Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on April 15, 2002, 02:55:26 pm

Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 02:55:26 pm
I can assemble something in like a week, so we can play with feature ideas and prototype stuff.

What I need:

I have a Uly, Gimme a Vasudan and or a Shivan fighter, with skins in at least 3ds format.

Be nice if I could have someone in max gimme a low poly vasudan and/or Shivan model.

A start screen, 640x480 with Freespace Forever somewhere in it and a place for me to put 5 or 6 buttons, about 100 pixes or so wide.



While a replacement engine is quite a ways out, I can at least prove how doable this is in a short time period, I've written most of the code already, just need to yank gravity to give what I have a more space sim feel.

Other things that would be nice:
A Vasudan carrier in MAX (I have a plugin for max t hat will do the conversion, I'll supply to the artist)

An Orion in MAX (I have a plugin for max t hat will do the conversion, I'll supply to the artist) or maybe one of them spiffy space stations like Ross128 (what are they called again? Arcadia?).

Hi res, scaled 512x512 conversion of the existing Uly skin.

That, and about 3 days worth of messing with script, maybe a day of goofing with the C++ code to do something about the gravity and you guys can have something playable (with multi), that shows you it can be done.

Deal?

Additionally, I suggest that the 2 programmer types get together and talk, pick some freeware engines to eval, and see if they can start 1) hammering out a real feature set, and 2)start seeing if they like each other enough to work togther.

Resumes are still slowly trickling in, so, we shall see.
Title: FSF: Tech demo
Post by: Fineus on April 15, 2002, 02:58:09 pm
I'm on the Vasudan/Shivan fighters and skins, will ICQ them to you when I'm done :nod:
Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 03:05:24 pm
PS:

For the worldcraft thing, all I need is the shell, don't have to have anyone learn WC and hollow it out, just need the shell, I know some guys who can hollow it out for figter bays, etc

pps:
if someone out there has a max model of the cap ships, I have a plugin that can turn it in to a worldcraft max file, anyone?
Title: FSF: Tech demo
Post by: Fineus on April 15, 2002, 03:14:54 pm
Update:
I've sent over the Serapis and Mara in 3DS and the Orion, Hatshepsut and Arcadia in DXF (Inq's point about people with MAX versions of those is still good though).
Title: FSF: Tech demo
Post by: CP5670 on April 15, 2002, 03:58:03 pm
This should be interesting; are you going to modify the Torque engine and see what you can come up with for this? :)

I could also give you any models you may need, in case Thunder is busy or something. ;)
Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 04:03:52 pm
You have Max?

And yeah, I fgure it will take me a few days to wedge it in, that way people can see what can be done, more or less from scratch, in a short amount of time.

Can't hurt, right?
Title: FSF: Tech demo
Post by: Unknown Target on April 15, 2002, 07:04:30 pm
Wow, that was fast (I thought it would take a long time to get some semi-workable code out there)....
Hare you going to distribute it?
Do you need anything else?
I can do some pretty neat tricks with .tbls, when it comes to the gravity situation (that is, if you're going to be using them for now;))....
Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 07:10:19 pm
I just thought I'd put something up, this is done in Torque, probably won't resemble FS at all except for the models.

Stay tuned :)
Title: FSF: Tech demo
Post by: Kazan on April 15, 2002, 07:14:07 pm
inqui .. email me and i'll setup admin access for you on my sourceforge account
Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 08:20:01 pm
FYI, this is a worldcraft created ship in the engine.

Not great, but it's bloody huge.

http://forums.shatteredstar.com/user-cgi/ubb/ultimatebb.cgi?ubb=get_topic&f=9&t=000132

But if I can get proper FS ships, I think that will be a good tech demo :)
Title: FSF: Tech demo
Post by: Kazan on April 15, 2002, 09:07:30 pm
what engine is this and where did you get it.. we need to work on our communication
Title: FSF: Tech demo
Post by: Alikchi on April 15, 2002, 09:17:44 pm
This is the Torque engine, used in Tribes 2. It can be bought for..what? $200 or some other obscenely low price?
Title: FSF: Tech demo
Post by: Inquisitor on April 15, 2002, 10:32:05 pm
100 bucks, 2 video games worth of cashola.

http://www.garagegames.com

Just been messing with it for about 10 months, did a tech demo in November for an academic thing (http://www.deckersds.com/endeavor), kinda made a little game out of it  for the SSC guys for Xmas (http://www.shatteredstar.com/friendlyfire).

