Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: x3110 on May 28, 2010, 12:58:57 pm
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Can anybody test and tell me if we set a rotation property on a "skybox" model in pcs/modelview will the rotation effect still work??
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Ever seen the subspace skybox? There's your answer.
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From what I've seen, subspace is a rotating texture on a stationary model (well, two models).
However, X3110, that would take about... 1 minute to test out. Why don't you go try, rather than peppering HLP with questions?
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From what I've seen, subspace is a rotating texture on a stationary model (well, two models).
However, X3110, that would take about... 1 minute to test out. Why don't you go try, rather than peppering HLP with questions?
The guy asked a civil question, there's no need to be rude!
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It's not so 'civil' when you're asking people to do stuff you should be doing yourself.
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All Right then,
"I AM SORRY THAT I ASKED A QUESTION THAT SHOULD HAVE BEEN DONE BY MYSELF AND I WILL NOT DO THAT AGAIN"
Happy everyone!
There's no need to create an issue out of it.
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I will admit its an interesting question though, and it'd be pretty badass if it works.
P.S. if you figure it out you get to claim the credit :P
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I guess Shivan Hunter is in a bad mood.
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It's been done for TBP.
While subspace is indeed a rotational skybox, what people don't remember (and it's a bit annoying to see everybody repeat that misconception) is that it's not enabled by standard skybox tool, but with special method (checking the box in FRED) and is actaully composed of two models. Subspace skybox behaviour is hardcoded into FS2, but from what I've seen, normal rotational skyboxes should work too (they have to consist of single model though).
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Actually i was trying to create a subspace-Normal space transition cutscene using a skybox but i am leaving skyboxes out of the equation now as you never can reach the edges.Just gonna Use normal subspace models as a ship class.
P.S.-They really work for cutscenes.Just enlarge them and add rotation with nocollide flag.
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Actually i was trying to create a subspace-Normal space transition cutscene using a skybox but i am leaving skyboxes out of the equation now as you never can reach the edges.Just gonna Use normal subspace models as a ship class.
P.S.-They really work for cutscenes.Just enlarge them and add rotation with nocollide flag.
No need for any of this. Blue Planet got the set-mission-subspace SEXP added just for situations like this.
You can turn subspace on or off mid-mission.
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Only one problem with that: As far as I know, no build with that sexp included has been released publically.
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Oh. :nervous: Well, that should happen pretty soon!
Beyond the Red Line also had a pretty sweet rotating asteroid skybox, did it not?
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BtRL showed what 3.6.9 could do.
Just imagine what 3.6.12 can do once it's final.
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BtRL showed what 3.6.9 could do.
Just imagine what 3.6.12 can do once it's final.
Nothing different if none of the relevant code has been changed.
Same engine, same rules.
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Oh. :nervous: Well, that should happen pretty soon!
Beyond the Red Line also had a pretty sweet rotating asteroid skybox, did it not?
The rotating Asteroids are not part of the skybox model, the asteroid layer is placed like a ship in FRED.
But the effect is pretty cool.