Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: badpenguin on April 26, 2010, 10:37:40 am
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PCS2 is not working for me, i tried all the 2.* versions and also the collada special build.
The central window remains black even when clicking "show grid".
I tried to load different objects but they do not appears.
Is there some alternative editor? Can POF be created directly with some other tool?
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No, PCS2 is the only tool there is. Well, there's PCS, but I don't know if that one is still available, and it's quite outdated by now.
What operating system are you running?
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The center screen remaining black even after loading a model, that's something I seem to have as well. Resizing the window usually helps.
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I wonder what kind of objects are you trying to load. COB? You have to make hierarchy and all that stuff, otherwise model won't appear. Well, at least I solved this problem this way. Every model has to have a light attached to it. Should help if you haven't done it.
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Also make sure that your model isn't super small or super huge.
That window only renders things within a certain zoom/size range...
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Yea and it won't show things like planets in skyboxes as they are on a plane unless you rotate. Zooming in/out should show any model no matter how small or large.
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pcs2 likes to **** up if the aspect ratio of the view port < 1. :lol:
really i think the contents of the right side pane needs to be moved to the bottom.
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Another piece of advice is to make sure that the model has lighting on it. If you don't, then nothing will appear, and on occasion it will crash. It took me forever to figure that out. :lol:
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Here's another option, use PCS1 first and unless the model is overly complex or there's something dodgy with the geometry it should be able to handle it in theory (that and hundreds of conversions prove my POV)...
:nervous:
Anyway now that I have a semi working version of PCS2 I go in reverse:
PCS2 first, then PCs1 as a "Hail Mary" tactic...
[EDIT]
Oh and I found something, even if you attached a light, once I opened the cob again in TS and resaved the model after cliking on an exterior light , then the grouped model again.
It appeared instead of being black like it was before... Weird.
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when using truespace its better to use the scn format. cob is kinda funny about how it groups things (otherwise its pretty much the same format).
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funny, I (one of the two developers on the project) virtually never use the scn format.
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my usage of scn goes way back to the pre pcs1 era (you had to use cob2pof and the fsmodmanager). if you model a model entirely in truespace and you save it as cob, everything gets put into a group called selection, which can really screw up hierarchy. format wise its exactly the same format, only difference is the way its saved, scn just saves everything on the grid while cob saves whats selected and sticks it all into a new group.