Not sure what ya mean, Kaz, been posting these screenies for a while, just got that ship from my guy earlier this evening, thought I'd show y'all the fruits of his labor. I believe I have also mentioned TQ in, oh, every thread I have posted on on this subject.

;)

Anyway, I have the basics done, figured I could grab some FS models and make a bit of a demo for this thing, that way we have something to talk about rather than think in the abstract.
Title: FSF: Tech demo
Post by: Stunaep on April 16, 2002, 03:44:41 am
This thing is becoming serious... :nod:
Title: Re: FSF: Tech demo
Post by: Setekh on April 16, 2002, 04:41:44 am
Quote
Originally posted by Inquisitor
Other things that would be nice:
A Vasudan carrier in DXF (Worldcraft even better)

An Orion in DXF (Worldcraft even better) or maybe one of them spiffy space stations like Ross128 (what are they called again?).


GTI Arcadia. :)

Why DXF? You'll lose all your textures, won't you?
Title: FSF: Tech demo
Post by: Ryx on April 16, 2002, 05:17:00 am
Quote
Originally posted by Inquisitor
PS:

pps:
if someone out there has a max model of the cap ships, I have a plugin that can turn it in to a worldcraft max file, anyone?


I can send you the ones I have. ;)


I could make a simple start image for ya, if you want.
Unless you have anything specifik, you'll get a really simple image. :o
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 05:59:09 am
Quote
Originally posted by Stunaep
This thing is becoming serious... :nod:


Very Serious. :D :D :D :D
Title: Re: Re: FSF: Tech demo
Post by: Nico on April 16, 2002, 06:12:09 am
Quote
Originally posted by Setekh
Why DXF? You'll lose all your textures, won't you?


yeah, kindda strange choice no?

wait, you tell me that's the TRIBES2 engine? and you can get the source for only 200 bucks? w00t
Title: FSF: Tech demo
Post by: Kazan on April 16, 2002, 06:23:03 am
First off - i just got ICQed by someone claiming to be in our "ART division" THERE IS NO SUCH THING

we're programming a new engine - not making a new game

second - you're trying to hijack my project, cease! stop making decisions without even talking to me

third: we're not using an existing engine unless it's really good - and we're definantly not using one you have to pay for
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 06:30:25 am
With all due respect Kazan, at the start of all this you said that you were not heading this project. It's your concept but you shunned the project management job. Yes you have a say but this laying down the law of yours is certainly not the way to achieve anything. Inquisitors idea of getting something going and having a basic plan is a good idea - certainly superior to talking for a long time untill you give up and nothing gets done. He's not hijacking your project because whilst it's your initial concept - nothings been done. This is a community project and since you aren't the project leader you can't claim that anyone stole your idea.

In short, Sit down and let someone else lead this thing - you simply aren't suited for it, programming is what you do and you've said so yourself.
Title: Re: Re: Re: FSF: Tech demo
Post by: Setekh on April 16, 2002, 06:37:45 am
Quote
Originally posted by venom2506
yeah, kindda strange choice no?


Maybe it's something for model cross-compatability, or some other stuff. Still, DXF is wierd... I know that I can output some DXFs with my CAD software. Inq? Clear us up here? :)
Title: FSF: Tech demo
Post by: Styxx on April 16, 2002, 06:46:38 am
And the tension raises among the FSF project members...

* cues in suspense music *
Title: FSF: Tech demo
Post by: Nico on April 16, 2002, 06:49:20 am
Quote
Originally posted by Styxx
And the tension raises among the FSF project members...

* cues in suspense music *


too bad avenger isn't around, that would be fun :p
Title: FSF: Tech demo
Post by: Kazan on April 16, 2002, 06:54:11 am
thunder: yeh managing a project and owning a project are two different things, i still OWN the project, but day to day management im not going to do.

it's still my project, my idea, hosted under my services accounts, and I expect coordination - not Inquistitor going off without even CONSULTING and saying "we're basing our engine off of this, it's not free it costs $200, and im going to make a tech demo without cosulting"
Title: Re: FSF: Tech demo
Post by: Fineus on April 16, 2002, 07:01:07 am
Quote
Originally posted by Inquisitor
so we can play with feature ideas and prototype stuff.

While a replacement engine is quite a ways out, I can at least prove how doable this is in a short time period,

Additionally, I suggest that the 2 programmer types get together and talk, pick some freeware engines to eval,  

Are you blind or stupid? It's got to be one of those.

Additionally I don't like the way this is going, this hasn't even really gotten of the ground yet and your already power-whoring it... I don't want to put a hex on the whole thing just yet but if this is how it's going to be for the year or more that this is going to take to produce then it's not going to go well at all.
Title: FSF: Tech demo
Post by: Kazan on April 16, 2002, 07:03:36 am
Thunder: im not 'power-whoring' anything, It's my idea, and I don't appreciate people hijacking my ideas and doing as they see fit with them.

As I've said before - using another engine as _Reference_ is ok, but we're not going to _base_ of another engine

for one we're going to be cross platform compatable - using the SDL to initialize OpenGL in a cross platform manner
Title: FSF: Tech demo
Post by: Setekh on April 16, 2002, 07:10:27 am
Quote
Originally posted by venom2506
too bad avenger isn't around, that would be fun :p


...

(http://www.3dap.com/hlp/staff/setekh/ebw-gf.jpg)
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 07:11:38 am
Quote
Originally posted by Kazan
Inquistitor going off without even CONSULTING and saying "we're basing our engine off of this,

Seems to me that your implying that he was trying to use that engine totally - as I pointed out in the quotes above this is not the case, it's a prototype for show-casing, not the engine that'll be used.

Additionally, right now nothing from this project appears to be hosted on your servers (AFAIK). Also there is an extreme difference between having the concept of something like this and actually doing it - take it from me, Setekh and I have been there before with Cold Legacy. The initial idea was done in a matter of days, and after that things went into decline.

Also, nothing of yours has been hi-jacked. I don't see anyone here claiming that they had the idea or that they'd be leading the project... there still hasn't been a selected leader for this thing and therefore anyone can do what they like to help... once a better structure has been decided by everyone who's helping then the leaders can start to lock down who does what and so on. Right now it's open to everyone to come up with ideas and so on and nothing you say or do will change that.
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 07:13:06 am
Quote
Originally posted by Kazan
thunder: yeh managing a project and owning a project are two different things, i still OWN the project, but day to day management im not going to do.

it's still my project, my idea, hosted under my services accounts, and I expect coordination - not Inquistitor going off without even CONSULTING and saying "we're basing our engine off of this, it's not free it costs $200, and im going to make a tech demo without cosulting"


Argh - I tried to post in response to the other thread, but it's locked. So I'll just copy-paste:

This is exactly the thing that needs to be set down before any actual work on the project begins: who is who and what do they do?

Kazan, you, obviously, are Project Owner. Inquisitator is, as far as I've seen, an undefined role. He does seem well suited for a management position, but he needs to be in close communication with you to do so.

Until you start handing out roles, I'd say that Inquis. could be defined as the Recruitment Office. :D What'cha think?
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 07:17:13 am
I should point out at this stage that I was talking to Inq last night when I was doing the models for him... he isn't (and I quote) sure how far he can run with this project. But I'll leave a more definite answer to him :nod:
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 07:43:15 am
Wow, it's pretty clear you don't have a clue what I am doing.

Read my post, don't accuse me. "Protoype stuff" means look at things an engine has to offer and decide what you want to do with them. Find equivalents in another engine, or code it yourself, that sort of thing. However, if you're not going to be civil (and everyone warned me that you wouldn't) I can pack up my toy trains.

Have you EVER done this before?

-edit-
I'm gonna go have a cup of coffee, there were 3 more paragraphs here ;)
Title: FSF: Tech demo
Post by: LtNarol on April 16, 2002, 08:12:38 am
Kazan, take it easy, no one likes it when their project grows a pair of legs and starts running away from them, but yours isnt running away.  A quote im sure many have heard before: "What we have here is a failure to communicate."  If you two sit down to ICQ and talk this out, im sure you'll find that you're worrying about a lot of things that arent really happening.

EDIT: 2 things:

1. What does this remind you of Thunder? :p
click ("http://vertigo1-2.freeyellow.com/Kier2.jpg")  (j/k)

2. STEAK FOR DINNER!!!
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 08:14:04 am
Quote
Originally posted by Inquisitor
Wow, it's pretty clear you don't have a clue what I am doing.

Read my post, don't accuse me. "Protoype stuff" means look at things an engine has to offer and decide what you want to do with them. Find equivalents in another engine, or code it yourself, that sort of thing. However, if you're not going to be civil (and everyone warned me that you wouldn't) I can pack up my toy trains.

Have you EVER done this before?


Whoah - calm down, people... all we have here is a misunderstanding - one that I just realized this moment.

I thought, as did Kazan, that the "Prototype stuff" was referring to a prototype of the FsF project, not a prototype of what can be done with whatever engine that was.

