Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: starbug on June 21, 2010, 08:37:41 am
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I have just modelled a dalek ship in 3d max an i am struggling on applying textures to it, as i have only just started to use the program. I am slowly learning it, but i could do with a few pointers please.
here is the model
(http://i621.photobucket.com/albums/tt300/Dalek-seth/daleksaucerleft.jpg)
In this pic the area that is marked in red is where i want to apply the texture in the corner of the image
(http://i621.photobucket.com/albums/tt300/Dalek-seth/daleksaucer2copy.jpg)
What would be the best way to do this please?
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I would use a Multi-Subobject material. You can follow this tutorial to see how it works. (http://www.cadtutor.net/tutorials/3ds-max/multi-sub-object.php) It allows you to apply different materials to the same object.
Now if you wanted it to have decent UV mapping, that's something else entirely.
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Cheers Galemp, i shall have a look, thanks for the tip :)