Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mordaunt0 on April 11, 2010, 05:02:21 pm

Title: 2010 Newbie
Post by: mordaunt0 on April 11, 2010, 05:02:21 pm
So I finally found out about fs2open and decided to grab fs2 from gog.com and downloaded and installed fs2open + mediavps when I heard about all the upgrades you guys and gals were making to the game. It seemed too good to not replay fs2 again :D

I've played the first few fs2 stock missions and they all work so far, but I can't figure out what I'm doing wrong.

I cannot for the life of me figure out how to activate the lateral thrusters or the glide functionality. i've tried the shift+number combos the alt-G to toggle glide from the key binding menu and nothing happens. I was kind of hoping to zig and zag more deftly.

Am I doing something wrong? or are both lateral thrusters and glide disabled for the stock fs2 missions?

If they are, is there some way to turn it on. I didn't see any options for this in the launcher.

HALP!! you're my only hope  :lol:

P.S. Is there some way to further increase mouse sensitivity?
Title: Re: 2010 Newbie
Post by: Spoon on April 11, 2010, 05:10:24 pm
Default freespace fighters do not have a glide mode or lateral thrusters.
A few shivan fighters have glide mode though.

Those keybinds are mostly used for mods.

And unfortunately, there is no way to increase the mouse sensitivity. There are a few scripts that alter how the mouse works though, but I'm personally no fan of that.
Title: Re: 2010 Newbie
Post by: mordaunt0 on April 11, 2010, 05:22:40 pm
thanks a lot :)

I thought I was going nuts.
Title: Re: 2010 Newbie
Post by: General Battuta on April 11, 2010, 06:22:48 pm
Beyond the Red Line (and the upcoming Diaspora) both make heavy use of glide, as does the as-yet-unreleased FringeSpace. The Babylon Project, a B5 total conversion, also uses it on a number of ships if you want to play with it.

Enjoy your stay. There are lots of great user-made campaigns to try.
Title: Re: 2010 Newbie
Post by: headdie on April 12, 2010, 02:45:58 am
hasnt fury got a load of tbm files posted on here somewhere to add glide to the fs ships
Title: Re: 2010 Newbie
Post by: karajorma on April 13, 2010, 03:21:08 am
Default freespace fighters do not have a glide mode or lateral thrusters.
A few shivan fighters have glide mode though.

Wrong way round. Shivans have lateral thrusters not glide. There's even one mission in FS2 where you can actually use them yourself.

Glide was an SCP addition and as such can never be part of the official game or media VPs.
Title: Re: 2010 Newbie
Post by: AugustusVarius on April 19, 2010, 10:34:21 pm
hasnt fury got a load of tbm files posted on here somewhere to add glide to the fs ships

Part of the BP 3.6.12 feature pack, methinks.  Not sure how many ships it adds glide to, though.
Title: Re: 2010 Newbie
Post by: QuantumDelta on April 20, 2010, 04:45:09 am
You sure you're not confusing this game with Descent?
Glide nor Lateral thrust, has ever really been a feature of FS or FS2 (apart from one mission where you can move 5m/s in either side ways direction as karajorma alludes to).
As for the mouse, if you want to turn better just use the keyboard, switch to the mouse for accuracy when you need it.
Title: Re: 2010 Newbie
Post by: Scourge of Ages on April 20, 2010, 09:10:53 pm
Go here:
http://www.hard-light.net/forums/index.php?topic=68214.msg1347074#msg1347074
Download the stuff, and put bp-3612-glide.vp in the folder marked mediavps in your FS2 directory (Veterans: will that work?).
That will enable glide in every fighter in FS2, I'm pretty sure, as long as you assign a key to it. Also as long as whatever mod you're playing has mediavps set as a secondary mod, which most do.
Lateral thurst is a whole 'nother thing, as everyone else has stated.

EDIT: Putting it in mediavps will make it impossible to play online with others who are using media vps. You could edit the mod.ini file of whichever mod you're playing to include that stuff, or you could theoretically drop the .vp files into whichever mod directory you're using. That'll probably get me yelled at for sloppiness though.