Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: headdie on May 02, 2010, 09:08:45 am

Title: multiple shield meshes
Post by: headdie on May 02, 2010, 09:08:45 am
can you already or would it be possible to implement multiple shield meshes so for example turrets on capships can be separately shielded without shielding the main bulk of the ship or b "backup" shield system can be activated
Title: Re: multiple shield meshes
Post by: Nuke on May 02, 2010, 10:03:36 am
well, such a feature would require pof format changes, unless you used surface shields.

another idea, and its been discussed before, is to make modular subsystems. a modular turret (or any subsystem) would have its own model and could be placed at any arbitrary point on a ships hull. it may be possible to have a shield (meshed or otherwise) if desired. but that is probibly a major undertaking (it would require a new object derivative).
Title: Re: multiple shield meshes
Post by: Fury on May 02, 2010, 10:22:32 am
It is possible to set shield meshes on subsystems. It was possible even in retail FS2. Try to look for shielded Deimos, dunno by whom though.
Title: Re: multiple shield meshes
Post by: Spoon on May 02, 2010, 12:21:18 pm
It is possible to set shield meshes on subsystems. It was possible even in retail FS2. Try to look for shielded Deimos, dunno by whom though.
I'm interested, how is this achieved?
Title: Re: multiple shield meshes
Post by: Nuke on May 02, 2010, 02:53:05 pm
id assume they modeled the shield mesh around the turrets somehow. or merged a bunch of smaller meshes into one model and threw it at the converter. of course that means they cant all have their own shield levels.