Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Scourge of Ages on April 09, 2010, 12:35:41 am
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So: Asteroids placed in specific positions via FRED cannot be destroyed or collided with. Asteroids generated by the asteroid field editor cannot be used in SEXPs - e.g. in an 'is_destroyed_delay' SEXP.
Is there a simple way that I'm not aware of to make a lone asteroid destroyable. Alternately, is there a way to count the number of asteroids destroyed if they're generated by the asteroid field editor?
EDIT: Shortly after writing this, I decided to just take the "no collide" flag out of the table, but an answer to one of the above questions would be best interesting.
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Unfortunately the answer to both is no. Removing the no_collide seems to be the only way. Might have to put that one on my try to make a sexp when I have time list.
BTW you can table the standard field asteroids and add those to the missions. Just copy the entry (without the no_collide) and change the pof to the field models. You only need to do 3 then just use texture replace for the other colors to save ship slots.
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Thank you very much! I suspected that, but it's good to have confirmation.
And thanks for the bit about swapping the POF/texture/table entry of the asteroids, very useful for reference.