I really hate the dark bit. :P
Hell even on Pluto you ought to be getting at least a decent lightbulb's worth of light. Kuiper distances are rarely worthwhile because there's not much out there to fight over. :P
Kuiper distances are rarely worthwhile because there's not much out there to fight over. :P
Exactly why one might end up there.
It's not exactly finalized. The idea I have is that the amount of ambient lighting would increase as you go further from the Sun, to simulate the increasing darkness as eyes adapt to it, whereas on inner solar system you'll get bright light from the Sun and high contrast from very low ambient lighting.I'm not too sure about this part. IMO missions looked better if they had ambient lighting at zero and only source of light is the Sun and reflection from planets when present. But like I said on irc, I'm a sucker for dark missions.
You are aware of the "custom lighting settings" thing?So how does that work out?
It's not exactly finalized. The idea I have is that the amount of ambient lighting would increase as you go further from the Sun, to simulate the increasing darkness as eyes adapt to it, whereas on inner solar system you'll get bright light from the Sun and high contrast from very low ambient lighting.I'm not too sure about this part. IMO missions looked better if they had ambient lighting at zero and only source of light is the Sun and reflection from planets when present. But like I said on irc, I'm a sucker for dark missions.
I can't find the page on the wiki that lists the various settings some people use.http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings