Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Topic started by: Vidmaster on June 11, 2010, 12:28:03 pm

Title: BSG Online announced - could this be a problem?
Post by: Vidmaster on June 11, 2010, 12:28:03 pm
http://www.gametrailers.com/video/e3-2010-battlestar-galactica/101198

Well...   it looks kinda like a space sim. Which could be pretty bad. Let the discussion begin.
Title: Re: BSG Online announced - could this be a problem?
Post by: SpardaSon21 on June 11, 2010, 12:35:16 pm
BSG Online?  Online as in MMO? :shaking:

This isn't just bad; this is a ****ing disaster for BSG fans.

Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 11, 2010, 12:39:27 pm
Of all the great SF franchises out there, I would have thought BSG to be totally unsuitable for MMOification.
Title: Re: BSG Online announced - could this be a problem?
Post by: Dragon on June 11, 2010, 12:55:21 pm
I just hope that nobody in it's developement team would see Diaspora as a potential threat and shut down the project.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 11, 2010, 01:18:12 pm
We already know about this. It shouldn't be a problem. The game will be a unity engine based mmo and I'm willing to bet the gameplay won't resemble that of fs2. I wouldn't panic.
Title: Re: BSG Online announced - could this be a problem?
Post by: tikey on June 11, 2010, 01:28:08 pm
Nice animation, but I bet the game won't look anything like that.
Title: Re: BSG Online announced - could this be a problem?
Post by: -Norbert- on June 11, 2010, 02:20:16 pm
BSG isn't really a good setting for an MMO. I mean there are only a few dozen fighters on Galactica (if even that). Now imagine hundereds of players wanting to play Colonials.
If they really wanna do an MMO they should put it during the first Cylon war or into a alternate timelike, were the Cylons didn't hack the defense mainframe.
Title: Re: BSG Online announced - could this be a problem?
Post by: jdjtcagle on June 11, 2010, 06:11:51 pm
How pretty can a browser game get?

That can't be in game footage, can it?
Title: Re: BSG Online announced - could this be a problem?
Post by: Mile5 on June 11, 2010, 06:53:58 pm
How pretty can a browser game get?

That can't be in game footage, can it?

Yes it can, aeria games has already done something similar with space pirates. Check it out if you must, but don't expect anything good from them.
Anyways, looking at what they (aeria) can do in a browser, I guess any serious developer can do better.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 11, 2010, 10:08:23 pm
Unity is a full 3d engine that can run in your browser. It can be as powerful and pretty as they want to make it. Shame unity is a piece of **** to work with :P
Title: Re: BSG Online announced - could this be a problem?
Post by: David cgc on June 12, 2010, 10:20:06 am
How pretty can a browser game get?

That can't be in game footage, can it?

That's so prerendered. Probably the show models, though not animated by people who actually worked on the show.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 12, 2010, 10:39:49 am
It's not even close to being the show models. It might be pre-rendered, but it could very likely be in game models, they weren't high poly at all.

You can see a few 'mystery' ships flying around, the easiest to spot is at the 1min mark. They're obviously not sticking to cannon stuff, I just hope they avoid the story of BSG.

I've always wanted to do a game where the colonials were prepared for the cylon attack and the virus didn't work, be all out war.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 12, 2010, 11:06:30 am
I've always wanted to do a game where the colonials were prepared for the cylon attack and the virus didn't work, be all out war.

I've actually been toying with an alternate timeline idea myself as a basis for a campaign. The idea being to get an excuse to see all that awesome colonial hardware actually used for what it was designed for, as opposed to just being shut down and blown up. Alternate timelines/time travel may not be the most bsg-ish thing out there but as a plot for a campaign I suspect it would work beautifully. I'll see if I can talk Kara into it once we get close to having enough assets to pull it off :)
Title: Re: BSG Online announced - could this be a problem?
Post by: David cgc on June 12, 2010, 02:14:39 pm
It's not even close to being the show models. It might be pre-rendered, but it could very likely be in game models, they weren't high poly at all.

Sorry, don't know what I was thinking there. When I watched it, I actually pegged it as the low-poly versions from the show, used mostly for pre-vis. The giveaway was the shot of the flight pod when the Vipers were launching, where the pod had this peculiar fat look from how shallow the ribbing was, and some views of the baseship. While the video itself has been lost to time, you can get a glimpse of them here (http://darthmojo.wordpress.com/2008/05/20/bsg-vfx-guess-whos-coming-to-dinner/).
Title: Re: BSG Online announced - could this be a problem?
Post by: dragonsniper on June 12, 2010, 08:50:18 pm
Unity is a full 3d engine that can run in your browser. It can be as powerful and pretty as they want to make it. Shame unity is a piece of **** to work with :P
Interstellar Marines is a perfect example of a game that can run in your browser... and I agree that it is a shame that Unity is so freaking hard to use.

As for the online aspect of BSG (being a bsg fan myself) it's just stupid.

We already know about this. It shouldn't be a problem. The game will be a unity engine based mmo and I'm willing to bet the gameplay won't resemble that of fs2. I wouldn't panic.
I agree.
Title: Re: BSG Online announced - could this be a problem?
Post by: Unknown Target on June 12, 2010, 09:48:46 pm
I'm pretty sure Diaspora won't get a C&D folks, don't worry. ;)
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 12, 2010, 09:59:57 pm
I think its just going to be a 2d turn based strategy game. Not real time or 3d. The same company making this has a Terminator 2d browser game. So its safe to say that its going to be a disappointment. Much like the arcade style shooter that came out a couple of years ago. However Diaspora will still kick ass!!

Though if it is 3D it will still be probably just an online version of the arcade shooter.

