Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Getter Robo G on June 14, 2010, 05:56:09 pm
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I just got GalCivII like a month ago and have been playing the hell out of it.
Recently I've been looking at mods and of how to mod it. I started playing a Stargate mod by one Mr FoxThree and learning how it works to copy exactly what was changed from vanilla.
My goal was simply to make a little Robotech mini-mod and then expand it.
So I got that started and today found out he has not only an extensive multi-anime-mod WIP quite progressed, but a Freespace2 one as well!
He's gotten zero response from his native community so if anyone aside from me cares, say something and I'll link him here!
I have freespace 1 and 2. Its been so long since Ive played the games also I did not know it was modible. I still perfer x3 over it. Just recently I made a mod based on freespace for gc2. Haven't decided to release it to the public yet, need more feedback.
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Okay, he's made a FreeSpace2 mod for GC2, which is great. Now if only he could make the base game not require constant supervision by the player for everything I might play it.
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He prefers X over FS :wtf:
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That's not a crime, they are two completely different styles of game.
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That's not a crime, they are two completely different styles of game.
That's not what he is getting at, what he's really saying is that FS is much better than X3 because X3 is very, very boring.
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That's not a crime, they are two completely different styles of game.
That's not what he is getting at, what he's really saying is that FS is much better than X3 because X3 is very, very boring.
X3 is a very different style of game and im not just on about the financial aspect of it but in gameplay terms its like MS flight sim with guns its designed to follow a more realistic movement system and a more balanced approach to ship design (as opposed to FS fighter orientated design), play it with battkeships and you have a very slow game, play it with fighters and its just as nippy as FS just with a lot more sliding and greater perception needed
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That's not a crime, they are two completely different styles of game.
That's not what he is getting at, what he's really saying is that FS is much better than X3 because X3 is very, very boring.
For you.
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Hades is causing confusion and disturbing tha peace.
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Thing is, in Freespace, you cannot build your own stations and factories, you cannot choose to fly through a particular Jump Point to see what is in the system beyond it, you cannot work to earn money to upgrade your ship, the two games are, apart from being set in space, entirely different from each other, some people prefer the FS, mission-based style of play, others prefer the Sandbox, open-ended style of gameplay in X, but there is no 'right' or 'wrong' game to like, it's all down to personal taste.
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Thing is, in Freespace, you cannot build your own stations and factories, you cannot choose to fly through a particular Jump Point to see what is in the system beyond it, you cannot work to earn money to upgrade your ship, the two games are, apart from being set in space, entirely different from each other, some people prefer the FS, mission-based style of play, others prefer the Sandbox, open-ended style of gameplay in X, but there is no 'right' or 'wrong' game to like, it's all down to personal taste.
And just to confuse things i like em both lol
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Same here ;)
Freespace 2 has the strength that because it is mission-centric, those missions can be far more complex and in-depth than X, but X has the advantage that you are not on tram-lines going through an almost linear set of options. Both games sacrifice realism in one respect for the sake of realism in another, both have strong, and weak, points, and I can get as much fun from playing either.
Edit: I think that the reason some people find X boring is because it doesn't have the 'Alpha-1' factor, you start out as a very small fish in a very big ocean, and becoming anything beyond that takes quite a bit of time and effort earning money to buy the equipment, so a great deal of patience and effort is required in order to start fighting things bigger than a Corvette (not a FS Corvette, an X Corvette) and every penny you spend is valuable, losing a ship isn't a question of restarting, it's a question of earning enough to replace it, that doesn't appeal to some people.
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X is basically an MMO, just without the online part. You should only play if you enjoy grinding your way to the top.
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Sounds like a twitch-based rpg...
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It's sort of a mixture of the several types of game, there's not quite enough control over your units for it to be really considered an Strategy game, not quite, the wing system is of limited help, but it's not quite an MMO either, since you can set up automated systems that earn money for you, kind of like a bot, but built into the game. There's a certain amount of RPG in it, but it's an RPG in the same sort of way that Elite is an RPG.
I'd like band-select on units in a sector, it would certainly increase control over the game in out-of-system battles, instead things just tend to steam towards the nearest enemy, regardless of relative size/firepower.
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I haven't played either X or Eve Online so take what I say with a grain of salt, but from what I've heard the X games really remind me of a single-player version of Eve Online.
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Actually, it somewhat is, but it has more of a Freelancer ship movement/combat style instead.
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Yeah, and I wouldn't play Eve Online due to it being more like work than a video game, so I won't play the X games for that same reason.
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The main reason Eve Online is like work is because you have to do all your hauling, trading and fighting personally, in X, that can be automated, so that it doesn't become a grind. Secondly, Eve is third person, not first person. You can even buy a mining vessel and tell it to mine minerals in a specific sector and sell those minerals for the best price, so even the most basic grinding can be automated.
As I said earlier, the hard part in X is getting started, that does require some grinding, I'll admit, but once you have the mechanisms in place, you can relax and enjoy the universe itself to a far greater degree than something like Eve. And not liking RPG's isn't a crime either, no-one's saying you have to like the game, but, similarly, there's no point criticising someone else for liking the game.
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Oh no, if people want to play it, that's their thing.
I just want to, you know, go around and pull some rogue trader crap while I hunt pirates and loot their loot, do the occasional trading run when I'm bored, and of course blow up enemy ships. You know, like in Freelancer or DarkStar One.
*Wishes someone would make a FreeSpace 2 mod for Freelancer.* Hey, Origin did the same thing with Wing Commander: Privateer and that managed to work.