Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Systematic on March 24, 2010, 10:42:42 pm

Title: Player1 is a capship?
Post by: Systematic on March 24, 2010, 10:42:42 pm
I don't plan on doing this in any of the missions I make but is it possible to make the player say....an Orion. You see, I set the default ship to Orion. When I play the mission, would it allow me? Probably not (after all, how would I use all the turrets?). I'm just curious

Volition rules!
Title: Re: Player1 is a capship?
Post by: Qent on March 24, 2010, 10:56:52 pm
It's definitely possible. Have you read this (http://www.hard-light.net/wiki/index.php/Fly_as_a_capital_ship)?
Title: Re: Player1 is a capship?
Post by: Systematic on March 24, 2010, 11:01:45 pm
It's definitely possible. Have you read this (http://www.hard-light.net/wiki/index.php/Fly_as_a_capital_ship)?

I meant in FRED1; and I mean without using the ship editor. I mean right-clicking on your icon and choosing the cap-ship one.
Title: Re: Player1 is a capship?
Post by: el_magnifico on March 24, 2010, 11:02:23 pm
I don't plan on doing this in any of the missions I make but is it possible to make the player say....an Orion. You see, I set the default ship to Orion. When I play the mission, would it allow me? Probably not (after all, how would I use all the turrets?). I'm just curious

Volition rules!
Why don't you go ahead and try it? FRED will give you some warnings, but it's possible and I guess everyone has done it before (or at least I know I did).

If your ship doesn't fires its beams, remember to beam-free it. Or alternatively, go to Editors -> Mission Specs and tick "All Ships Beam-Freed By Default" under the "Flags" section.

Have fun. :)
Title: Re: Player1 is a capship?
Post by: Systematic on March 24, 2010, 11:06:21 pm
It's definitely possible. Have you read this (http://www.hard-light.net/wiki/index.php/Fly_as_a_capital_ship)?

About that, my AI allies never care if my AI turrets hit them, they only care if MY turrets hit them (too many times of course). LOL
Title: Re: Player1 is a capship?
Post by: Solatar on March 25, 2010, 01:40:52 am
The only real "fun" I've had playing a capship is flying a Fenris/Leviathan against an Aten or a Cain in a FS1 environment.  Witt just blob turrets you have to be careful about which direction you're pointing.  Expose most of your turrets, do more damage; but if you have a few turrets at 10% you have to "hide" them so they can repair without being destroyed.

Closest to "tactical" I've come. 
Title: Re: Player1 is a capship?
Post by: Mongoose on March 25, 2010, 03:34:58 am
There's a fun little single-mission mod called "War" floating around where you pilot a beam-freed Deimos.  It sort of plays itself for the most part, but there is something enjoyable about bring an entire broadside of AAA and flak against a single fighter.