Quote
I'm pretty sure Diaspora won't get a C&D folks, don't worry.
It will if that IPAndrew guy gets his way. By the way I thought he was banned? Why is there a new post up by him threatening to get Diaspora a cease and desist letter?
Title: Re: BSG Online announced - could this be a problem?
Post by: Bilal18 on June 13, 2010, 07:46:10 am
Why is that guy IPAndrews so keen to post such a malicous topic? What a terrible thing to do, honestly, some people!
Title: Re: BSG Online announced - could this be a problem?
Post by: Jeff Vader on June 13, 2010, 08:04:32 am
Why is that guy IPAndrews so keen to post such a malicous topic? What a terrible thing to do, honestly, some people!
He did a lot of work on TBP.
Eventually he decided that TBP was final; there would be no more changes, no more patches, no more nothing.
FSO evolved. (I think) there were issues with multiplayer on TBP due to code changes.
Newer versions of FSO also picked up considerable amount of warnings due to the fact that a lot of models and other assets were on the "it'll work, probably" stage. Of course they'd work on the exact setup that was downloadable from the release thread, but if a player had problems and he was asked for an fs2_opn.log, he'd be going through hell while clicking "No" on hundreds of warning messages.
The SCP asked that TBP be updated a bit. IPAndrews said no.
Some people involved with TBP at the time were willing to make those changes to TBP. IPAndrews said no.
There was a lot of fighting. IPAndrews' biggest argument was that he had always been making a game for fans as a fan. And that was strange, since at one point he withdrew the permission to use anything (partially) made by him ever again.
Since some people still went ahead and created Zathras, IPAndrews viewed this as "theft" and has been angry ever since.

And probably because TBP reached a "final" stage, he's more than happy to come around and troll away at projects that are still under construction.

If I missed some key details or got something wrong, feel free to correct.
Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 13, 2010, 08:11:11 am
To be more precise, he trolls Diaspora because it's lead by Karajorma, whom he sees as the Admin responsible for this alleged "theft".
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 13, 2010, 08:21:35 am
And since Karajorma = Diaspora it would be a good thing if Diaspora died. No, there couldn't be other people involved here whose work would go to **** if Diaspora went down, people that had nothing to do with the whole thing. There wouldn't be disappointed fans, either. Or would there? Does it matter? It's not really about all that, is it?
Title: Re: BSG Online announced - could this be a problem?
Post by: Vidmaster on June 13, 2010, 08:25:01 am
Nice animation, but I bet the game won't look anything like that.

Did you see what Zero Point Software is doing with unity? It will look like that!
Title: Re: BSG Online announced - could this be a problem?
Post by: Bilal18 on June 13, 2010, 10:09:52 am
Thank you for filling me in Jeff Vader and The E. Hmm, seems like this fella holds a grudge. Terrible asset to have. Newman, very good point, this IPAndrews seems too consumed with his rage to stop his selfish acts. I hope there's no truth to this C&D statement he made.
Title: Re: BSG Online announced - could this be a problem?
Post by: -Norbert- on June 13, 2010, 10:27:03 am
Even if he would bring Diaspora to the knowledge of the Licence holders, I doubt they would do anything.
First this here is stricktly non-profit.
Second it is another genre.

So the two projects won't really be in a position to cost each other money, and when Diaspora is released it might even pull a few more fans into the BSG setting. More BSG fans mean more possible customers for that MMO.
So since this project is more likely to gain them buyers than to cost them any, they would be fools to shut it down.

That and the Licence isn't held by Games Workshop..... (keyword Damnatus).
Title: Re: BSG Online announced - could this be a problem?
Post by: karajorma on June 13, 2010, 10:28:32 am
To be more precise, he trolls Diaspora because it's lead by Karajorma, whom he sees as the Admin responsible for this alleged "theft".

Of course the really hilarious thing is that I actually defended his point of view for the longest time until he started claiming that he wanted to withdraw the entire game download simply because he had done some of the work on it. Which makes the whole "For the fans" claim dubious at best.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 13, 2010, 11:34:02 am
I hereby withdraw the entire hardlight community due to the fact that I have made some posts in it, and no longer wish my work to be stolen by those dirty admins! :O
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 13, 2010, 04:40:26 pm
FraktuRe are you joking? Also I did not know about the IP guy working on the blue plant. I had assumed he was part of the Diaspora team early on. It makes sense now because no Battlestar Galactica fan would try and shut down a game made for BSG fans by BSG fans.

I think the BSG license holders new about BTRL as it was featured in a couple of magazines but didnt do anything. So im sure Diaspora will be safe.

Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 13, 2010, 05:01:20 pm
IPAndrews has not and never will be involved with Blue Planet (aka BP). He was team lead on The Babylon Project (aka TBP), which is an entirely different game.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 13, 2010, 05:08:07 pm
Sorry for the misunderstanding. I thought TBP stood for The Blue Planet. Not for The Babylon Project.
Title: Re: BSG Online announced - could this be a problem?
Post by: Sushi on June 13, 2010, 06:01:55 pm
Sorry for the misunderstanding. I thought TBP stood for The Blue Planet. Not for The Babylon Project.

That said, you should definitely play both of them if you haven't already. Whatever nasty politics got involved with TBP, the resulting game is thoroughly awesome.
Title: Re: BSG Online announced - could this be a problem?
Post by: -Norbert- on June 14, 2010, 05:11:46 am
Especially campaign gems like Raider Wars, Drums of War, Fortune Hunters and Dark Children (despite this ones high difficulty - FS2 Bullet time!).
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 14, 2010, 05:40:48 am
FraktuRe are you joking?