If I am to read things correctly, Inq., you culd have titled it more properly something like "Torque Engine capabilities demo" or something along those lines... just make it clearer that it's not a demo of Fsf, but of possible engines to base Fsf on. :)

Also, Inq, a tip: Kazan is a very smart, person with a lot of head knowledge, but he doesn't have a good bedside manner. He's not afraid at all of telling people that they are wrong or whatever. Maybe it's because that's how all the people are here in Israel, but I don't find it offensive - I'm probably just used to it. Either way, that's how he is, take it or leave it. I prefer to have him as a friend, so I do my best to take everything he says in stride. You may think that he's trying to be rude, but he isn't. If he tries to be rude, you don't think - you know.

I suggest we go back to "square one" in a manner of speaking, at least as far as this thread is concerned.

Now, to the both of ya: like Kazan said before, let's work on communication, eh? :nod:
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 08:37:13 am
Frankly, I am a very smart person too, who is also not afraid of telling people they are wrong. The fact that he "posted the thread first" doesn't make him the owner. That just shows me he DOES want to be in charge, and his "I don't want to run it" statement was just a way to soothe everyones concerns about whether or not he'd pull, what I am affectionately beginning to refer to as, a "Kazan."

Deal with the people around you in a calm, professional way. Stop being a jerk. Life is too short to deal with whiney children who have god complexes.

Now, if anyone here thinks that *I* can make a game in 3 days, someone needs to get some clues.

I have a harness, in an engine which I am familiar with, that would allow the design team to poke at stuff in a real engine that requires next to no effort to put together. A prototype, a place to evaluate technology and ideas UNTIL THE FINAL SOLUTION IS DONE. Which part of that post was impossible to understand? Do you EVEN READ my posts, or just assume you know everything?

My quote, first post "While a replacement engine is quite a ways out, I can at least prove how doable this is in a short time period, I've written most of the code already, just need to yank gravity to give what I have a more space sim feel. "

Stop being a jerk. Start reading what other people write. Stop screwing with the morale of the project by getting all hi and owner on us.

The difference, Sandwich, is that you coulda have asked "is this the final thing?" rather than accuse me of stealing his stuff.

On to DXF: I thought I could import them into Worldcrafts latest incarnation, turns out I was wrong.
MAX files work just as well. I just need to give whoever a plugin for exporting them.
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 08:53:11 am
Quote
Originally posted by Inquisitor
Frankly, I am a very smart person too, who is also not afraid of telling people they are wrong.


Never said you weren't. It's just that Kazan takes public pride in the fact, something which gets on peoples nerves quite easily.

Quote
The fact that he "posted the thread first" doesn't make him the owner. That just shows me he DOES want to be in charge, and his "I don't want to run it" statement was just a way to soothe everyones concerns about whether or not he'd pull, what I am affectionately beginning to refer to as, a "Kazan."


Actually, the "Early Bird" saying still holds true for the net. But regardless, we all need to sit down and decide who's who - together, before we get any more instances like this, m'kay? :nod:

Quote
Deal with the people around you in a calm, professional way. Stop being a jerk. Life is too short to deal with whiney children who have god complexes.


Don't waste your time - he's been told that so many times now... it's just how he is, take it or leave it.

Quote

A prototype, a place to evaluate technology and ideas UNTIL THE FINAL SOLUTION IS DONE.

My quote, first post "While a replacement engine is quite a ways out, I can at least prove how doable this is in a short time period, I've written most of the code already, just need to yank gravity to give what I have a more space sim feel. "


My bad - I totally missed that statement, even though I read it. Sorry.

Quote
The difference, Sandwich, is that you coulda have asked "is this the final thing?" rather than accuse me of stealing his stuff.


Ok, before we get into a mis-communication again, could you quote the part where you thought I was accusing you of stealing Kazan's stuff - I can't find it. :confused:
Title: FSF: Tech demo
Post by: IceFire on April 16, 2002, 09:04:52 am
This entire situation is one very good reason for me not to at all be part of this project in any way shape or form.

Inquisitor, I think your efforts are commendable.  You've taken the bull by the horns and it sounds like you've set out to show everyone what can be done with this project.  I should have written down before I read the rest of the post...I gave him credit however...believing that MAYBE he had grown up and that his little stunt on the VBB was just a stunt...but I'm too forgiving apparently.

This project is evolving into a great idea and a grand vision, but if this is just the start of a slow descent into chaos...caused by the same person who tried to start the thing...then its not worth it.  For all of the reasons that I'd love to see this project take off and succeed...this one reason or eventuality is more than enough to destroy it.

