Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: PwettyPony on April 02, 2010, 04:56:32 pm

Title: Seemingly strange problems with Derelict
Post by: PwettyPony on April 02, 2010, 04:56:32 pm
DerelictSCP doesnt show up in campaigns anymore ;O
Title: Seemingly strange problems with Derelict
Post by: General Battuta on April 02, 2010, 04:57:48 pm
Buh?

Do you have it selected as a mod?
Title: Re: Seemingly strange problems with Derelict
Post by: TopAce on April 02, 2010, 05:03:32 pm
That's vague. Where did you put the files?

Also, as usually pointed out, an fs2_log would help us a lot.
Title: Re: Seemingly strange problems with Derelict
Post by: The E on April 02, 2010, 05:05:01 pm
Quote from: The FreeSpace troubleshooting FAQ you didn't read
Your fs2_open.log: (possibly the most important thing ever)
fs2_open.log is a file generated by debug builds. It contains all sorts of useful information that we need in order to help you. That is why you should follow the instructions below and provide us with that file when asking for help. Creating an fs2_open.log happens like this:
  • Download the recommended build (link is in the first post of this thread) if you haven't already and place the .exe files to your \freespace2\ folder.
  • Switch to windowed mode (open the Launcher, open the Features tab, select Dev Tools from the pulldown menu and tick on "Run in window").
  • Select the debug build (fs2_open_3_6_10d.exe) and run it. If you've been experiencing crashes, do exactly what you've done previously, up until it crashes.
    If you have had other issues, it is sufficient to run it until you get to the Main Hall. If the debug build crashes fatally even before getting to the Main Hall, no worries.
    Note that warnings and errors are not the same thing. Warnings are there to tell that something is a bit wrong, but not fatally wrong. You can skip warnings by clicking "No". Errors are more severe and if an error occurs, you really have to quit the game.
  • Quit the game.
  • Find the file called fs2_open.log from \freespace2\data\, copy it to a safe location and deliver it to us by using one of the following means:
    • include it to your post as an attachment (click Additional Options when posting)
    • include it to your post using the "code" tags
    • send it to pastebin (http://pastebin.org/) and provide us with the link to it


Full FAQ can be found here: http://www.hard-light.net/forums/index.php?topic=56279.0
Title: Re: Seemingly strange problems with Derelict
Post by: PwettyPony on April 02, 2010, 05:33:17 pm
How did this get here, I actually posted in the 3.6.12 Thread ;p.



O wellz!

Obviously its set as mod. with the Derelict and the SCP Patch.
Yes it did play with the 3.6.10 files before.

As for log well...what log. Does it make a log if it doesnt crash or error?
It just doesnt show up in the Campaign select Menu.
Title: Re: Seemingly strange problems with Derelict
Post by: PwettyPony on April 02, 2010, 05:36:49 pm
Apparently debug file hates me. Doesnt even go ig.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -post_process
  -no_vsync
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod Derelict,mediavps
  -window
Building file index...
Found root pack 'H:\Programme\FreeSpace2\Derelict\DerelictPatch.vp' with a checksum of 0xf7d8fb86
ASSERTION: "max_size > header_offset" at cfile.cpp:1743
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 902
Title: Re: Seemingly strange problems with Derelict
Post by: The E on April 02, 2010, 05:41:00 pm
That sounds evil. Please redownload and reinstall Derelict.
Title: Re: Seemingly strange problems with Derelict
Post by: PwettyPony on April 02, 2010, 05:51:34 pm
What a coincidence! I just did that 1 hour ago! Lets delete the old files n extract the newly downloaded stuff!


Oh! It worked "<< cache files I guess?

Ty for halp!

From now on Ill just delete everything that doesnt work!
Title: Re: Seemingly strange problems with Derelict
Post by: The E on April 02, 2010, 05:53:56 pm
That may be a slight overreaction.
Title: Re: Seemingly strange problems with Derelict
Post by: Goober5000 on April 02, 2010, 08:35:22 pm
Code: [Select]
ASSERTION: "max_size > header_offset" at cfile.cpp:1743
This means that either the file's table of contents was corrupted or that the file itself was truncated (made shorter) somehow.  Either way, you would have had to delete and redownload DerelictPatch at the very least.
Title: Re: Seemingly strange problems with Derelict
Post by: Jeff Vader on April 03, 2010, 01:28:01 am
How did this get here, I actually posted in the 3.6.12 Thread ;p.
Exactly. You posted in the 3.6.12 RC1 thread, even though your post and your problem was about Derelict. So I took MY AXE (http://media.skateboard.com.au/forum/images/gimli_wm.jpg) and split the posts unrelated to 3.6.12 RC1 into their own topic and booted it on this board.
Title: Re: Seemingly strange problems with Derelict
Post by: PwettyPony on April 03, 2010, 05:43:15 am
Oh! I see ;p
Well it also happened to another mod/campaign that I didnt play before, so I thought it was 3.6.12 related.

I will now take a closer lookz! Your axe scares me q.q