He never jokes with this stuff. He's deadly serious. Epic sarcasm detection fail.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 14, 2010, 09:10:16 am
I never joke. I'm always deadly serious. Always. Deadly. Serious.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 14, 2010, 09:23:34 am
Hey, that wasn't a one liner :( I want my money back.
Title: Re: BSG Online announced - could this be a problem?
Post by: Jeff Vader on June 14, 2010, 09:33:36 am
Also I did not know about the IP guy working on the blue plant.
No one can know for sure if IP is working on a blue plant, let alone the blue plant. But he indeed is not affiliated with Blue Planet in any way.

no Battlestar Galactica fan would try and shut down a game made for BSG fans by BSG fans.
I agree. Yet still IPAndrews seemed bent on taking TBP down just because people asked that some bugs be fixed in it.
Title: Re: BSG Online announced - could this be a problem?
Post by: karajorma on June 14, 2010, 11:29:43 am
Sorry for the misunderstanding. I thought TBP stood for The Blue Planet. Not for The Babylon Project.

That said, you should definitely play both of them if you haven't already. Whatever nasty politics got involved with TBP, the resulting game is thoroughly awesome.

Apart from the ridiculous politics (which following the BtRL break up is something Diaspora took steps to prevent reoccurring), TBP is a good model of what I'd like to see Diaspora becoming. The Diaspora team will provide the core game along with some great campaigns but it will be up to the fans to provide the entertainment while we work on new stuff. With TBP that worked quite well.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 14, 2010, 11:46:40 am
Hey, that wasn't a one liner :( I want my money back.

Sure, just pay me first so I can return it to you. Minus postage and handling of course.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 14, 2010, 03:04:31 pm
Im not really a Babylon 5 fan but I think ill go ahead and download the Babylon Project just to see what all the fuss is about.

On a different note a commercial BSG game that id love to see would be an fps. Let the fans create the space action but let the professionals make the ground action. Id love to shoot Cylon Centurions in the head and watch them fall down. But unfortunately that is about as likely as Duke Nukem Forever getting released.
Title: Re: BSG Online announced - could this be a problem?
Post by: Ace on June 14, 2010, 05:18:51 pm
A FPS set during the first war would be something quite impressive. Provided that it was done with a strong horror component. Cylons boarding a ship, slowly but surely venting compartments, explosive ammo needed to outright kill the Centurions is low.

Being one of the 50 or so survivors after the crew had been mostly killed (say you're in a suit getting to a damaged section when they vent the atmosphere after the intro parts), trying to stop a dozen centurions who are hunting the survivors while hitting goals (turn on O2 scrubbers, disable the signal that the Cylons are using to call for backup, getting to the armory, etc.) could be interesting.
Title: Re: BSG Online announced - could this be a problem?
Post by: StarSlayer on June 14, 2010, 11:17:33 pm
I always thought having the eye sweep work almost like a thermal sight would be cool, ie targets would be temporarily be highlighted as the sweep passes over them.  It would give the sweep a functional purpose as well ass being in keeping with the hunting animal premise.
Title: Re: BSG Online announced - could this be a problem?
Post by: Angelus on June 15, 2010, 06:18:49 am
I always thought having the eye sweep work almost like a thermal sight would be cool, ie targets would be temporarily be highlighted as the sweep passes over them.  It would give the sweep a functional purpose as well ass being in keeping with the hunting animal premise.

Would this be possible via scripting? Or is that something that should be requested for SCP? Having a Cylon "view" ( Centurion style, like in Razor ) is doable, and increases the immersion on maps like Scars playground ( although it might take some time to get used to for some people ).
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 15, 2010, 06:25:30 am
The red scanning thing might also be used to shut down targets. When this mode is active (maybe turned on via comms menu, or a special key) the red eye scan beam goes back and forth until it crosses over an enemy target. Then it focuses on that target and the player needs to keep focused on it until the CNP virus thing does it's thing. If the target gets out of your sight before the virus did it's thing you need to try again. For gameplay purposes maybe - bigger target = longer shutdown time, so it takes longer to shut down a full battlestar then it does a mkVII viper.. In 1CW it might serve a similar purpose but not actually shut down targets, more like standard electronics warfare. Mess with target's targeting, sensors, maneuverability maybe? Not sure how difficult would this to be implement since I'm not a coder. Just thinking out loud here.
Title: Re: BSG Online announced - could this be a problem?
Post by: -Norbert- on June 15, 2010, 09:28:34 am
Sounds like there wouldn't be anything to it other than a UI change.
The game (even FS1) already supports something like that with the scan. Have the targets start as unidentified (or course renamed in the UI) and once they are identified, fire an according SEXP that disables or weakens the target (replace weaopns in turrets, shut down certain subsystems, ect.).

Maybe have a recuring SEXP that restores each ship periodically if you aim for what newman called standard electronics warfare.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 15, 2010, 04:59:28 pm
Quote
SEXP
LOL. So immature.

But yes. If the FS2 open engine is capable of post process effects then mabey having the screen look like how a cylon sees then perhaps that could be the cockpit view.
Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 15, 2010, 06:06:24 pm
Quote
SEXP
LOL. So immature.

There is nothing immature in talking about sexps. In fact, one could argue that there is a whole board (http://www.hard-light.net/forums/index.php?board=125.0) here on HLP dedicated to producing the best sexps you can. We'll even help you if you can't get your sexps working correctly here (http://www.hard-light.net/forums/index.php?board=89.0). And once you have all your sexps done to your satisfaction, you can show them off to the rest of us here (http://www.hard-light.net/forums/index.php?board=124.0). Yes. We do love some good sexping around here.
Title: Re: BSG Online announced - could this be a problem?
Post by: StarSlayer on June 15, 2010, 07:52:35 pm
(http://eatplaylove.files.wordpress.com/2009/10/47400793_george_michael.jpg)

"I want your sexp"
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 15, 2010, 08:57:14 pm
Dont you all know that I was being sarcastic? Im assuming your being sarcastic to. At least I hope so.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 15, 2010, 10:33:04 pm
Sarcasm? What's that? In all my years I've never heard this term before? Is it some kind of sexp term? We all know what sexp's are? Is this a question?
Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 16, 2010, 04:48:56 am
Dunno about StarSlayer, but I was completely serious. Bring on those sexps!
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 16, 2010, 05:01:01 am
Is this a question?

