Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: bobbtmann on May 24, 2010, 09:27:50 pm
-
So I'll be finished uv mapping the dreadnaught tonight, and thought I'd start figuring out what the assault frigate might look like.
[attachment deleted by admin]
-
Those seem a lot more like what's gone before than your Dreadnaught did. Feel free to take some more creative liberty with it :)
-
I like the off-center rear view the best of those. It has a less pronounced "dorsal fin" in the back, the spine looks sturdier, and I dig how the engines seem to widen out the drive section a bit--maybe you could run with that. I think there's a danger of getting stuck in a no man's land between the general shape of the Nebulon-B and the Colossus from FS2/other gun-shaped ships, and adding some interest by expanding out to the sides like that might help give it a bit more of its own character. Great work on these cap ships :yes:
-
DAT ENGINE POD
very neat.
-
Maybe you could add one or more additional engines to the lower rear "fin". After all the assault frigate is supposed to be faster than the dreadnaught.
Besides the additional bits on the underside would shift the center of mass, which would make flying straight ahead harder, unless there is another engine below the current set.
-
Well...
The Assault Frigate is in the original trilogy films, is it not? You should be able to get some references from that, I think.
Also, you might refer to the XWA Upgrade Project's site, which has images of the ship - if there's not too many details of the ship in the films, you might be able to make a good abstraction through their work.
*EDIT
...I will say that I like the variant with the two Nebulon B-ish structures hanging down on the front... There were quite a few neat images of the ship from the game Star Wars: Rebellion, as well.
-
Pretty sure there's no AFrig in the OT, as there was no Dreadnaught and the AFRig was a Dreadnaught derivative supposedly. You're probably thinking of the Nebulon B? Not sure what else looks anything like the Assault Frigate.
-
Canonically, AFRGs were present at Endor, but you can't see them in the movies.
Same for the Dreadnaughts.
-
You're right... I think the Rebels had a variant of the Neb with two lower forward superstructure "wings" sticking out... I might have been thinking of that for some reason.
-
That's the Nebulon B-2 "Escort" Frigate. (An abomination of the original, if you ask me :P)
-
The rebels? I thought only the empire had the "Modified Nebulon-B". The only one that was in the XWA campaign was certainly imerial.
There were quite a few neat images of the ship from the game Star Wars: Rebellion, as well.
Unless you mean those pixelated blocks of ingame graphics there is only one picture from the tech database. And that is from the front, which isn't very helpfull for engine-placement.
As for XWAUP: http://www.xwaupgrade.com/screenshots.php?id=33
I like Bobbtmans take on it better. The version that was in XWA, which the XWAUP crew based their version off doesn't look like it's based on the dreadnaught. It looks like it's the front of the dread stuck onto a completely different ship. Though I'd like to see the lower, rear fin extended and equiped with an engine or two, like I said before.
-
I really do like the big, long wings on the assault frigate...
:nod:
And hey, the modified Neb B didn't look too bad:
http://www.xwaupgrade.com/screenshots.php?image=modfrigatte_1_2.png
-
The rebels? I thought only the empire had the "Modified Nebulon-B". The only one that was in the XWA campaign was certainly imerial.
There were quite a few neat images of the ship from the game Star Wars: Rebellion, as well.
Unless you mean those pixelated blocks of ingame graphics there is only one picture from the tech database. And that is from the front, which isn't very helpfull for engine-placement.
As for XWAUP: http://www.xwaupgrade.com/screenshots.php?id=33
I like Bobbtmans take on it better. The version that was in XWA, which the XWAUP crew based their version off doesn't look like it's based on the dreadnaught. It looks like it's the front of the dread stuck onto a completely different ship. Though I'd like to see the lower, rear fin extended and equiped with an engine or two, like I said before.
I'm pretty sure I remember neb b-2 in TIE Fighter
-
The Neb-B2 is the one with the two...prong thingies.
The Assault Frigate is the modded dreadnaught.
-
Are you sure that you're not thinking of this (http://starwars.wikia.com/wiki/File:AssaultFrigate-SOTGse.jpg)? The Neb B2 was only in a couple of games, and it's quite possible either the modified Assault Frigate or the B2 were a confusion among designers in general.
-
Nebulon B-2 was a modified Nebulon B frigate from TIE fighter.
http://starwars.wikia.com/wiki/Nebulon-B2_frigate
Assault frigate is a Dreadnought modification, there are two versions:
MKI: http://starwars.wikia.com/wiki/Assault_Frigate_Mark_I
MKII: http://starwars.wikia.com/wiki/Assault_Frigate_Mark_II
The pic you posted is a variant of MKI (it's a rebel modification, so they couldn't be identical).
Also, speaking of Nebulon B, there a combat frigate that's it's sucessor, the Corona Frigate: http://starwars.wikia.com/wiki/Corona_frigate
-
And in X-Wing Alliance they took what was called "Nebulon B-2" and named it "Modified Nebulon B" along with giving it nicer graphics and an almost complete neglect in the campaign.
-
With all the work you've done for FotG as of yet, I'm surprised they haven't given you a badge yet, bobbtmann...
:nervous:
-
Yeah I wonder why no one's done that yet
-
Badges simply show usergroup permissions.
-
The key to getting a badge is to accompany your work with persistent badge-nagging :yes:
-
Yeah, I have wondered on occasion what it takes to get a badge. I just figured I'd get one someday, and in the mean time keep working on my models.
On that note, I've got a question for any modelers in the forum. Does anyone know what settings change the appearance of the texture on a selected polygon? If I select a polygon it turns red and it hides the texture so I can't see what's happening.
I use 3ds max to UV map my ships, and usually I make sure each set of polygons aren't skewed or stretched by using a checkers pattern. I have my "Edit UV" window open and off to the side so I can see most of the maximized viewport. When things are going good, I can scale the UV map on my selected polygons and automatically see them update in the active viewport. Now, something has changed. The polygons I have selected are red in the viewport, and I can't see the texture underneath them. So every change I make to the shape of the uvs, I have to deselect the polygon to see the changes. This ends up taking a lot longer and is a bit disheartening.
So if anyone knows how to fix it, I could use the help.
-
Right click on the name of a viewport (i.e. front, orthographic, etc) and hit configure. Uncheck "Shade selected faces" and tick "apply to" to "all viewports"
-
F2 should toggle between "shade selected faces" on and off, in default config. Essentially it does the same thing, without the "apply to all viewports" part.
-
Ah yes, I forgot about the keyboard shortcut
-
That works. Thanks!