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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on May 28, 2010, 03:03:04 am

Title: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 28, 2010, 03:03:04 am
Next in the DReim series of reimagined EU craft we have the Z-95.  Still a WIP

(http://img197.imageshack.us/img197/1160/nurz06.jpg)

Title: Re: DReimZ (Z-95 Reimagined)
Post by: -Norbert- on May 28, 2010, 03:24:55 am
Wait... four engines? I thought it had only two.
Anyway a very nice model.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: TopAce on May 28, 2010, 05:37:59 am
Z-95: Four engines, two wings
X-wing: Four engines, four wings
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Dragon on May 28, 2010, 06:09:00 am
I recall that there was a Z-95 with two engines, but I think it would take too much time to model nad inclued all of it's numerous variants.
There was even one with X-wing-like s-foils.
http://starwars.wikia.com/wiki/Z-95_headhunter
Title: Re: DReimZ (Z-95 Reimagined)
Post by: StarSlayer on May 28, 2010, 08:28:15 am
That is a Sexy Lady, it's to bad they weren't in the prequels (well there is a lot of things that are to bad in the prequels), it'd look right foxy with the ARC-170s. 
Title: Re: DReimZ (Z-95 Reimagined)
Post by: swashmebuckle on May 28, 2010, 08:53:10 am
It was worth all the remakes
Title: Re: DReimZ (Z-95 Reimagined)
Post by: LordMelvin on May 28, 2010, 11:00:43 am
Wow...


I'll be in my bunk.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: MR_T3D on May 28, 2010, 01:12:45 pm
I think you should save a copy of that exact version pictured for that CG CW show.
it seems that early WiP shot is perfect for it.

Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 28, 2010, 01:28:47 pm
Hehe, well thank you, but I'd especially hate to have my work shown on TV when it's unfinished =P
Title: Re: DReimZ (Z-95 Reimagined)
Post by: NeoKnight on May 28, 2010, 07:45:45 pm
Absolutely beautiful. But don't put this in the Clone Wars TV show, it would make everything else look ugly.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 29, 2010, 01:38:38 pm
And time for another update:

(http://img444.imageshack.us/img444/6427/nurz07.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 29, 2010, 03:04:59 pm
Whew! That. Is. *****in! Very slick, Brand.  :yes:

On a side note (and I know how you feel about this but...), do you think you'll ever reconsider modeling an accurate E-wing for authenticity's sake? Please? lol
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 29, 2010, 03:45:11 pm
I already did once.  Once is enough =P
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Archaic on May 29, 2010, 08:57:44 pm
one problem, the wingtip guns are supposed to be 'triple blasters'

also, i dont see a concussion missile channel (or is it centerlined under the nose?)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on May 29, 2010, 09:08:38 pm
Hate to be a pain, Brand, but...

(http://swc.fs2downloads.com/media/screenshots/Fighters-Rebel/Z-95/nuz02.jpg)

...I really liked the way this one was going. It had all the old elements which made the Z-95 familiar to what we've grown accostomed to while also making the necessary changes which made it fit in with its supposed time period. It also has a sense of size to it...

...While the newer update doesn't quite match that trait. Now, I do like the new one, but I have to say I liked the one above much better. The four separate engines looked better than the two, and most importantly, it doesn't look like a toy - it looks like a starfighter.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 29, 2010, 10:23:28 pm
I already did once.  Once is enough =P
Aw, crap... lol
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Black Wolf on May 29, 2010, 10:26:21 pm
A lot of the toy look is the texturing though don't forget.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 29, 2010, 10:35:16 pm
Indeed. It's not fair to judge either models since neither are finished yet.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on May 29, 2010, 10:43:04 pm
A lot of the toy look is the texturing though don't forget.

Well, it's also the shape. The older DReim Z-95 had an organic flow to it which made it look like something you'd see in the Clone Wars while still acting as a bridge to the designs seen in use during the Galactic Civil War.

Also, there's quite a bit of consitent Z-95 stuff out there (as well as a lot of inconsistent stuff). The older model takes the well known and accepted looks while blending in a truly good representation of what I'd like to see the Z-95 looking like. That model does... or at least lays the groundwork for... doing the ship justice.

Now, the new ship is good as always - I've never seen Brand do poor work - but it does look very much like those ships "made to make toys" as seen in the new films. There's just something campy and cartoonish about it...

Indeed. It's not fair to judge either models since neither are finished yet.