No. Is this an answer?
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 16, 2010, 07:05:55 am
Is this a question?

No. Is this an answer?

What was that strange symbol you placed after the 'no' ?
Title: Re: BSG Online announced - could this be a problem?
Post by: The E on June 16, 2010, 07:08:16 am
It's a point. You missed it.
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 16, 2010, 10:04:06 am
A point? BUT IT'S ROUND!
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 16, 2010, 11:09:36 am
All points are round, with the exception of those that aren't.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreeSpaceFreak on June 16, 2010, 11:46:08 am
in b4 lock

Also, @

It's a point. You missed it.

 :lol:
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 16, 2010, 11:46:41 am
Whoa whoa whoa, hold up there guys you've lost me on this; From the top, what's this way of finishing sentences you're using? It's a strange and frightening piece of punctuation and I'm not sure what it does, though that makes it really hard to write this sentence without using it, even though I don't know how to use/why I would use it/what it's for and I don't know how I've survived so long without using it; So how about it, will you guys help me?

Edit: Also, exclamation point!
Title: Re: BSG Online announced - could this be a problem?
Post by: Angelus on June 16, 2010, 02:44:18 pm
Whoa whoa whoa, hold up there guys you've lost me on this; From the top, what's this way of finishing sentences you're using? It's a strange and frightening piece of punctuation and I'm not sure what it does, though that makes it really hard to write this sentence without using it, even though I don't know how to use/why I would use it/what it's for and I don't know how I've survived so long without using it; So how about it, will you guys help me?

Edit: Also, exclamation point!


excuse me, just out of curiosity, but why did you flip an i and use it to finish a sentence?
What happened to the good ol' behaviour to end sentences with hyphens?
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 16, 2010, 03:40:32 pm
excuse me, just out of curiosity, but why did you flip an i and use it to finish a sentence?
What happened to the good ol' behaviour to end sentences with hyphens?

That's a good question. I demand an answer, sir!
Title: Re: BSG Online announced - could this be a problem?
Post by: tikey on June 16, 2010, 11:01:36 pm
A little off-topic at this point, but there are some in-game screens.
It looks quite good.
http://www.destructoid.com/e3-10-browsing-through-battlestar-galactica-online-176779.phtml
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 16, 2010, 11:03:21 pm
What's that "i" Character you speak of? Never used that character myself, care to elaborate on just how you use the character? Seems to me to be completely unnecessary to me!
Title: Re: BSG Online announced - could this be a problem?
Post by: Ace on June 16, 2010, 11:33:44 pm
Reminds me a lot of EvE online. The 2d DRADIS there is pretty interesting too.
Title: Re: BSG Online announced - could this be a problem?
Post by: SpardaSon21 on June 17, 2010, 12:39:12 am
Wow, that actually looks really good, almost like something from Freelancer (now I'm worried about all the BSG mods for Freelancer instead of Diaspora).  I didn't realize stuff like that was possible for a F2P browser game of all things.
Title: Re: BSG Online announced - could this be a problem?
Post by: Scourge of Ages on June 17, 2010, 05:04:29 am
What's that "i" Character you speak of? Never used that character myself, care to elaborate on just how you use the character? Seems to me to be completely unnecessary to me!
Perfect. A+++ would buy again  :yes:
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 17, 2010, 11:14:41 pm
The graphics come close to the freespace2 open engine. But I still think the fs2o engine still looks better. Im also not liking the camera angles.

Also heres a new pic of a non cannon ship in the game. It looks sort of like a defender star from the original BSG to me.
(http://pcmedia.ign.com/pc/image/article/109/1099463/battlestar-galactica-online-20100616072553194_640w.jpg)
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on June 18, 2010, 10:40:24 pm
That doesn't look like a BSGish ship at all. That's why I think it's pretty good.

Too many people just take a battlestar and reuse bits from them, there's 100's of designs out there that all look.. the same. One thing with the ships in BSG is that they're all incredibly different! Kudos to whoever designed it.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 21, 2010, 10:02:03 pm
Heres some even more screens but its with the above ship under attack by cylons.

http://scifiwire.com/2010/06/exclusive-first-look-at-battlestar-galactica-online-screen-shots.php (http://scifiwire.com/2010/06/exclusive-first-look-at-battlestar-galactica-online-screen-shots.php)
Title: Re: BSG Online announced - could this be a problem?
Post by: Ace on June 21, 2010, 10:12:07 pm
Canon... a non cannon ship would be unarmed :p
Title: Re: BSG Online announced - could this be a problem?
Post by: Peter12345 on June 22, 2010, 04:24:55 pm
I hope this isn't set up like their stupid Dark Orbit game.  That game is also "free to play"...if your idea of playing a game is to do nothing but get pked an infinite number of times from the very beginning.  In order to be able to even do anything in that game you have to shell out lots of real money from the start. 
I'll have to see how their pk system is set up before I even think of trying this one out.
Title: Re: BSG Online announced - could this be a problem?
Post by: MR_T3D on June 24, 2010, 03:29:56 pm
Canon... a non cannon ship would be unarmed :p
I see what you did there...

also, on the fence with this.
could be cool, but F2P and me don't get along that often.
Title: Re: BSG Online announced - could this be a problem?
Post by: Aardwolf on June 25, 2010, 01:12:21 am
That doesn't look like a BSGish ship at all. That's why I think it's pretty good.

