Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: potterman28wxcv on June 14, 2010, 09:49:09 am
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Hi, in the second mission there's like a problem : the minbaris target the engine of the two freighters : the consequence is that I cant play without a freighter is disabled.
And so, when the mission is finished, I can't jump back to base because one of the freighter didn't reach his aim...
Another thing is that I find that the 40mm pulse weapon cast too many Watts : it's worst that the ML-16 Laser lol :D
But it's a nice conversion anyway :) I like the new subspace jumps :nod:
Note : I love playing in the hardiest mode (Insane mode), maybe it's the reason's why the engine of the freighters are disabled so easily
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Yes insane would be the cause. EMW demo and Raider Wars will fail miserably on higher difficulties. Other campaigns should not have this problem.
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you want a challenge? you really do?
alright, play the Fortune Hunters trilogy on insane. Or the Operations Mission Pack.
Hell, I can't beat some of my own missions on that setting :lol:
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I had that problem on easy and medium too. I solved it by concentrating on a particular wing, but unfortunately I don't remember which one.
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I'll confirm all Vid's missions are beatable on insane :P
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But you know I love challenge ;) if a mission cannot be achieved in insane mode, I try again and again :)
(I love particularly when my sensor or weapon subsystem is down because of a warhead :D)
I finished the FSport campaign in insane, I'll try to finish the other in insane too hehe :cool:
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I'll confirm all Vid's missions are beatable on insane :P
for you :lol:
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Lol I just tried captain spear campaign, and I don't arrive to finish the 2d mission XD