Again, I hate to be a pain, but I do get the impression that Brand posts his work here so as to get constructive feedback. I'm citing that I'm not convinced the re-re-design of this fairly well known ship is the best decision and for which reasons I don't quite care for it. Brand's proven me wrong on my initial judgements before, and if he can make a case for this new one, he might do it again. Until then...
Title: Re: DReimZ (Z-95 Reimagined)
Post by: SpardaSon21 on May 29, 2010, 10:47:48 pm
I'm with Thaeris; the older one looked much more like a predecessor to the X-Wing.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: swashmebuckle on May 29, 2010, 11:34:48 pm
I really like both versions and think they should both be finished.  The new DReimZ obviously shares more design elements with the ARC-170 and has a more vintage Clone Wars era vibe (remember the Headhunter was introduced even before the events of The Phantom Menace).  The success of the line would obviously spawn many changes over the length of its production run, and Brand's older version looks to me more like a Dark Times era fighter.  The fact that Incom was now producing the fighter for civilian markets rather than the Republic could have steered the line towards the more robust, multiply-redundant 4 engine design, and many other improvements would have been incorporated along the way, to the point where the incremental changes eventually "outgrew" the basic design, leading to the concept being redrawn from the ground up as the X-wing.

Edit: Also, the more parts we have for uglies the better.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 30, 2010, 03:59:58 am
I'd like to disagree there.  The reason I scrapped that other one is because it didn't look like a predecessor to an X-Wing, it just looked like an X-Wing.  While I appreciate the constructive criticism, this is the version I've decided to go with.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: zookeeper on May 30, 2010, 05:01:40 am
I very much prefer the new one. The usual Z-95 depiction with the four engines looks like someone just wanted to make a more primitive version of the X-wing and did nothing except took off half the wings. It's boring. Also I simply find it ugly, as the wingtip cannons somehow unbalance the whole thing: there's an engine above and below the wing, yet only one cannon placed on top of the wing (unlike on the X-wing). It just looks ugly to me. The new one doesn't suffer from that because that kind of engine/wing-symmetry is gone.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: swashmebuckle on May 30, 2010, 05:30:36 am
Well if I had to pick I'd take the new one, but variety is the spice of life!* How about a version of the Die-Wing with Z-95 engine/wings rather than Y-wing engine pods?** Still a piece of crap, but maybe the wingtip cannons could be replaced with low-grade ion cannons or something for a bit more variety in the ugly department.  Headhunter parts should probably be more common than X-wing parts during the galactic civil war anyway.

*When someone else is doing the work
**Hey, more work!
Title: Re: DReimZ (Z-95 Reimagined)
Post by: -Norbert- on May 30, 2010, 06:09:58 am
I just noticed something on the engines. There is a 90° angle at the transition from the air intakes (or whatever it is) to the actual engine.
Since the Z-95 looks to have atmospheric flight capabilities I think it might be a good idea to put something over that part to make it more streamline, because such a 90° angle would cause troubles when actually flying in atmosphere.
Besides it would look better. :P

Considering how bad I am at describing which place I mean, I'm adding a picture marking the places I'm talking about.

[attachment deleted by admin]
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on May 30, 2010, 11:37:32 am
I'm still going to vouch for the older one - my rational hasn't really changed.

On a second note, the Z-95 is supposed to have gone through many design iterations which produced a large slew of physical differences (just like the many variants of the X-Wing). The version you have now is, as I noted earlier, like a new trilogy design while the previous version is better suited for the original (good) trilogy. If you care to make variants of the Z-95, the new model would certainly fit the bill as an early variant.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 30, 2010, 02:11:27 pm
Norbert, I was planning on adding some secondary intake sort of things there, hence the 90 degree angle.

Besides, beyond that even, the X-Wing is supposed to have good atmospheric flight qualities as well, and just look at how streamlined it is... hehe

And no, I'm not reviving my older version of the Z-95, the one already linked to in this thread.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: -Norbert- on May 30, 2010, 02:28:53 pm
Sure thing about the X-Wing, but if you make changes to that one there will be riots in the streets.... or at least on the forums  :lol:
With the Z-95 you have far more freedom to do such things, just like you did with the engines and the holes in the wings.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 30, 2010, 02:35:01 pm
Yeah, I'm not touching the X-Wing, don't worry
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on May 30, 2010, 04:36:06 pm
With the Z-95 you have far more freedom to do such things, just like you did with the engines and the holes in the wings.

Dear God...

In Soviet Galactic Empire, not only does George Lucas RETCON YOU, but so does Brand!

 :shaking:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 30, 2010, 06:00:04 pm
Yeah, I'm not touching the X-Wing, don't worry
Thank God. lol The new X-wing model is a masterpiece. Same with the A, B, and Y-wing models. You got mad modeling skills, Brand.

