am
By the same token, NTV deserves such criticism and bashing as well.

You let what you see influence your opinion about other aspects of the campaign/mod you don't know (yet).
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 08, 2010, 11:51:29 am
By the same token, NTV deserves such criticism and bashing as well.
Incorrect.

Creating an alternate timeline is very different from discarding everything in the universe and dropping bridges on literally every character.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NGTM-1R on March 08, 2010, 12:16:36 pm
By the same token, NTV deserves such criticism and bashing as well.

Yes, because NTV killed all the Vausdans offpage and didn't feature Bosch or the NTF or GTVA or anything like that at all!

Oh wait.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 08, 2010, 01:06:35 pm
BTA, if you're surprised by the... Lack of enthusiasm... From the people around here, it might have something to do with the fact that you've basically butchered the universe that most of us hold dear. This whole disaster wiping out all the Vasudans, erasing all prior canon events and breaking all ties with the established canon is worse than a slap in the face. It's a bad fanfic in which you've succeeded in killing off all the main characters and replacing them with cardboard cutouts of your own creation.

At least, that's the way I feel.


Unless your execution of this less than spectacular plot is well beyond any campaign created thus far (which I doubt it will be), don't expect a shining reception.

Snail I dont expect everyone to like it but I already have 2 people say that it isnt bad besides grammer mistakes, If you guys dont like it thats fine but really who knows, Enjoy it or Walk away thats what I say

(Also Before you yell at me for Double Posting: This is because Im annoyed with the Quota I put it, It wont let me scroll down) Snail, Sometimes you should think out of the box for once: This Campagin is my first 1 and I dont expect everyone to like it but you could of put that into a more "nicer" tone than what you just did I mean really, Your Pretty much saying this is a stupid Idea and I should Trash it: Well if you think that Fine I will, But Really I'v been working on it sence December and thats like... 4 Months out of my life for nothing

Modifying is ****ing awesome! --Jeff Vader
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 08, 2010, 01:24:18 pm
I'm criticizing your storyline which basically says "Up yours!!!" to fans of the original games - Whom, I remind you, are probably the only people who are going to play your campaign.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 08, 2010, 01:26:44 pm
I'm criticizing your storyline which basically says "Up yours!!!" to fans of the original games - Whom, I remind you, are probably the only people who are going to play your campaign.

You really think i would want to hurt other people, I just want to think out of the box: The Whole "Plot" behind this is to think of something that is unique, diffrent, something that sepreates it from the other Ideas: However your just saying its a Bad thing to do stuff like it and if it is, it is :)
Title: Re: A New Era Mod Part 1 Near Release
Post by: TopAce on March 08, 2010, 01:30:17 pm
We'll figure that out as soon as you release it.
Title: Re: A New Era Mod Part 1 Near Release
Post by: NeonShivan on March 08, 2010, 01:31:47 pm
Ok

But what makes me wonder is why dont any of you think of any other Plot Ideas based on Post Capella: That Galaxy is old :)  :confused:  :D :D :D :D ;)
Title: Re: A New Era Mod Part 1 Near Release
Post by: The E on March 08, 2010, 01:35:34 pm
Doing something original is good. But here's the thing: In your background, you wipe out all traces of the old FS2 universe, EXCEPT for the ships. Now, why do you insist it's a continuation of the FS2 universe, when there are no connections to events in it? Wouldn't it be easier to say "This is a new world, not connected to FS, but since I didn't have the time to get new models, I'm going to use the FS2 models as placeholders"?
Ok

But what makes me wonder is why dont any of you think of any other Plot Ideas based on Post Capella: That Galaxy is old :)  :confused:  :D :D :D :D ;)

Excuse me? There are dozens of Post-Capella campaigns out there. Most of them connect to the plot of FS2 in some way. Yours is, as far as I am aware, the only project that says "This is the FreeSpace universe, except we're not even trying to continue the story".
Title: Re: A New Era Mod Part 1 Near Release
Post by: Spoon on March 08, 2010, 01:35:41 pm
http://www.hard-light.net/wiki/index.php/User-made_Campaigns_%28FS2%29
as you can witness for yourself there, there are plenty of campaigns that do not take place in the Post Capella time frame. Like Shrouding the light, a fine campaign that takes place just after FS1
Title: Re: A New Era Mod Part 1 Near Release
Post by: Snail on March 08, 2010, 01:38:00 pm
I know you don't want to hurt anyone, I wasn't saying that.

