Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: General Battuta on March 30, 2010, 08:34:17 am
-
I have a mission here that relies on some very precise timing to work properly.
It works upon first play. However, I've had at least one report that if the player dies and then hits 'quick restart', the mission breaks.
Is there any way I can work around this?
Specifically, the player is under AI control for a certain time, and the player's ship is given warp-out orders. These orders are cleared just before the 'point of no return' in the jump sequence. Normally, the mission proceeds fine; however, upon replay, the mission sometimes ends shortly after the jump sequence.
This does not appear to be a consistently reproducible behavior; I've never managed it myself. But the fact that it popped up at least once is a little worrisome.
-
Guessing something isn't getting reset on the quick replay since I've noticed and mantised an issue with the ai firing secondaries after the restart as well.