Speaking of the Y-wing model, I have a quick question for you. Were you planning on darkening the yellow and blue markings so they appear more prominent like in the films? Right now they look quite faded and almost non-existent. I remember a discussion about this some time ago after you redid the Y-wing model, but I don't remember what the verdict was.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 30, 2010, 06:22:18 pm
In the films actually they were virtually non-existent.  The current version is, in fact, far more saturated than the film versions and I don't intend to over-compensate any further
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on May 30, 2010, 08:21:11 pm
There is something I'd like to see...

Can we get a size comparison/scale comparison between the two models? The newer one looks a bit small in comparison to the older work.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 30, 2010, 08:38:06 pm
They're both the same length
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 30, 2010, 10:16:45 pm
In the films actually they were virtually non-existent.  The current version is, in fact, far more saturated than the film versions and I don't intend to over-compensate any further
(http://i231.photobucket.com/albums/ee313/MechaG2/SW-EIV-ANHPic_096.jpg)
(http://i231.photobucket.com/albums/ee313/MechaG2/nuy24.jpg)
Hmm, I think your right about the yellow markings, but the blue rings just behind the sensor domes seem a tad light.

Hot damn it looks good, though. lol
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Archaic on May 31, 2010, 06:44:31 am
i dont get why we are all complaining...most of us are lucky if we can get a model looking vaguely like a source image.

brand is making digital models accurate to actual studio models used in filming.

we have no right to complain, these arguments are going no where and serving no purpose than to make brand wonder why he even bothers posting this stuff when its not finished.

i pray you look at the topic before you post. i see no y-wing mentioned there, hence, this is not relevant to the topic at hand (namely the NEW [note the emphasis] Z-95).

now, as i am sure my comment before was lost:

the z-95 has been stated in EU as having 'triple blasters' at the wing tips, the weapons on the model look suspiciously like blaster cannons to me.

also, is the conc missile tube centered under the nose?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: StarSlayer on May 31, 2010, 07:28:37 am
i dont get why we are all complaining...most of us are lucky if we can get a model looking vaguely like a source image.

brand is making digital models accurate to actual studio models used in filming.

we have no right to complain, these arguments are going no where and serving no purpose than to make brand wonder why he even bothers posting this stuff when its not finished.

i pray you look at the topic before you post. i see no y-wing mentioned there, hence, this is not relevant to the topic at hand (namely the NEW [note the emphasis] Z-95).

now, as i am sure my comment before was lost:

the z-95 has been stated in EU as having 'triple blasters' at the wing tips, the weapons on the model look suspiciously like blaster cannons to me.

also, is the conc missile tube centered under the nose?

The triple blaster version is only on the Mk I from Han Solo's Stars End(?) that one also had variable geometry wings and a forked tail.  The variant Brand is making is the later more prevalent version with the twin Taim & Baks.   As for the Concussion Missile tubes i assume its just the angle we're seein'
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on May 31, 2010, 04:07:27 pm
i dont get why we are all complaining...most of us are lucky if we can get a model looking vaguely like a source image.

brand is making digital models accurate to actual studio models used in filming.

we have no right to complain, these arguments are going no where and serving no purpose than to make brand wonder why he even bothers posting this stuff when its not finished.

i pray you look at the topic before you post. i see no y-wing mentioned there, hence, this is not relevant to the topic at hand (namely the NEW [note the emphasis] Z-95).

now, as i am sure my comment before was lost:

the z-95 has been stated in EU as having 'triple blasters' at the wing tips, the weapons on the model look suspiciously like blaster cannons to me.

also, is the conc missile tube centered under the nose?
Complaining? For the most part, we're offering praise for his stellar work. Everything else are questions and critiques.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on May 31, 2010, 06:39:45 pm
Haven't decided on a final position on the concussion missiles.  Also the Y-Wing is just lit very brightly.  You'll see the difference in game.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 01, 2010, 11:52:27 am
Also the Y-Wing is just lit very brightly.  You'll see the difference in game.
Ah, I had feeling that might be the case.

Do you plan on modeling variants for the Z-95? I imagine that might be a pain, though. Considering there's so little to work with outside of fairly vague descriptions. Correct me if I'm wrong.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 01, 2010, 01:56:37 pm
For now I'll just have the basic one, and then later I might make a few variants
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 02, 2010, 06:34:46 pm
Hmmm.

Though chances of the older model being used are slim, do you think a model dump of unused models could be released after FotG goes public? I still really want the previous DReim Z-95. Also, a pack with the "typical" E-Wing (the older, more recognizable but less practical [and more ugly]) and some of the models you weren't involved in (like the Z-95's before your adaptation) might be useful for someone.

