Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Cobra on April 23, 2010, 01:56:14 pm

Title: Need help crashing friendly ships into each other
Post by: Cobra on April 23, 2010, 01:56:14 pm
So I've got this crazy idea for a standalone mission that I've got to FRED or I'll go nuts.

I'm trying to make two friendly ships crash into each other, but I can't seem to get it to work out that way. I figured I'd try a combination of the 'kamikaze' SEXP and 'attack ship' in the initial orders but that doesn't seem to work, the kamikaze ship just sits there with 'attack other guy' in the orders section. Anyone know of how I would script such an epic event?
Title: Re: Need help crashing friendly ships into each other
Post by: General Battuta on April 23, 2010, 02:05:19 pm
Create a hostile nav buoy inside one of them? Have it ram that?
Title: Re: Need help crashing friendly ships into each other
Post by: Commander Zane on April 23, 2010, 02:07:55 pm
I think there's a mission on one of the Storm Front campaigns where that happens.

Edit: For some specifics the campaign itself had the Hammer of Light, in this particular mission one of the wingmembers (Believe it's Mu 2, a HoL agent) crashes into the Navigation subsystem of a Hecate to keep it from jumping, mission was a ***** too.
Title: Re: Need help crashing friendly ships into each other
Post by: Angelus on April 23, 2010, 02:15:49 pm
Let them follow waypoints, the last waypoints of both ships are at the same location.
Blow 'em up via selfdestruct once they collide, use a distance trigger ( to navpoint ) for this.

You'll have to play around with the values of the distance to the last waypoints of both ships.
Title: Re: Need help crashing friendly ships into each other
Post by: headdie on April 23, 2010, 02:39:42 pm
Let them follow waypoints, the last waypoints of both ships are at the same location.
Blow 'em up via selfdestruct once they collide, use a distance trigger ( to navpoint ) for this.

You'll have to play around with the values of the distance to the last waypoints of both ships.


why not have each use the other for the reference point?
Title: Re: Need help crashing friendly ships into each other
Post by: FUBAR-BDHR on April 23, 2010, 03:07:31 pm
Set one hostile and change the color using the change IFF color sexp so it looks friendly.
Title: Re: Need help crashing friendly ships into each other
Post by: Scourge of Ages on April 24, 2010, 01:35:52 am
Set one hostile and change the color using the change IFF color sexp so it looks friendly.
That's what I would have suggested. Change IFF, attack order followed one second later by kamakaze. You might even be able to turn off primaries/secondaries of the crasher so that it looks more convincing for that one second. Would it work without that delay?