Kazan...you really need to consider your steps carefuly.  Perhaps you can turn over a new leaf here and create something bigger than you are (and anyone else for that matter)...but if your intention is to continue on your current path...the one that you've been on, then you will probably have to walk it alone.
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 09:07:17 am
Sorry, sandwich, didn't mean you. The bulk of that post was directed at Kazan. I meant to illustrate a difference between how you woulda handled the confusion and how it was handled by our friend.

Bad, pre-coffee typing on my part.

No body, no foul ;)
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 09:13:47 am
Quote
Originally posted by Inquisitor
Sorry, sandwich, didn't mean you. The bulk of that post was directed at Kazan. I meant to illustrate a difference between how you woulda handled the confusion and how it was handled by our friend.

Ahh, I see how you meant it now (I think...).
Quote
Originally posted by Inquisitor
Bad, pre-coffee typing on my part.


That's a big no-no, you know:

No-no!

:D
Title: FSF: Tech demo
Post by: Styxx on April 16, 2002, 09:28:56 am
Quote
Originally posted by IceFire
This entire situation is one very good reason for me not to at all be part of this project in any way shape or form.


Ditto.

* fades away in the distance *
and besides, I know this all too well, and know where it's going
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 09:32:54 am
Well, now that this is thoroughly derailed and morale is shot to hell, how about back on track.

I'll edit post one, turns out DXF won't do me any good, need someone with max ;)
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 09:46:34 am
Quote
Originally posted by Inquisitor
Well, now that this is thoroughly derailed and morale is shot to hell, how about back on track.


*grabs nearby can of Red Bull*

*opens up FsF morale valve*

*begins pouring*

--- 2 weeks later ---

*stops pouring*

Now, let's get this baby back on track! :D
Title: FSF: Tech demo
Post by: Martinus on April 16, 2002, 09:57:40 am
Hmmm, I think it might be advisable to hammer out a few details. A few things about this project have been bothering me since the first discussions of it. Here's what would be useful to know:

What does 'project owner' mean Kazan? Does it mean you have the right to veto whatever you want? If it comes down to it do you have the right to stop anyone other than yourself from accessing the code? What if you grow tired of it? (and you have to admit that there is the possibility) Will you stop others from coding it until/if you decided to start again?

Is this thing open source, closed source or some intermediate? Obviously you don't want everyone and anyone messing with the code, in which case who would verify the code that people are submitting? This team of leaders you've been discussing?
Likewise if it's closed source I guess that when you say it's done it's done which would make FSF a temporary fix to the problem that whatever engine we're using will eventually become defunct.

Quote
Originally posted by Kazan:
it's still my project, my idea


I don't mean to be rude but how can you claim that something like this is your concept that you don't want people ripping off? The search for a new engine began as soon as modders and gamers discussed the possibility of FS3. Lets face it, no one can claim 'ownership' on such a concept the only thing you could probably claim as your own would be the title 'Freespace forever'.


I don't want to come across as harsh or overly critical but if this project does go ahead as planned a lot of people will be investing a good deal of their skill and time into it and it's fair to tell them where they stand.
Title: FSF: Tech demo
Post by: Sandwich on April 16, 2002, 10:01:58 am
Quote
Originally posted by Maeglamor
I don't mean to be rude but how can you claim that something like this is your concept that you don't want people ripping off? The search for a new engine began as soon as modders and gamers discussed the possibility of FS3. Lets face it, no one can claim 'ownership' on such a concept the only thing you could probably claim as your own would be the title 'Freespace forever'.


Actually, IIRC this project is unique in that no-one's tried to make an engine that is backwards-compatable with the FS data files.
Title: FSF: Tech demo
Post by: CP5670 on April 16, 2002, 10:01:58 am
This isn't the first time Kazan has accused people of "stealing his ideas"; as Inq said, he is trying to take charge of things, although in a subtle way. If this is to be a true community project, things simply cannot be allowed to work this way. For any internet-based project consisting of a staff of more than one person, there is no real owner or dictator-type leader; if one person tries to gain complete control and overturn everyone else's decisions, people will simply leave, since there are no real benefits.

