Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 17, 2001, 10:00:00 am
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I've been working on some new fighters and capships (GTF Morrigan, GTF Apollo Mk. III, and the SJ Cerunnos, in case your wondering) and I've gotten almost everything ready. The thing is how to get paths to work right is beyond me. So is there a turorial on paths out there (prefferably for POFCS) or is someone willing to do it for me?
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*bump* Anyone out there? I still need help.
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Check the link to the tutorial Bobboau just bumped earlier.
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Um, Paths are real easy.
But I don't feel like typing, so read bobbaou's tutroal, and for the turret section, make it the hull of the ship (that way fs2mm doesn't crash)
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(http://www.warpstorm.com/ubb/image_uploads/space_cowboy_hat.gif)
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United Space ("http://freespace.volitionwatch.com/us/")
Newsie, Modder, Slave to Asta
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Ya, paths are easy.
Bobboau's tutorial, however, explains it far better than I could...
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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw... project coordinater of Alternate Reality and Story-line help-guy of The Perfect Storm.
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Originally posted by The Claw:
Ya, paths are easy.
Bobboau's tutorial, however, explains it far better than I could...
It fails however completely in explaining what turrets have to do with a Path Vertex...