 :)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 02, 2010, 06:38:20 pm
I personally will not be releasing my old models.  If other modelers choose to, they're welcome to.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Galemp on June 02, 2010, 06:40:26 pm
...if they choose to release your old models, they're welcome to? o_O
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 02, 2010, 06:42:18 pm
Their own models I mean
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 03, 2010, 08:50:36 pm
Another update here:

(http://img684.imageshack.us/img684/6593/nurz09.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 03, 2010, 10:26:24 pm
Oh... YEAH, BABY!! I love your nod to the good ol' ARC-170. :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 03, 2010, 10:40:02 pm
Thanks, getting pretty close to done.  Just a few more areas and then it's time to make her dirty.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Kyle_K_ski on June 03, 2010, 10:47:16 pm
Yeah, the ARC-170 color scheme along with the fleet markings on the wings make this a real keeper.  Brilliant work!
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 04, 2010, 01:35:35 am
And now that she's all clean and done, time to make her dirty dirty dirty.

(http://img695.imageshack.us/img695/9271/nurz10.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: FUBAR-BDHR on June 04, 2010, 01:40:59 am
If I had to pick one thing that just doesn't look right it's the cockpit shape.  Now don't get me wrong it may be perfect to the Star Wars reference but it just doesn't fit.  It looks like the canopy should be a bit longer and blend in better with the black on the paint.  Guess what I'm saying is it just doesn't look aerodynamic in that area.  Rest of the ship looks great.  

Oh I just figured it out right before I hit post.  It looks like someone chopped off a Cylon Raider and glued it to a Star wars fighter.  Just needs a glowing red eye.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 04, 2010, 02:01:20 am
I quite like it as is, personally, so I think I'll leave it as is.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: StarSlayer on June 04, 2010, 08:03:20 am
looks great.


Seriously they should have dropped those ugly as hell jedi fighters and silly ass foldy wing Torrents and V-Wings and just had these and ARC-170s.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: LordMelvin on June 04, 2010, 09:05:03 am
If I had to pick one thing that just doesn't look right it's the cockpit shape. (snip) It looks like someone chopped off a Cylon Raider and glued it to a Star wars fighter.  Just needs a glowing red eye.

I agree that the solid black shiny glass thing looks a little awkward, but it doesn't need to be reshaped or anything. It just needs an interior. Can the engine do that yet?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on June 04, 2010, 09:39:50 am
I agree that the solid black shiny glass thing looks a little awkward, but it doesn't need to be reshaped or anything. It just needs an interior. Can the engine do that yet?
Sure can.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 04, 2010, 09:44:26 am
If I had to pick one thing that just doesn't look right it's the cockpit shape.  Now don't get me wrong it may be perfect to the Star Wars reference but it just doesn't fit.

This really doesn't fit in with the standard SW references. In fact. the earlier iterations of the Z-95 were much closer to the published documents - as such they look a bit cartoony (but so does this one, in a way...). The truest representative of the fighter (and it's pretty much different in every game) is probably from the XWA Upgrade project - this is in terms of the overall shape. Note that FotG will kick their crotch in when it comes to texture and poly count. Here's a link:

http://www.xwaupgrade.com/screenshots.php?image=z95_1_1.png

The fighter has a one-piece bubble without any framing (true to the blueprint), the characteristic bulge behind the cockpit, and the bowing out under the fuelage. Low poly, but true to form.

Iterations of the Headhunter since have become progressively different, yet the same. Copious amouts of canopy framing has been added and other minor details have changed, but the Headhunter is still recognizable as such. This variant is the same in that regard, but it still diverges further on the "retcon scale." For which case, I need to say that this is why I prefer the older one - it has all of the well established traits while still quite perfectly throwing in the new ones.

That said, as no one else seems to care about my opinion, I'll stop kicking the expired horse here. I suppose I just needed to make the point. In any sense, you always do good work Brand.  :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 04, 2010, 12:48:28 pm
Hold on a sec... I was under the impression a more lore accurate rendition of the Z-95 was in the works (such as the awesome model Thaeris referenced) in addition to the new re-imagined one. Does this mean it's been scrapped completely? Like the lore accurate E-wing? :(
Title: Re: DReimZ (Z-95 Reimagined)
Post by: headdie on June 04, 2010, 12:55:50 pm
It dont help that there are so many variants of the z95 depicted in so many ways that who can say what is canon or lore
Title: Re: DReimZ (Z-95 Reimagined)
Post by: CountBuggula on June 04, 2010, 01:06:14 pm
It dont help that there are so many variants of the z95 depicted in so many ways that who can say what is canon or lore

Yeah...since the Z-95 never appeared in the movies, it's one of the ships we can do whatever we want with.  Personally, I think Brand's done an amazing job on this one and I don't think I could be happier with an alternate model.  In my eyes, it's easily recognizable as the ship it's supposed to be and looks good enough that it could easily be dropped in right alongside anything from the movies.  Job well done.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 04, 2010, 01:38:23 pm
It dont help that there are so many variants of the z95 depicted in so many ways that who can say what is canon or lore

