Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fury on May 02, 2010, 04:44:00 am

Title: Missile trails and particle spews
Post by: Fury on May 02, 2010, 04:44:00 am
Is it possible for both to be generated from where missile thrusters are located? It looks silly if missile thrusters are located at sides while trail and spew appears from middle.

Also, how well can engine handle if all or most missiles have particle spews? Or are there hard limitations that would restrict particle spews to be used only on select few?
Title: Re: Missile trails and particle spews
Post by: Spoon on May 02, 2010, 05:26:50 am
Quote
Also, how well can engine handle if all or most missiles have particle spews? Or are there hard limitations that would restrict particle spews to be used only on select few?
I haven't run into a limitation like that yet. And at times I have easily over 60 missiles with particle spew on screen.
Title: Re: Missile trails and particle spews
Post by: Nighteyes on May 02, 2010, 06:22:34 am
tbh I think small missiles shouldn't spew as the spew won't be visible, same with very fast moving missiles, the spew won't spew enough particles in time for it to work... slow torpedos, heavy hitting missiles should have them as they move slow, and need that extra visual feedback saying "im gonna **** you up" :D
Title: Re: Missile trails and particle spews
Post by: Nuke on May 02, 2010, 03:56:19 pm
i think my spewer code (http://www.hard-light.net/forums/index.php?topic=60417.0) kinda fixed this (mainly by giving you an +offset: value). while its very easy to abuse the features and make the game grind to a hault, it seems to be totally bug free and probibly wouldnt hurt the engine at all.

*makes patch*