Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: x3110 on May 23, 2010, 02:04:32 pm
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I don't know if anyone has ever asked this before but what is the smoke coming out of ships when they collide with one another,I mean which animation file is used and are there any variations from the default animation??
Also can we somehow initiate it automatically without a collision(by SEXP).It would be a great help in creating a cutscene or a movie!
(if you don't know what i mean just play a mission and collide with another ship yourself)
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I believe that one is particlesmoke01 in the effects directory. It's the same effect you get when you shoot a ship. Not sure if damaging a ship via sexp will cause it or not.
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no,I don't think particlesmoke01/02 have any relation to it,they have glow but the smoke i am talking about is kind of hazy.
EDIT:It kinda looks like gas.ani
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fubar is corrent, its a particle spew with the effect particlesmoke01 on it... that effect can be whatever you want it to be(fire, smoke, sparks), but I don't think there is a way to alter the way it acts
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Also, it's impossible to change it on a per-ship basis (you can change the effect itself, but it will afftect all ships).
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Also can we somehow initiate it automatically without a collision(by SEXP).It would be a great help in creating a cutscene or a movie!
(if you don't know what i mean just play a mission and collide with another ship yourself)
If you just set the ship's initial hull integrity at not 100%, it will have the sparks (and damage lightning if it's badly hurt).
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Actually, persistent damage trail should be iirc particlesmoke02, not 01.
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particlesmoke01 is for damage trails, particlesmoke02 is for the particles that are left after a capship explodes...
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One more question,
How do we initiate damage trails on a cruiser\corvette automatically(By any sexp??)
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set-subsystem-strength
--<yourship>
--Hull
--<number between 1 and about 80>