Yeah...since the Z-95 never appeared in the movies, it's one of the ships we can do whatever we want with.  Personally, I think Brand's done an amazing job on this one and I don't think I could be happier with an alternate model.  In my eyes, it's easily recognizable as the ship it's supposed to be and looks good enough that it could easily be dropped in right alongside anything from the movies.  Job well done.
Yikes! That kind of thinking scares me a bit. Granted, there is definitely more wiggle room in modeling the Z-95 due to the many incarnations and the sketchy history of the craft (both in and out of universe) than say the E-wing, but there are several aesthetic details that have long been a familiar staple for the craft which were present in the earlier model Brand did (the one Thaeris referenced).

I'm all for the re-imagined models (I LOVE 'em!), but even if the source material is a bit sketchy, why not strive to develop models for EU craft that are as faithful as possible? One of the major focuses of this mod has been authenticity. Has that changed?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 04, 2010, 02:22:48 pm
This mod is still focused on authenticity for sure.  With designs like the Z-95 and E-wing, however, there is no one set standard.  This is the case with many EU designs, most of which have little to no consistency in their depictions at all, so why not chip in a little and take recognizable components of their various depictions and add a bit of a spin to them as well?  When researching the Z-95, for example, I came across no less than a dozen different designs, all official and canon and very few of them having much recognizable similarity between themselves.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 04, 2010, 03:04:39 pm
Also, for the haters hopefully they're satisfied that I've beat the hell out of this thing =)

(http://img267.imageshack.us/img267/3360/nurz12.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 04, 2010, 03:24:57 pm
This mod is still focused on authenticity for sure.  With designs like the Z-95 and E-wing, however, there is no one set standard.  This is the case with many EU designs, most of which have little to no consistency in their depictions at all, so why not chip in a little and take recognizable components of their various depictions and add a bit of a spin to them as well?  When researching the Z-95, for example, I came across no less than a dozen different designs, all official and canon and very few of them having much recognizable similarity between themselves.
That's all well and good for re-imagining the craft, and believe me when I say you never fail to impress, but my point is why not pick the incarnation you like most (or at least the one you feel looks best) and implement it with your mad modeling skills?

Well, you are the modeler. So it's your call. I just would like to see accurate depictions of all the Star Wars craft (EU or other) just as much as I would like to see your slick re-imaginations.

Also, for the haters hopefully they're satisfied that I've beat the hell out of this thing =)

(http://img267.imageshack.us/img267/3360/nurz12.jpg)
Case in point, SUH-WEET. Man, you gotta put together some new wallpapers featuring all your new models. lol Absolutely gorgeous. :yes: :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on June 04, 2010, 03:37:06 pm
/me compares the clean and dirty versions.

So that's why the prequel trilogy sucked...
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 04, 2010, 03:43:11 pm
Okay, so I'll acquiesce to the demand and do a canon Z-95, chosen off of my favorite depiction of it.  In this case, I think I'll go classic, and do one of the original two appearances of the Z-95, for authenticity's sake.  One of the two shown below, or maybe a hybrid.

(http://img12.imageshack.us/img12/7690/49798271b.jpg)
or
(http://img687.imageshack.us/img687/493/120pxoutlawcombatcraft1.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Dragon on June 04, 2010, 03:45:50 pm
Z-95 indeed came a long way from this to X-W-like shape.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on June 04, 2010, 03:52:46 pm
Look guys I still don't know if the Z-95 has 2 or 4 engines.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Dragon on June 04, 2010, 04:04:10 pm
It depends on version, this one seems to have 2, with 4 exhausts.
I may be wrong though.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 04, 2010, 04:22:47 pm
Okay, so I'll acquiesce to the demand and do a canon Z-95, chosen off of my favorite depiction of it.  In this case, I think I'll go classic, and do one of the original two appearances of the Z-95, for authenticity's sake.  One of the two shown below, or maybe a hybrid.

(http://img12.imageshack.us/img12/7690/49798271b.jpg)
or
(http://img687.imageshack.us/img687/493/120pxoutlawcombatcraft1.jpg)
Now your just patronizing me. :lol: Point taken. Considering your exceptional taste in re-imagining these craft, I sincerely doubt you love "the classics". Don't make me hold you to it, though. :p
Title: Re: DReimZ (Z-95 Reimagined)
Post by: headdie on June 04, 2010, 04:27:22 pm
It depends on version, this one seems to have 2, with 4 exhausts.
I may be wrong though.

looks like it and I think I have come across descriptions of it in places so its a canon feature on some variants

brandx0
that texturing would look about right sat almost forgotten at the back of some rebel hanger or in the middle of some low-mid range merc outfit
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Archaic on June 04, 2010, 04:31:03 pm
wings are too clean compared to the fuselage
Title: Re: DReimZ (Z-95 Reimagined)
Post by: swashmebuckle on June 04, 2010, 04:54:40 pm
She's a superfreak! Superfreak!  That girl's a supafreak!
Woooo-oooo-oooo-oooo-oooo-oooo-oooe!
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 04, 2010, 05:34:57 pm
...It seems I've instigated a riot. Sweet!

