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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rga_Noris on June 16, 2010, 02:34:04 pm

Title: Is a turreted turret possible?
Post by: Rga_Noris on June 16, 2010, 02:34:04 pm
Although I have yet to think of a good use for this, I was wondering if "turreting a turret is possible", or if it's been tried. The idea is that you would have a normal two part turret, with a base and arm. On the base of the turret, you would have a normal, single part turret parented to it. Could the single part turret work, moving with the base of the multi parter? I realize that the turret would likely not move to aim the single part turret.
Title: Re: Is a turreted turret possible?
Post by: FUBAR-BDHR on June 16, 2010, 03:03:12 pm
Pretty sure this isn't possible for 2 reasons.  First targeting gets thrown off for any subsystems on a subobject except for multi part turrets.  Second turrets on a rotating subobject (such as the turret base) aren't really supported.  Can't remember the exact explanation but I believe it was something along the lines that the FOV and target select is based from the original position not the rotated position. 
Title: Re: Is a turreted turret possible?
Post by: el_magnifico on June 16, 2010, 03:38:43 pm
Quote
Is a turreted turret possible?
:eek2:

Holy recursiveness, Batman! :lol:
Title: Re: Is a turreted turret possible?
Post by: FUBAR-BDHR on June 16, 2010, 03:46:15 pm
Actually it's not as crazy as it sounds.  I tried many times to get a single part working on another single part or subobject.  Never tried a multipart/singlepart combo though. 
Title: Re: Is a turreted turret possible?
Post by: Droid803 on June 16, 2010, 03:47:49 pm
You can put turrets on destroyable subobjects like the extra turrets on the NTF Boadaciea right?
Movement...now that's an entirely different story altogether.
Title: Re: Is a turreted turret possible?
Post by: FUBAR-BDHR on June 16, 2010, 04:06:32 pm
Turrets on subobjects do not target correctly.  The Boadaciea has no such turrets.  Each is off of detail0 or in it's case rcorvetta. 
Title: Re: Is a turreted turret possible?
Post by: Dragon on June 16, 2010, 04:11:36 pm
Indeed, you can shot off a subobject and turrets will remain.
Title: Re: Is a turreted turret possible?
Post by: Getter Robo G on June 17, 2010, 04:24:04 am
Wow, for a moment I thought someone bumped Trashman's old thread from 2+ years ago.

He did a variation of turret on a turret (somewhat successfully).

I think it was use a normal multi-part turret and then add FIXED single part turrets.

Not sure, you'd have to research it yourself.

 :D
Title: Re: Is a turreted turret possible?
Post by: TrashMan on June 17, 2010, 05:48:29 am
Nah, it was a missile turret on a gun turret, but it's not actually another turret - just a different set of fire points and a different loadout.

Or to put it simple - a turret with 4 fire points, 2 with guns, 2 with missiles.
Title: Re: Is a turreted turret possible?
Post by: Getter Robo G on June 17, 2010, 08:32:43 am
Thanks for the clarification, I couldn't remember... :yes:
Title: Re: Is a turreted turret possible?
Post by: Thaeris on June 17, 2010, 12:15:36 pm
Actually, something like this would be really cool for some far-out stuff, like a WWII mod, of all things. In truth, there were several ships I've seen that would have an AA turret placed atop a large main gun battery. Now, if the rotational axis of the turret was directly beneath where the AA turret was, you could just have a turret cleverly placed atop the other one, essentially floating in space (but not appearing as such). However, as that sort of thing probably wouldn't work so perfectly in real life, a proper solution would be great.
Title: Re: Is a turreted turret possible?
Post by: TrashMan on June 18, 2010, 07:16:52 am
Actually that would work. Esentailly two disinct turret, and the upper one is actually placed "on the hull", but floating above it.
As long as there's a destroyed model for the big turret the smaller turrets sits upon, it should work without problems.
Title: Re: Is a turreted turret possible?
Post by: Dragon on June 18, 2010, 08:24:03 am
The bottom turret would have to be much larger and have barrels set up to make sure that two turrets won't intersect.
It should be possible to do though.
Title: Re: Is a turreted turret possible?
Post by: Aardwolf on June 19, 2010, 07:58:26 pm
Aw, and here I was thinking somebody was making a 40k mod...
Title: Re: Is a turreted turret possible?
Post by: IronBeer on June 19, 2010, 09:16:46 pm
Actually that would work. Esentailly two disinct turret, and the upper one is actually placed "on the hull", but floating above it.
As long as there's a destroyed model for the big turret the smaller turrets sits upon, it should work without problems.

Yo dawg, I heard you like guns. So I put guns on your guns so you can shoot while you shoot.
Title: Re: Is a turreted turret possible?
Post by: BengalTiger on June 25, 2010, 08:20:20 am
Turrets were actually mounted on turrets, dawg...:
(http://battleships.freewebsitehosting.com/images/BB61-30.jpg)

(http://www.defesanet.com.br/imagens/defesanet/rv/blindados/foto22.jpg)
Title: Re: Is a turreted turret possible?
Post by: Aardwolf on June 28, 2010, 08:47:40 pm
Well, it makes sense, if the turret is so big that placing a smaller turret next to it would either limit the big one's rotation, or wouldn't be able to cover a region on the other side of the big one.