Anyway, you said you need some stuff in max format. Could you give the specifics? ;)
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 10:10:06 am
Yeah, catch me on ICQ 37097749
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 10:21:23 am
Ok, it's good to see that things have settled down somewhat, this idea is supposed to bring people together, not split the community in two. However it's clear that if this is ever going to get off the ground some basic ground rules, administration/hierarchy and end goals are going to have to be constructed. I have no interest in being amongst the head honchos of this thing although I'm happy to work out concepts and so on - however I do have strong feelings that a democracy will have to be put together where two or three people share "head honcho" duties, thus there's no one person attempting to take control of things and everyone has their say. How this is done is up to those people who volunteer for the jobs, more on this later...
Title: FSF: Tech demo
Post by: Nico on April 16, 2002, 11:14:00 am
bah, anyway, if there's a pb, with who owns what, it's easy:
I have that idea: yeah, we should make... her... hard Light conflict :D That's my idea, let's do it :D but as I'm not a programmer, i step back and let anyone code for it :nod: Good idea no?
Ok, now: this is a joke to cool down the atmosphere, hey, nobody takes it the rong way please :)
Title: Re: FSF: Tech demo
Post by: Ryx on April 16, 2002, 11:39:39 am
Quote
Originally posted by Inquisitor
A start screen, 640x480 with Freespace Forever somewhere in it and a place for me to put 5 or 6 buttons, about 100 pixes or so wide.


Ding! :D
(http://w1.520.telia.com/~u52019065/FFS1.jpg)


Made in MAX.
Title: FSF: Tech demo
Post by: IceFire on April 16, 2002, 12:50:01 pm
I love it...except the font :D

Like what I think Thunder up there said.  Perhaps what needs to happen is the setting up of a leading council and perhaps an open development forum.  If this is going to be that big and the development is going to require the input for this many people...then thats what needs to happen.

I don't think I've ever worked on a project where absolute power was required or even necessary.  Ruling by a council may be the best way to go.  It would certainly negate any damage that one individual could cause.
Title: FSF: Tech demo
Post by: Zeronet on April 16, 2002, 12:56:33 pm
Quote
Originally posted by IceFire
I love it...except the font :D

Like what I think Thunder up there said.  Perhaps what needs to happen is the setting up of a leading council and perhaps an open development forum.  If this is going to be that big and the development is going to require the input for this many people...then thats what needs to happen.

I don't think I've ever worked on a project where absolute power was required or even necessary.  Ruling by a council may be the best way to go.  It would certainly negate any damage that one individual could cause.


My thoughts too.
Title: FSF: Tech demo
Post by: Ryx on April 16, 2002, 01:48:09 pm
Other fonts.
(http://w1.520.telia.com/~u52019065/FFS2.jpg)
-------------------------------------
(http://w1.520.telia.com/~u52019065/FFS3.jpg)
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 01:51:29 pm
http://w1.520.telia.com/~u52019065/FFS3.jpg

Yes! :nod:
Title: FSF: Tech demo
Post by: Ryx on April 16, 2002, 01:55:57 pm
Maybe I should render one @ wallpaper-rez. (?)
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 02:11:25 pm
A nice idea if it's not to much trouble - I dont think Inq needs them at that resolution though.
Title: FSF: Tech demo
Post by: Unknown Target on April 16, 2002, 02:26:26 pm
So, has everything settled down? Are we all back on track?
Title: FSF: Tech demo
Post by: Ryx on April 16, 2002, 02:31:21 pm
Quote
Originally posted by Thunder
A nice idea if it's not to much trouble - I dont think Inq needs them at that resolution though.


No trouble. I'll render 'em after work tomorrow.

I'm thinking 1024x768, 1280x1024.

Any other sizes?
Title: FSF: Tech demo
Post by: Fineus on April 16, 2002, 02:35:13 pm
To be honest I don't know - what Inq said he wanted is (I'm guessing) what he wanted... but it'd be good to have some different sizes for wallpapers and website stuff etc... :nod:
Title: Idea
Post by: Silver_Scythe on April 16, 2002, 03:56:05 pm
What about making an intro movie starting with that scene then have a ship of some kind start to fly by (fighter/bomber) then have the camera rotate as the title disapates to view an oncoming cap ship
camera zoom on the bridge of cap ship then smoothly transfers into a ingame screen? :D Just an idea.
Title: Re: Idea
Post by: Nico on April 16, 2002, 04:13:39 pm
Quote
Originally posted by Silver_Scythe
What about making an intro movie starting with that scene then have a ship of some kind start to fly by (fighter/bomber) then have the camera rotate as the title disapates to view an oncoming cap ship
camera zoom on the bridge of cap ship then smoothly transfers into a ingame screen? :D Just an idea.


