Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: TrashMan on April 14, 2010, 06:16:23 am

Title: 3D holograms
Post by: TrashMan on April 14, 2010, 06:16:23 am
http://www.youtube.com/watch?v=FF1vFTQOWN4&feature=player_embedded

They has arrived. Albeit solid ones that you cannot touch, but still!
Title: Re: 3D holograms
Post by: ssmit132 on April 14, 2010, 06:34:23 am
I watched it, and although I didn't understand half of what they were saying, it looks interesting. :)
Title: Re: 3D holograms
Post by: Turambar on April 14, 2010, 09:20:40 am
when can I play freespace on it?
Title: Re: 3D holograms
Post by: Mongoose on April 14, 2010, 01:39:25 pm
I love YouTube comments.

Quote
does this mean i can finally watch PORN in REAL 3D???
Title: Re: 3D holograms
Post by: jr2 on April 14, 2010, 01:58:05 pm
when can I play freespace on it?

that would be interesting...
Title: Re: 3D holograms
Post by: Nu11u5 on April 14, 2010, 03:47:46 pm
Notice the plexiglass cube - that's a ballistics shield in case the glass mirror shatters while spinning at 1.2k RPM !

The displayed image is rendered one frame for every 1.25 degree of horizontal rotation around the model and projected in sync with the spinning mirror.  To achieve a reasonable perceived frame rate the projector (and rendering software) must run at 5760fps.

The spinning mirror allows natural parallax (changes in the image relative to observer position) around the axis of spin only.  Vertical parallax has to be done via eyepoint tracking, feeding a different set of rotation images to the projector depending on the viewer's elevation.  The adjusted image would only look correct to the tracked observer - to everyone else the image would appear to flip in place.

Colors and image complexity can be increased with better projectors and rendering software.

Spinning hyper-death-glass holoprojectors will not be invited to my living room, though.