From when I first heard of and saw the Z-95, it always had these features:

-Four engines. Always. On a single, non-moving wing.
-A bulge behind the cockpit for the hyperdrive motivator, or something like that.
-A bubble-like canopy. Lucas Arts seems to have added progressively more canopy framing over time - no idea why.

The Z-95 that the XWA Upgrade Project has (linked to previously) is pretty much the most faithful rep for the fighter I've seen, despite its comparatively low quality. I think Totally Games did a superlative job in the early days of keeping details/aesthetics right, even when they were dealing with really low poly-counts. That was compensated for with additional material supplied with the games.

Now, if there is one thing I can cite that's a problem with the older DReim Z-95 that the new one covers well is the lower fuselage shape. The Z-95 always bowed out on the bottom, and my preferred version has a good looking, albeit wrong, serpentine profile. The angularity of the fuselage in key areas before the wing is one thing the new model does pretty well - the older one would need a touch-up in that regard.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: General Battuta on June 04, 2010, 05:45:45 pm
...It seems I've instigated a riot. Sweet!

From when I first heard of and saw the Z-95, it always had these features:

-Four engines. Always. On a single, non-moving wing.
-A bulge behind the cockpit for the hyperdrive motivator, or something like that.
-A bubble-like canopy. Lucas Arts seems to have added progressively more canopy framing over time - no idea why.

The Z-95 that the XWA Upgrade Project has (linked to previously) is pretty much the most faithful rep for the fighter I've seen, despite its comparatively low quality. I think Totally Games did a superlative job in the early days of keeping details/aesthetics right, even when they were dealing with really low poly-counts. That was compensated for with additional material supplied with the games.

Now, if there is one thing I can cite that's a problem with the older DReim Z-95 that the new one covers well is the lower fuselage shape. The Z-95 always bowed out on the bottom, and my preferred version has a good looking, albeit wrong, serpentine profile. The angularity of the fuselage in key areas before the wing is one thing the new model does pretty well - the older one would need a touch-up in that regard.

Brand-X's model doesn't look particularly different from that XWAUP model to me.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 04, 2010, 05:54:05 pm
Brand-X's model doesn't look particularly different from that XWAUP model to me.

Er... Take a more critical look there, Seth. The generalites are all there, but the finer details are in question here.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: General Battuta on June 04, 2010, 05:56:32 pm
Brand-X's model doesn't look particularly different from that XWAUP model to me.

Er... Take a more critical look there, Seth. The generalites are all there, but the finer details are in question here.

Maybe I should've added 'in any way that matters'.

The only changes I see are a reduction in the big ugly hump and merging the front half of the engines on each side.

That's Battuta to you.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: TopAce on June 04, 2010, 05:58:12 pm
That pair of holes on the wings disturbs me the most.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: swashmebuckle on June 04, 2010, 06:07:41 pm
Dudes, this ship is--how you say?--pretty much done.  Considering it's at least the 3rd version Brand has worked on since I joined the project, my guess is that he's pretty happy with how it turned out.  Remember, nothing's stopping anybody from making any version of the ship they want with any combination of desired features.  It's not that there's anything wrong with constructive criticism, but repeatedly bringing up points that the artist has addressed in earlier posts isn't the most tactful way of going about your business.  Move along.  Move along. :)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on June 04, 2010, 06:22:10 pm
Yeah guys, give it a rest. They'll be flying past so quickly you probably won't notice anyway. :P
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Scourge of Ages on June 04, 2010, 10:45:44 pm
Have I said yet how awesome this thing is? 'Cause it is.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Commander Zane on June 05, 2010, 01:44:24 am
Your models are the reason why I want to play this when it finally reaches release.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Black Wolf on June 05, 2010, 02:52:02 am
Love the dirty version for the rebellion, but I assume you've got that texture as a layered image somewhere? So we can tone down the dirt for campaigns set earlier on in the piece?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 05, 2010, 04:54:56 am
...It seems I've instigated a riot. Sweet!

From when I first heard of and saw the Z-95, it always had these features:

-Four engines. Always. On a single, non-moving wing.