yeah, and what about orchestral musics and 72 cutscenes?
Dude, that's a test not the latest game from squaresoft :rolleyes:
Title: FSF: Tech demo
Post by: Silver_Scythe on April 16, 2002, 04:31:12 pm
Fine......
How about for the real thing if it ever happens :rolleyes: :D
Title: FSF: Tech demo
Post by: Nico on April 16, 2002, 04:36:54 pm
Quote
Originally posted by Silver_Scythe
Fine......
How about for the real thing if it ever happens :rolleyes: :D


well, you see the little "if" there? :D
I don't want to be pessimistic, but anyway, IF it was to go to a final thing, well, it wouldn't be anytime soon anyway... not even anytime later for that matter :p
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 05:12:00 pm
We shall see.

That's fine for now, Ryx, unless you want to put a pretty ship blasting things into dust :)

I just needed something other than my bad programmer art :)
Title: FSF: Tech demo
Post by: Kazan on April 16, 2002, 05:56:05 pm
While the cats away the rumors will fly - i was mad because he didn't ASK me, it seemed to my like hijacking because he didn't ask.. if he would have simply come to me, tell me what his idea was i would have said "fine, cool, great idea *pat on the back*" this isn't the first time i've told you people this - like i said before communication[/i]
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 06:17:33 pm
Yes, and attitude. You could have JUST as easily emailed me.

The demo is based on somethign *I* built before you "owned" this idea, so, lets just be crystal clear on where this came from. I had a license for TQ, I put a Uly in my build for grins, so I thought maybe, I could show people it wasn;t impossible to grab an engine, provided some familiarity with it, and make something for people to look at. Sorta a new perspective from the same old "what I wish was better about FS2" song. Something to instill some community confidence, and something for the programmer types to say "gee, that could be better."

Next time I offer something for free, think about it before you go off, okay? Lifes too short.

We done with this?
Title: FSF: Tech demo
Post by: Kazan on April 16, 2002, 06:58:11 pm
yes we're done.
Title: FSF: Tech demo
Post by: WMCoolmon on April 16, 2002, 07:28:10 pm
Quote
Originally posted by IceFire
open development forum

http://fsforever.netfirms.com/cgi-bin/ikonboard/ikonboard.cgi
I'd like some feedback on this, at least "Trash it, we're not gonna use it!" :doubt:
Title: FSF: Tech demo
Post by: IceFire on April 16, 2002, 07:30:37 pm
Quote
Yes, and attitude. You could have JUST as easily emailed me.

Oh but then he doesn't know if you got the e-mail and you could "use it against" him.

Communication is also a two way street...don't forget that :)

WMCoolmon: That means I have to sign up for ANOTHER forum??? :)  I already have the guys from RedFaction2.net or something spamming my mail about joinging their forum...which im not (because of the spamming).  I'll lurk a bit at your forum anyways.
Title: FSF: Tech demo
Post by: WMCoolmon on April 16, 2002, 07:33:34 pm
Quote
Originally posted by IceFire

Oh but then he doesn't know if you got the e-mail and you could "use it against" him.

Communication is also a two way street...don't forget that :)

WMCoolmon: That means I have to sign up for ANOTHER forum??? :)  I already have the guys from RedFaction2.net or something spamming my mail about joinging their forum...which im not (because of the spamming).  I'll lurk a bit at your forum anyways.

No one's used it yet, I'd like to get some sort of response...no use having it up if it's not going to be used.
Title: FSF: Tech demo
Post by: Inquisitor on April 16, 2002, 07:37:33 pm
Smart alec ;) Yes, and i was actually gonna get around to it today.Not everything has to operate in internet time ;)  Bah, nevermind, done and done ;)

I'm gonna harvest the pics from Ryx, maybe I should start another topic on the subject with just the content, not the crap?
Title: FSF: Tech demo
Post by: Fineus on April 17, 2002, 01:16:23 am
ICQ me if you do so I can stick it up :nod:
Title: FSF: Tech demo
Post by: Ryx on April 17, 2002, 10:32:47 am
Here we Go!

Here's da render @ 1280x1024 (http://w1.520.telia.com/~u52019065/New/FFS1280.jpg).

And again @ 1024x768 (http://w1.520.telia.com/~u52019065/New/FFS1024.jpg).

;)
Title: FSF: Tech demo
Post by: an0n on April 17, 2002, 10:45:03 am
How about having the text flat, with a nice glowy outline and ship renders filling each letter?
Title: FSF: Tech demo
Post by: TurboNed on April 17, 2002, 02:23:02 pm
Quote
Originally posted by an0n
How about having the text flat, with a nice glowy outline and ship renders filling each letter?


