Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Apothess on May 11, 2001, 12:16:00 pm
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I have a model textured in TS and have converted it to a .pof, now when the model is loaded in modelview it can't find any of the textures and i Know there in the Data\maps direct. so what have i done wrong? Also can someone tell me how to turn turret9 on the lucfier, from a missile turret to a gun turret so it can fire beams.
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Are the textures in pcx format?
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Yes they are.
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Firtly, for modelview, you have to have the pof and maps in the same directory for them to show up.
For the lucifer turret, simply go into the ships.tbl, find turret09 and change $Default SBanks to $Default PBanks. Easy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Works on all turrets BTW, so you can swap primary for secondary (or vice versa) turrets on anything you want.
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Cheers man!!
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since you mention TS, one thing that may not be so obvious...
if you've used texturefilenames > 8.3 then TS might have converted these to the ~1 format, these may be different from the actual short MS-DOS name (right-click on texture in explorer, choose properties to check DOS name)
That is, if you've used textures with long filenames that is...
[This message has been edited by JarC (edited 05-13-2001).]