Well, let me point you back to the images I've posted here of early Z-95s.  Also, in their original appearance in Han Solo at Star's End, they had swing wings, a la an F-14.  Even further, if one goes on the Z-95 page on the wookie, out of 7 images posted, 2 of them have S-foils.
Quote
-A bulge behind the cockpit for the hyperdrive motivator, or something like that.
Once again, see early images.  
Quote
-A bubble-like canopy. Lucas Arts seems to have added progressively more canopy framing over time - no idea why.
Well, actually mine is more bulbous than the schematics in the EGVV, and two incarnations of the headhunter (not including the early two posted) have an angular, X-Wing like cockpit.

As for other comments, yes the shape is done, it's not changing, and no I'm not redoing it, modifying it or going back to any earlier revisions.  The texture may change as I do other schemes, and yes, the wings aren't quite dirty enough compared to the fuselage, I'll correct this soon (though also note that the wings are receiving a lot more light than other areas due to their shape and the angle of the lighting).  All-in-all, it's effectively done, and having considered the criticism, I've decided to keep it as is, so if you have anything further to add, I hope it isn't yet another demand for me to change it, or complaint that it's not the Z-95 you have in your head, it's been argued to death enough.  In other words, keep it to yourself.

Also, yes the texture is layered so the dirt can come and go as it pleases.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 05, 2010, 11:50:05 am
Given your level of research and confidence in your design, I have to say you've won the day once more. I may still prefer the previous version, but no matter. Good work, Brand.

:D
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 05, 2010, 03:21:16 pm
Now with dirtier wings!

(http://img33.imageshack.us/img33/7510/nurz14.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on June 05, 2010, 04:07:55 pm
Beautiful. What else needs to be done?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 05, 2010, 04:11:32 pm
Nothing, it's done
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Dragon on June 05, 2010, 05:17:17 pm
It doesn't seem to have modelled cockpit, but that's the case with all your models.
Anyway, I'd like to see it converted.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: -Norbert- on June 05, 2010, 06:55:22 pm
Can we get a picture from below please?
And I'm still not sure were the missle tubes are located, but maybe the pic form below answers that question.

Very, very nice ship  :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: bobbtmann on June 05, 2010, 11:44:25 pm
That looks great. What does it look like in-game?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Archaic on June 06, 2010, 10:30:17 am
i'm speechless, beautifully done brand.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 06, 2010, 03:00:56 pm
That looks great. What does it look like in-game?

Not converted yet.  Soon though, hopefully
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 06, 2010, 03:54:23 pm
And as requested, the bottom:

(http://img192.imageshack.us/img192/9757/nurz15.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: StarSlayer on June 06, 2010, 05:50:53 pm
I so wanna fly that.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: -Norbert- on June 07, 2010, 03:52:01 am
Thanks for the 2nd pic. And from behind too, even though I forgot to mention that  :nod:
So I take it the missle tubes are those barely visible notches extending from the black smudges about halfway down the "nose" rigth?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 07, 2010, 04:29:57 am
I figured after a request for an underside shot a rear shot would soon follow, so I just combined the two hehe.  And yes, the missile tubes are near the front.  Basically I just took the X-Wing tubes and moved them a bit forward
Title: Re: DReimZ (Z-95 Reimagined)
Post by: CountBuggula on June 07, 2010, 08:45:38 pm
Brand, you've truely outdone yourself again.  Masterful work.  So what next?  You gonna knock out another small one or head back to the ISD?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: brandx0 on June 12, 2010, 02:51:22 pm
And as requested by Swash, a Z-95 of Green Squadron

(http://img13.imageshack.us/img13/5485/greenfinal.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on June 12, 2010, 03:35:16 pm
Brand, this is epic. Absolutely. Epic. You are a master! lol I can't wait to see these babies in combat with visible cockpit interiors. :pimp:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on June 12, 2010, 04:32:34 pm
And as requested by Swash, a Z-95 of Green Squadron

(http://img13.imageshack.us/img13/5485/greenfinal.jpg)

Dear God, that thing is MEAN IN GREEN!!!
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Dragon on June 12, 2010, 05:36:46 pm
Can you make a blue version?  :)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: FUBAR-BDHR on June 12, 2010, 11:16:38 pm
How about one that looks like a big beer bottle while your at it.  :P
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Kyle_K_ski on June 13, 2010, 12:54:25 am
Prior to your work on this, I have never WANTED to fly a Z-95.  But now? 

I actually prefer its appearance over the X-Wing!

Quite an achievement!!!