But then what's the point in doing it in "THREE-DEE"-SMax?  

  --TurboNed
Title: FSF: Tech demo
Post by: Ace Pace on April 26, 2002, 06:44:08 am
I don't know abything about programming but with the FS2 source code realse, why don't we just upgrade that one instead of making an entirly new engine?
Title: FSF: Tech demo
Post by: HotSnoJ on April 26, 2002, 07:16:18 am
I have some ideas for the physics. Don't care if you use them or flame me for postin' them.

1. The accelaration of a ship should be related to how much mass it has, not what (in this case) tbl file says. So a guy who tweaks his game will have to change the mass (instead of the damp) of his bomber to make it as fast and agile as a fighter.

2. This is not really related to physics. You can put thrusters on like they did for the Apollo space craft (the real world kind that NASA built) - in other words 'directional thrust'. That way you can really get the feel for rolling, banking, and yawing.

3. When you finnaly destroy a ship the debris keeps going in the direction when that ship blew up. Kinda like this.

(Ship is moving this > way.) Legend #=ship .=debris <=direction of debris -=path of ship before explosion - the ~ are for spacing.
     
~~~~~~~~~~.
~~~.
# < - - - - - - - - -
~~~.
~~~~~~~~~~.

The debris is blown at a small angle to what the original path of the ship.

Hope this makes it in.
Title: FSF: Tech demo
Post by: delta_7890 on April 26, 2002, 08:27:25 am
Quote
Originally posted by Ace Pace
I don't know abything about programming but with the FS2 source code realse, why don't we just upgrade that one instead of making an entirly new engine?


Agreed, I'm sure it would shave off at least a little bit of time.
Title: FSF: Tech demo
Post by: Ace Pace on April 26, 2002, 11:23:32 am
and if the new engine still stands make it soemthing that dosn't need the newest thing around, make soemthing like Voodo 3 be able to play it.
Title: FSF: Tech demo
Post by: Inquisitor on April 27, 2002, 09:58:15 am
Back, I should have this demo in a day or 2, unless people don't want to see it?
Title: FSF: Tech demo
Post by: TurboNed on April 27, 2002, 03:10:51 pm
Quote
Originally posted by Inquisitor
Back, I should have this demo in a day or 2, unless people don't want to see it?


Well, I'm only 'person', not 'people', but I wanna see it.  (-:

  --TurboNed
Title: FSF: Tech demo
Post by: HotSnoJ on April 27, 2002, 08:05:08 pm
Another idea.

Per bay load out.

Certian bays can only hold certian weapons.

Example of what it might be in the tbl files.
Pbank ( "whatever" "whatever" ) ("Whatever2")
Title: FSF: Tech demo
Post by: Setekh on April 28, 2002, 12:21:19 am
Quote
Originally posted by Inquisitor
Back, I should have this demo in a day or 2, unless people don't want to see it?


Are you crazy, or something? ;)
Title: FSF: Tech demo
Post by: Inquisitor on April 28, 2002, 08:41:22 am
Just checking :)

The FS2 source is actually pretty distracting, and the wife wants to fetch a new AC today, I'll keep ya'll informed and let ya know when I have something useable. My big file webhost just lost a server, so even my "chat room with guns" is not available for download. Working on another host for that now, my commercial servers don't like their bandwidth being sucked up by large file downloads :)
Title: FSF: Tech demo
Post by: Inquisitor on April 28, 2002, 11:31:14 am
Now, all I need is a place to upload this thing.

VERY simple, 2 ships, 2 player models, 2 facing capships.

need to tweak the maps and the "objective" triggers, but I have a Serapis and a Ulysses in game shooting at each other, need to clean up the scripts a bit, clean out unused "stuff" and a couple of minor things.

Start to finish, 1 hour 45 minutes of rescripting.
Title: FSF: Tech demo
Post by: Unknown Target on October 07, 2002, 02:13:43 pm
try hlp. Or, if you're desperate, Tripod. If you want the latter, give it to me+I'll upload it, so you don't have to create an account if you don't want to ;)
Title: FSF: Tech demo
Post by: Stealth on October 09, 2002, 12:29:55 pm
6 months later!  yeah, i'm sure he still needs help :D
Title: FSF: Tech demo
Post by: Unknown Target on October 09, 2002, 02:11:29 pm
[sheepish]Whoops! Didn't check the date:D[/sheepish]