Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on June 12, 2010, 02:08:19 pm

Title: Hierarchy tuts/examples
Post by: Black Wolf on June 12, 2010, 02:08:19 pm
Does anyone have any links (or willing to post/make any examples) of how to set up hierarchies in trueview? I've seen it done plenty of times, but i can never hold it in my brain, since I don't do it often enough. Specific problems would be things like whether all the individual bits still need local lights, where exactly debris and lods sit in the hierarchy relative to detail0, the names things need to use, where destroyed turrets sit etc. etc. I know all of this information used to exist, there are lots of links and stuff on Kara's site, but all the useful ones seem to have disappeared. The wiki is also woefully underdetailed in this sort of nuts and bolts stuff as far as I an tell

A commented screen capture of a comprehensive, working hierarchy would probably be all that's needed, so if someone has a ship ready to convert, and they're feeling generous...?
Title: Re: Hierarchy tuts/examples
Post by: FreeSpaceFreak on June 12, 2010, 02:26:23 pm
For the PCS2 DAE importer it's like this (order doesn't matter, only naming and hierarchy).
I never use lights or empties, though, I set everything up in PCS2 itself.
The Blender to POF guide (http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions) is pretty good on this; if you're using DAE to convert, that guide is all you should need.

- detail0
--turret##
---turret##-arm
--turret##-destroyed
--detail0-trans (nameplates, cockpit glass, transparent stuff)
--<more subobjects, detail boxes, etc)
-detail#
-debris##
-shield
Title: Re: Hierarchy tuts/examples
Post by: Vasudan Admiral on June 12, 2010, 09:41:10 pm
The blender to POF guide is pretty useless for any and all truespace conversions.
Have a look at this:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/BlenderTutorialStuff/HierarchyInterpretation.jpg)

And this:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/BlenderTutorialStuff/HealthyHierarchy.jpg)
Which will hopefully clarify the setup better. :)
Title: Re: Hierarchy tuts/examples
Post by: Black Wolf on June 12, 2010, 10:43:44 pm
Ah! That explains why my geometry was all in a line of nested subobjects, I had lights everywhere. :D
Title: Re: Hierarchy tuts/examples
Post by: Wanderer on June 13, 2010, 02:31:35 am
Can either of you write something about this to wiki? It might people later on. (As well as uploading the pics to wiki...)