Too many people just take a battlestar and reuse bits from them, there's 100's of designs out there that all look.. the same. One thing with the ships in BSG is that they're all incredibly different! Kudos to whoever designed it.

 :confused:

If it's a warship in the BSG universe (as opposed to a rag-tag-fleet ship) it ought to have some familiar design features... even if it's just the look of the turrets, or some obligatory ribbing. Where's my obligatory ribbing ?!?!?!?
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 25, 2010, 03:22:41 am
Well, out of the 3 canon battlestar types we've seen only one had actual ribbing, so I wouldn't call it obligatory. Otherwise, I tend to agree - this looks more like it came out of Babylon 5 then BSG.
Title: Re: BSG Online announced - could this be a problem?
Post by: NGTM-1R on June 25, 2010, 03:55:40 am
I'd disagree, it has a design ethic in common with Pegasus or Valkyrie; it simply doesn't have the traditional Battlestar shape we're used to.
Title: Re: BSG Online announced - could this be a problem?
Post by: Angelus on June 25, 2010, 05:55:15 am
Looks more like a Civvie ship then a Combat Vessel. Not very BSG-ish in my opinion, but as a Civvie vessel it doesn't matter that much.
The only non-canon non-Battlestar design that i was able to immediatly identify as a BSG ship was the Bolitho, the design screams: "BSG - Colonial - non Carrier...".

Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 25, 2010, 06:46:33 am
Looks more like a Civvie ship then a Combat Vessel. Not very BSG-ish in my opinion, but as a Civvie vessel it doesn't matter that much.
The only non-canon non-Battlestar design that i was able to immediatly identify as a BSG ship was the Bolitho, the design screams: "BSG - Colonial - non Carrier...".

Exactly.
Title: Re: BSG Online announced - could this be a problem?
Post by: eldain on June 25, 2010, 08:50:16 am
besides that- the propulsion to hull ratio just seems off- ow and did I mention its total lack of colonial disk-shaped markings
and guns---> those are missing for sure....

that's how I see it anyways,

eldain
Title: Re: BSG Online announced - could this be a problem?
Post by: MR_T3D on June 25, 2010, 12:32:11 pm
looks more like an earth ship from SG-1 than BSG to me.
Title: Re: BSG Online announced - could this be a problem?
Post by: Grizzly on June 26, 2010, 10:33:12 am
Methinks BSG 'Online' is just as 'online' as Transformice is. You log in. You enter a lobby. You fly a mission and blow up stuff.

Could be fun.
Title: Re: BSG Online announced - could this be a problem?
Post by: Mobius on June 26, 2010, 01:38:51 pm
looks more like an earth ship from SG-1 than BSG to me.

Same thing here.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 26, 2010, 11:27:27 pm
I actually thought it looks more like its from Star Wars than BSG(or SG or B5). Specifically the kotor era of Star Wars.

Quote
but F2P and me don't get along that often.
Is F2P supposed to be an abbreviation of my username? I dont remember us not getting along. You might have me confused with someone else.
Title: Re: BSG Online announced - could this be a problem?
Post by: SpardaSon21 on June 26, 2010, 11:38:06 pm
F2P=Free 2 Play.
Title: Re: BSG Online announced - could this be a problem?
Post by: FreespacePilot2010 on June 27, 2010, 01:39:28 pm
Free 2 Play is even worse. Because if he doesnt like free 2 play games than hell hate Diaspora. Since it will be free!
Title: Re: BSG Online announced - could this be a problem?
Post by: -Norbert- on June 27, 2010, 02:29:55 pm
But in Diaspora he won't have to worry about those not paying any money being hopelessly outclassed by the cash-shop users. I guess it's that what he doesn't like about most free-to-play games.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on June 27, 2010, 04:23:30 pm
But in Diaspora he won't have to worry about those not paying any money being hopelessly outclassed by the cash-shop users. I guess it's that what he doesn't like about most free-to-play games.

Not true, I'll be selling undetectable hax0red tables for multi :D
Title: Re: BSG Online announced - could this be a problem?
Post by: Shade on June 27, 2010, 04:27:09 pm
First one's free, but then...
Title: Re: BSG Online announced - could this be a problem?
Post by: MR_T3D on June 28, 2010, 12:05:05 pm
Free 2 Play is even worse. Because if he doesnt like free 2 play games than hell hate Diaspora. Since it will be free!
Even though this is a joke, I want to clarify:
When I say I don't get along with free to play, I mean the ones made by for-profit companies that offer 'extras' to folks whom borrow mommy's credit card to buy the OP kit.
and then the koreans whom made it start adjusting it so there are more, significant advantages to paying.

this is a free game, not a free to play

but those hax0red tables sound very nice...
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on July 23, 2010, 03:45:22 am
Some new info and screens.

http://www.ausgamers.com/games/battlestar-galactica-online/screenshots/

http://www.ausgamers.com/games/battlestar-galactica-online/
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on July 24, 2010, 02:24:18 am
Does anyone honestly find those non-canon designs good?
Title: Re: BSG Online announced - could this be a problem?
Post by: The E on July 24, 2010, 07:02:45 am
I don't. Looking at them, one has to assume that the designer never saw the show, or made an effort to study what a colonial ship looks like.
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on July 24, 2010, 07:22:01 am
Exactly. Slayer's stuff is in every way superior. And we have a huge heap of his stuff lying around just waiting to be modeled.
Title: Re: BSG Online announced - could this be a problem?
Post by: boewolf on July 24, 2010, 11:44:54 am
I must admit that I like some of those non cannon stuff.  But not for that universe.
Title: Re: BSG Online announced - could this be a problem?
Post by: Peter12345 on July 24, 2010, 02:55:59 pm

Even though this is a joke, I want to clarify:
When I say I don't get along with free to play, I mean the ones made by for-profit companies that offer 'extras' to folks whom borrow mommy's credit card to buy the OP kit.
and then the koreans whom made it start adjusting it so there are more, significant advantages to paying.

this is a free game, not a free to play


BigPoint takes this to the extreme with their games.  If you don't pay, you don't stand a chance at all against the players that do.  If this game is anything like some of their other games, you won't even make it away from your home base unless you are a paying player. 
Title: Re: BSG Online announced - could this be a problem?
Post by: NGTM-1R on July 24, 2010, 05:09:21 pm
I don't. Looking at them, one has to assume that the designer never saw the show, or made an effort to study what a colonial ship looks like.

I liked the Colonial ones as Valkyrie-generation ships, until I saw the front ends. Then I threw up.
Title: Re: BSG Online announced - could this be a problem?
Post by: Nighteyes on July 24, 2010, 06:40:13 pm
I honestly don't get what they are doing with this game... the effects are completely off, red cylon thrusters? the tracers? huge nebulae? the strange ship designs?! whats wrong with them??
Title: Re: BSG Online announced - could this be a problem?
Post by: karajorma on July 24, 2010, 09:49:28 pm
Let's not bash the game too much until it's actually out. Bear in mind our WIP shots also have quite a few WTF moments in them too but we have the luxury of not revealing anything at all until it is finished.

As for the non-canon designs I tend to agree with boewolf. The designs are actually pretty nice, they don't look that BSGish to me.
Title: Re: BSG Online announced - could this be a problem?
Post by: SGT_R22eR on August 02, 2010, 09:27:31 am
I'm pretty sure Diaspora won't get a C&D folks, don't worry. ;)

Just like UT said... I wouldn't worry too much about a C&D, let's just say that most of the project has been known by even SyFy, NBC and the rest for a long time and still nothing of BSG projects were cancelled due to a C&D.

Also, It is pre-rendered, not high-end stuff, but they got "their" point across... This is a cinematic and usually, cinematics cost a bundle of money, therefore to reduce cost, you can :

A) Have a cutscene as a trailer, but with probably little they have ready right now, it wouldn't show their product on a "grandiose" light because their game engine and/or in-game models as still in Alpha, meaning a bunch of untextured objects and/or placeholders, or

B) Have a cinematic, with lower poly models, made hastily to show what the player "may" expect from the game and by having lower poly models, means lower times for the computers to "assemble" that cinematic.
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on August 16, 2010, 04:58:21 am
More screens & info: http://www.bleedingcool.com/2010/08/13/battlestar-galactica-mmog-bring-back-the-cast/
Title: Re: BSG Online announced - could this be a problem?
Post by: torc on August 17, 2010, 04:59:12 pm
have those ''developers'' ever seen one episode of bsg?  :lol:
simply sucks!
Title: Re: BSG Online announced - could this be a problem?
Post by: Vidmaster on August 26, 2010, 02:22:03 pm
how about an Update to Dispora some time now eh? Long time since the last cool post...  :)
Long time for that new game too, so go beat them NOW.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on August 26, 2010, 02:55:55 pm
Dude, we released a huge update very recently - the fully textured Theses finally ingame and dealing pain all around. Still, I can't get upset with you since I just finished playing Fortune Hunters :D Go check the dev blog (http://www.hard-light.net/forums/index.php?board=182.0), our site (http://www.diaspora-game.com/), or our moddb page (http://www.moddb.com/games/diaspora).
Title: Re: BSG Online announced - could this be a problem?
Post by: Aardwolf on August 27, 2010, 10:30:02 pm
I notice the raider's engines are red.

Also, that one cylon ship (I think it's cylon, anyway) doesn't look TOO bad.
Title: Re: BSG Online announced - could this be a problem?
Post by: Vidmaster on January 08, 2011, 06:52:06 am
!!!NEWS!!!

I herby officially declare this game to be garbage.

http://www.gametrailers.com/video/ces-11-battlestar-galactica/709089
Title: Re: BSG Online announced - could this be a problem?
Post by: Rodo on January 08, 2011, 08:13:11 am
Damn, how can you come up with a vid like that an expect to have sales afterwards is beyond my understanding.
Title: Re: BSG Online announced - could this be a problem?
Post by: Shade on January 08, 2011, 08:46:53 am
Some people like that sort of thing. Actual sim-like combat the way FreeSpace does it isn't for everyone. Besides, it's a good thing - If the combat was the kind we'd like, they might see Diaspora as a competitor :p I don't know about you all, but I prefer it this way. On a related note, credit where it's due: That game is looking a lot better now than it did on early screenshots.
Title: Re: BSG Online announced - could this be a problem?
Post by: Angelus on January 08, 2011, 09:14:01 am
the trailer looks nice. They have cool graphics.
What irks me, is the MMO part. I just don't like that sort of game, though i have to admit that a BSG themed game has a small chance to caught enough attention from me to actually get played.


And i can't believe i just said that.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on January 08, 2011, 09:17:40 am
I'm pretty sure BGO's gameplay style isn't aimed at die hard space sim fans. The flight model looks more like simplified Freelancer model than anything fs2 related. So, what Shade said - this way we're in the clear and people who like that sort of thing get their fix, too. Don't see the problem here. What I would suggest is that holding off on the final judgment before it's out would probably be best. Especially in light of the game being f2p, therefore it won't cost you a dime to try it out.
Title: Re: BSG Online announced - could this be a problem?
Post by: Talon 1024 on January 08, 2011, 10:04:24 am
Wasn't BSG Online supposed to have a customizable gameplay model? Judging by this article (http://www.tentonhammer.com/events/e3/2010/bsg/alpha-preview), the combat can be customized to something like the FS2/WC gameplay model.
Title: Re: BSG Online announced - could this be a problem?
Post by: Snagger on January 08, 2011, 11:10:32 am
That looks to me like a game made to played on a console or portable player like a PSP or smart phone, not a PC based "sim".  I don't think it's in the same "market" as Diaspora or other FS2 based sims.
Title: Re: BSG Online announced - could this be a problem?
Post by: Unknown Target on January 08, 2011, 03:26:27 pm
Blanking to keep the C&D monsters away. Yes I was in the wrong, no I'm not deleting the posts to cover that up.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on January 08, 2011, 03:53:51 pm
Since the subtle approach of "let's not trash it before it's out" didn't work..
Seriously, is it so hard to grasp that publicly trashing a game whose makers have the power to shut us down isn't the brightest idea? Not saying they'd actually do that but honestly.. if you can't control yourself go do it somewhere else. Preferably without the Diaspora badge, grayed out as it may be.
Title: Re: BSG Online announced - could this be a problem?
Post by: Unknown Target on January 08, 2011, 04:30:54 pm
Blanking to keep the C&D monsters away. Yes I was in the wrong, no I'm not deleting the posts to cover that up.
Title: Re: BSG Online announced - could this be a problem?
Post by: NGTM-1R on January 08, 2011, 04:46:32 pm
Since the subtle approach of "let's not trash it before it's out" didn't work..
Seriously, is it so hard to grasp that publicly trashing a game whose makers have the power to shut us down isn't the brightest idea? Not saying they'd actually do that but honestly.. if you can't control yourself go do it somewhere else. Preferably without the Diaspora badge, grayed out as it may be.

Yes, censorship is clearly going to be effective in defending you from the evil corporate world because they give so much of a **** about what you think.

I think at this point it's quite clear if they gave a damn about what anyone here thought they wouldn't be making BSG Online the way it is.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on January 08, 2011, 04:51:39 pm
I'm not talking about censorship. I'm talking about polite restraint. There's a difference.
Title: Re: BSG Online announced - could this be a problem?
Post by: General Battuta on January 08, 2011, 05:41:29 pm
I'm not talking about censorship. I'm talking about polite restraint. There's a difference.

ahahaha (http://www.hard-light.net/forums/index.php?action=profile;u=2191)
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on January 09, 2011, 02:25:48 am
As others have already stated, keep in mind the game is free to play. No one is forced to pay a single cent for it.
Title: Re: BSG Online announced - could this be a problem?
Post by: WOLF_Angel on January 10, 2011, 06:09:02 am
I light of newman's cautionary note, I would agree with him.  Every game has it's audience.  Just because you don't like the concept does not make it inferior.

I like driving a clutch.  But automatics have their uses as well.  Granted you have less control over the vehicle, but in the area I live (one of the worst traffic areas in the country), having an automatic is much better than a clutch .  Does it make either inferior?  Not hardly.  It is a preference.

If you want to post your opinion to the makers of BGO, why don't you send them an email directly.  But leave mention of this project out of it entirely.  The less attention drawn to this product by the powers that be the better.

I like this thread in general.  However should the bashing continue I would suggest locking it.  If only to protect this project.
Title: Re: BSG Online announced - could this be a problem?
Post by: Shade on January 10, 2011, 08:12:41 am
Not going to lock a perfectly good thread over something this trivial. We're not threatened, just being a bit careful. And if I had a real problem with any particular post (which I don't), I'd have hashed it out with the poster in PMs. So... keep discussing :)
Title: Re: BSG Online announced - could this be a problem?
Post by: KewlToyZ on January 23, 2011, 01:10:07 pm
IMHO I can't see what all of the fuss is about. I'm just going to patiently wait to enjoy diaspora.
I enjoy the work & the people here. Diaspora would be the custom chopper compared to a mass produced jap bike in my opinion.
The two games aren't comparable in any way. I couldn't even fathom any purpose in making a comparison.
Keep up the great work folks =)
Title: Re: BSG Online announced - could this be a problem?
Post by: Pred the Penguin on January 23, 2011, 07:10:08 pm
Seems like this gonna trump the Star Wars MMO... but that always seemed kinda lame.
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on January 24, 2011, 11:13:34 pm
New trailer http://www.youtube.com/watch?v=4WiZLkwVYcc
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on January 24, 2011, 11:16:46 pm
Haha, the centurion has the same run animation as the pilot.
Title: Re: BSG Online announced - could this be a problem?
Post by: torc on January 25, 2011, 04:20:08 am
why don t give all the moneys to diaspora and stop to do this horrible things? iìm wondering why give a job like this at incompetent artists that probably seens only the pilot episode all togheter on an old projector  :confused:
Title: Re: BSG Online announced - could this be a problem?
Post by: Shade on January 25, 2011, 04:30:31 am
Firstly: What money? The game's free to play :p Seriously, I'll never understand how people can complain about something they won't have to pay for, and in this case haven't even tried yet. On account of it not being, you know, released.

Secondly: Incompetent artists? You realize that is a browser game, right? You can't expect models to be as detailed in a browser game as they will be in a game like Diaspora. Besides, some of them actually look quite good.
Title: Re: BSG Online announced - could this be a problem?
Post by: Lt.Cannonfodder on January 25, 2011, 04:31:27 am
Oi!
Title: Re: BSG Online announced - could this be a problem?
Post by: Fish on January 25, 2011, 04:58:01 am
Crazy ship!

(http://i54.tinypic.com/28iyw6b.jpg)

That's actually pretty impressive for a browser game...
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on January 25, 2011, 05:02:23 am
God I'm getting tired of this. Torc, we already had one split & lock due to people bashing BGO after being warned not to. Kindly stop, especially if you hold your ability to post dear. It will also help you not feel stupid when the game actually comes out.

As for it being a browser game, in this case the term can be a bit misleading. The browser is just a shell running a fully capable 3d engine. The art specs are what they are because it's a MMO; they need it to run smoothly on 95% of the machines out there. MMOs can look nice but if you think about it, never really have ground breaking, Crysis style art standards.
Title: Re: BSG Online announced - could this be a problem?
Post by: torc on January 25, 2011, 04:29:59 pm
i just want to say that this developers don't catch the real spirit of the tv show... obviously they are serious people but i think they are ''incompetent'' regarding the show, not in the personal ability... however,sorry about that ,it will never happen anymore.
Title: Re: BSG Online announced - could this be a problem?
Post by: WOLF_Angel on January 27, 2011, 11:58:18 am
I wanted to throw two more cents in here.  Due to no one else mentioning it, I thought I would supply some more information.

I am in on the closed Beta for the game.

It is not unlike 'Star Trek Online'.  Except you don't train crew for your ships (at least not that I have seen yet).  Less complex in general than STO.  But so is the technobable when comparing the two universes.

All in all the game is not bad given a couple of factors.  The fact that it is browser based hence can't really store stuff on your harddrive.  So it does have some limitations there but handles it quite well.  The learning curve is quite steep on some aspects.  Which for an MMO I do not care for personally. 

It is by no means designed to compete with anything remotely similar to this.

That would be like saying the 'X-Wing' franchise was competing with 'Star Wars: Rebellion'.  Two completely different styles of games catering to two completely different interest points for gamers.

If you are into MMO games you might want to give BGO a shot.  The expanded stuff that is not cannon definitely makes the game bigger and more to do.  The things that are removed from cannon ideas that I had no issues with them.  The still held the flavor of the universe quite well.  As do the "assignments" that you get for the game.

I hope that helps some.
Title: Re: BSG Online announced - could this be a problem?
Post by: NGTM-1R on January 27, 2011, 03:22:51 pm
Crazy ship!

(http://i54.tinypic.com/28iyw6b.jpg)

That's actually a much nicer-looking attack fighter than the armed variants of the Raptor. Though it's probably lacking the Hind-like ability to land troops.
Title: Re: BSG Online announced - could this be a problem?
Post by: MR_T3D on January 28, 2011, 11:26:54 pm
Crazy ship!

(http://i54.tinypic.com/28iyw6b.jpg)

That's actually a much nicer-looking attack fighter than the armed variants of the Raptor. Though it's probably lacking the Hind-like ability to land troops.
nicer-looking than the raptor!??!
man, our eyes must be quite different.
Title: Re: BSG Online announced - could this be a problem?
Post by: FUBAR-BDHR on January 29, 2011, 04:57:08 am
Wonder what the heck that red line is.  Looks like some kind of laser.

While the ship does look more like an attack craft it just doesn't quite seem to fit the whole battlestar thing.  How the heck would you even land that on one? 
Title: Re: BSG Online announced - could this be a problem?
Post by: NGTM-1R on January 29, 2011, 02:32:11 pm
nicer-looking than the raptor!??!
man, our eyes must be quite different.

For the attack role? Damn skippy. More of the Apache in its heritage and less of the H-60.
Title: Re: BSG Online announced - could this be a problem?
Post by: MR_T3D on January 31, 2011, 09:01:35 pm
nicer-looking than the raptor!??!
man, our eyes must be quite different.

For the attack role? Damn skippy. More of the Apache in its heritage and less of the H-60.
so more practical-looking.
Ahh.

Well, I like the look of a UH-60 with the rocket pods on it.

I think that if they took the raptor, and made it thinner and shorter, using an apache-like canopy design would give an attack craft that looks more BSG-like and more dedicated to the role.

And what FUBAR said:  How do you land it?
Title: Re: BSG Online announced - could this be a problem?
Post by: FraktuRe on January 31, 2011, 09:43:06 pm
like this?

(http://i53.tinypic.com/14nlo2f.png)
Title: Re: BSG Online announced - could this be a problem?
Post by: General Battuta on January 31, 2011, 09:55:50 pm
That looks like something from Voyager.  :blah:
Title: Re: BSG Online announced - could this be a problem?
Post by: StarSlayer on January 31, 2011, 10:03:40 pm
I'll gladly stick to a MK VIIE myself  ;)

Shoots down what's up,
           Blows up what's down.
Title: Re: BSG Online announced - could this be a problem?
Post by: Dilmah G on January 31, 2011, 11:03:59 pm
Crazy ship!

*snip*

That's actually a much nicer-looking attack fighter than the armed variants of the Raptor. Though it's probably lacking the Hind-like ability to land troops.
I agree. Glad I wasn't the only one who saw the Hind resemblance.
Title: Re: BSG Online announced - could this be a problem?
Post by: newman on February 01, 2011, 03:57:02 am
That looks like something from Voyager.  :blah:

Unfortunately, I have to agree - kinda looks like a raptor and a type 9 shuttle had an illegitimate child.
Title: Re: BSG Online announced - could this be a problem?
Post by: StarSlayer on February 01, 2011, 07:38:58 am
If the 'uglied it up' it wouldn't be to bad.  Hunch up the cockpit so it looks like an AH-1 or AH-64, replace the nose with a big honkin' TADS.  Get rid of the rear doors maybe change the wings a little and replace the pea shooters with a under the nose chain gun.