Your storyline may be "unique" and "different" and "separate from other ideas", but that doesn't make it good. Arbitrarily brutalizing an entire fictional universe that has been painstakingly crafted in favor of your own creation is really horrendous storytelling.

Think of it this way, if you were reading a really interesting book, really getting into it, and then halfway through all the characters inexplicably died and were replaced by a completely different set of characters, with no closure on any of the plot points in the first half, would you be very satisfied?

Stories that link back to themselves, have a set of underlying themes or parallels, written down to the point where every fine detail seems to have some purpose or at least significance, are often seen as being far superior to those which simply seem to be a series of events tossed into a blender and strung out in a random order.

Campaigns with strong storylines often fare much better than those with convoluted ones. Killing off the entire cast of your story does not create a good storyline.


I'm trying to help you buddy.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Spoon on March 08, 2010, 01:43:16 pm
BTA, if I may be so bold to inquire, what is your age?
Title: Re: A New Era Mod Part 1 Near Release
Post by: TopAce on March 08, 2010, 01:44:54 pm
Quote
Arbitrarily brutalizing an entire fictional universe that has been painstakingly crafted in favor of your own creation is really horrendous storytelling.

Nice sentence. :) Well said.

BTA, if I may be so bold to inquire, what is your age?

If this (http://www.xfire.com/profile/vaygrman/) is his profile, he's 14.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dilmah G on March 09, 2010, 04:48:49 am
Speaking as a 16 year-old, who started posting here as a 14 year old, this plot is kinda.. Shallow.

Mate, I'd advise against the release of your first campaign, and I'm saying this as someone who did what all people stereotypically do when they see FRED for the first time; try to FRED some campaign that ties up all the loose ends of the story, rescues Bosch, and puts the Shivans away for good. I got 'till about the 17th mission, I believe. But I didn't once (seriously) think of releasing it. Why?

Because I knew it would be fraught with bugs. I knew it would have gaping plot inconsistencies. I knew the characters would be 2D. I knew it would make little sense to someone other than me. But I did it anyway, because I wanted to learn about FRED, I wanted to learn how to tell a story through the medium of Freespace, and I wanted to learn what one could do with FRED.

Less than a year on, and I still haven't learned how to tell a good story in Freespace, I'm still mesmerized by the Hero stories I grew up with, and I still love huge battles that add little or nothing to the story. But I can tell you, I know a helluva lot more about FRED than I did when I started out. So I suggest you take this campaign in your stride, but take a long hard look at it before you contemplate releasing it. I promise you, you'll have learned many great things when you're done, and I also promise that you'll look back on this in a year or so, and wonder "Why the **** did I do that?" Or something related when you play through the campaign, after a good crash-course in FRED.

No-one makes a good first campaign. Hear me? No-one.

But guess what? Everyone learns. I suggest you do the same. :) Play some of the 'famous' user-made campaigns, like Derelict, and Blue Planet. Learn from people like Darius and Blaise Russel, open their missions up and take a look at how they do things. I guarantee you, you'll find a new way of doing something, and hey, it might be better than yours.
Title: Re: A New Era Mod Part 1 Near Release
Post by: Spoon on March 09, 2010, 05:09:18 am
Quote
No-one makes a good first campaign. Hear me? No-one.
My testers have told me otherwise  :p
Title: Re: A New Era Mod Part 1 Near Release
Post by: Dilmah G on March 09, 2010, 05:14:55 am
Well, first campaign implying that the aforementioned is about something so epic it would shatter the skull of of M. Night Shyamalan himself. :P