And thank you for it!
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Archaic on June 13, 2010, 01:27:51 am
pedantor says that z-95 is flying CorSec colours, not green squadron
Title: Re: DReimZ (Z-95 Reimagined)
Post by: newman on June 13, 2010, 03:01:07 am
How about one that looks like a big beer bottle while your at it.  :P


I approve of this post.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: chief1983 on June 13, 2010, 11:12:42 am
I for one have always liked flying the Z-95 in XvT, so keeping it as enjoyable in this game is going to be easier now that it's all pretty :)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: zookeeper on March 13, 2011, 08:34:51 am
Took a while, but this is now committed. :D
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Raiden on March 14, 2011, 03:50:00 pm
The model looks fantastic, but I've been wondering what happened to BrandX. His output was pretty prolific in number and sheer quality a while ago but it seem he's not around anymore. Victim of RL?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: chief1983 on March 14, 2011, 06:00:01 pm
More like, captive of RL.  He's still around.  He has done so much already though that we may not need more from him for an initial release.  He's responsible for most of the fighters at this point, and they're almost all in game.  Of course we'll need his ISD to be considered complete at any speed.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Raiden on March 14, 2011, 09:20:40 pm
Good to hear. Not suprised most of his work is done, he really did pump out dem models. You guys are all doing a great job, will keep checking in here every so often.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: chief1983 on March 14, 2011, 10:25:26 pm
There's always more for him to do, but he has given us a fairly complete fighter set already.  Two or three times over ;)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: GT-Keravnos on March 30, 2011, 04:31:59 pm
That's one nifty looking fighter craft over there.
What does the team considers enough craft for a demo, if you think a campaign isn't feasible for now. Just the fighters that you have, any bigger ships and a quick campaign about skirmishes between them. Furballs mostly and maybe a "destroy target x" mission thrown in for effect.
I think everyone around here would like to play it.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: chief1983 on March 30, 2011, 05:18:17 pm
Actually, ship wise, I think we're more than set for a demo, if that's any indication as to the progress.  Some of them still need finishing touches, LODs, etc, but we have a substantial ship set in game at this point, far more than the Beyond the Red Line beta, for comparison.  As we're going for a polished standalone release though, we still have a lot of other areas to tie up.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on March 30, 2011, 05:30:04 pm
Actually, ship wise, I think we're more than set for a demo, if that's any indication as to the progress.  Some of them still need finishing touches, LODs, etc, but we have a substantial ship set in game at this point, far more than the Beyond the Red Line beta, for comparison.  As we're going for a polished standalone release though, we still have a lot of other areas to tie up.
Wow, didn't think you were so far down the road. Have you decided on a direction you're going to go in terms of missions/storyline?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: chief1983 on March 30, 2011, 05:46:53 pm
Wow, didn't think you were so far down the road. Have you decided on a direction you're going to go in terms of missions/storyline?

Yes.  Several.  :)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on April 08, 2011, 04:45:27 pm
I'm a little surprised nobody's mentioned this here yet, but... did anyone catch the quick clip of the Z-95 Headhunters in the Clone Wars season 4 teaser? They look pretty damn awesome. :nod:

I must say it's really nice LF is (finally) including them in The Clone Wars series. Not to mention, we're finally getting a solid, official design. :lol: It's a good bet Brand's sick re-design is going to be superior, though. ;)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on April 08, 2011, 05:47:51 pm
...Screenshots?
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on April 08, 2011, 05:57:20 pm
...Screenshots?
I don't have any screenies, but here's the link for the preview(s):

http://starwars.com/theclonewars/?video=v001247#vid (http://starwars.com/theclonewars/?video=v001247#vid)

Aside from the Z-95s, there's some other pretty awesome stuff in there. I can't wait.  :cool:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Scourge of Ages on April 09, 2011, 01:21:48 am
For reference, a screenie:
(http://img826.imageshack.us/img826/4237/z95c.jpg)
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Vector Leader on April 09, 2011, 03:34:29 am
lol Thanks for that, Scourge. :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Commander Zane on April 09, 2011, 07:59:54 am
They look like baby ARC-170's.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on April 09, 2011, 01:59:52 pm
Pending better imagery, this appears to be a decent fan-made rendition of the new Z-95:

(http://ngibson.cghub.com/files/Image/070001-071000/70988/315_stream.jpg)

In any sense, Brand definately has the superior design.  :yes:
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Snail on April 09, 2011, 02:26:51 pm
Christ, it looks like a surfboard.

Brand's wins.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: StarSlayer on April 09, 2011, 06:16:17 pm
There shoulda' been Z-95s and Victory class Star Destroyers from the get go.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Thaeris on April 09, 2011, 06:18:20 pm
It's Lucas-Something. In this day and age, there can only be fail.
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Commander Zane on April 09, 2011, 06:31:02 pm
Rest my case, baby ARC-170. :P
Title: Re: DReimZ (Z-95 Reimagined)
Post by: Pred the Penguin on April 12, 2011, 06:47:45 am
I've always like the ARC, but that's just weird. Maybe it's the color scheme... :rolleyes: